Vladimir Build Guide by Kesu
Champion Build: Vladimir
| Health | 2604.96 |
| Health Regen | 16.8 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 125 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 411.075 |
| Gold Bonus | 0 |
| Attack Damage | 99 |
| Attack Speed | 0.882 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 510 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 30.0192% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
I haven't updated this guide in a while, and to be honest I haven't actually played Vladimir in all that long. I've started to experiment with all sorts of characters, "maining" them temporarily to learn of their cooldowns, combo's, play styles, feels in order to learn this game more thoroughly and counter enemies more effectively.
Vladimir has always been the subject to much hatred, what with his supposed infinite sustain and trollpool, but Vladimir at this point in time has equal sustain to anyone with a
Catalyst the Protector and have you people seen Fizz's trollvault? Trollpool doesn't even hold a candle against that.
Whilst Vladimir has become a dull blade of sorts, and is a weak pick for most team compositions and fulfils almost no roles in the current meta is still quite strong if played correctly. How does one play Vladimir correctly? I have no freakin' idea, but my guide should give you some pointers.
Since the latest nerf, nobody really complains about Vladimir any more. In fact in over 80 games since the patch I have not seen a single Vladimir, and most people treat him as sort of the "annoying little mosquito that really does no harm". Well, we're going to prove them wrong. Oh, so, wrong.
Here is my Vladimir build, there is quite a lot to go through and the guide is still in progress. Please, don't downvote without telling me why first, this is my first build and any constructive criticism in the comment section is welcome, thank you and enjoy
Pros / Cons
Here's a quick list of all the pro's and con's of playing Vladimir.
Pro's
- You do a lot of damage
- You are extremely lane sustainable
- Vladimir requires a low skillcap to play.
- You are generally quite safe from overextending a little, and you're allowed a lot of leeway for bad positioning because of your
- Your
- Also, this:
Con's
- You have no hard crowd control.
- You are very weak early game.
- People hate you.
Runes
9 x
Greater Mark of Magic Penetration
This is self explanatory. 9 magic penetration helps Vladimir a lot early game. And to be honest there's really nothing else worth getting.
9 x Greater Seal of Vitality
180 HP is great on Vladimir, especially with his passive. Gives him increased effective health and AP.
9 x
Greater Glyph of Scaling Cooldown Reduction
Since we do not want to use
Spirit Visage in our build, because to be honest it's a bad late game item and even early game it offers very little to a Vladimir's overall power, we still want the maximum cooldown. This is where these babies come in.
2 x
Greater Quintessence of Scaling Cooldown Reduction
These are used in conjunction with above.
1 x
Greater Quintessence of Movement Speed
Ever since the new masteries, you don't need 3
Greater Quintessence of Scaling Cooldown Reduction to achieve 40% CDR. In it's place we get a movement speed quint, simply because movement speed is amazing and honestly a single flat health quint isn't worth it.
Summoner Spells
This summoner spell combined with
Furthermore, ever since the
You can use this instead of
This is useful for the early kills, and even late game kills. At level 18 this summoner spell does 550 true damage and reduces healing effects by 50%.
Personally I absolutely detest this spell, but according to some quick calculations at level 18 this summoner spells heals for approximately 850 with 4 Empowered stacks. That's a significant amount and could mean the difference between life and death. But still, I like
Items
- Start off with a
Boots of Speed and 3
Health Potion.
- Keep farming continuously until you are forced to head back to base. If you have less than 1200 gold then buy
Ionian Boots of Lucidity, 1-3
Health Potion, and 1-2
Sight Ward . If you have more than 1200 gold then buy
Hextech Revolver
- Go back into lane and keep farming. The laning phase shouldn't have ended by now, and if it has you either are failing at farming, or one of either teams are failing hardcore. Buy a
Giant's Belt.
- Buy
Rylai's Crystal Scepter
- If you dying a lot by magical damage, buy
Negatron Cloak. If you are dying a lot by physical damage, buy
Chain Vest. If you are not dying at all start building a
Rabadon's Deathcap
- Finish
Rylai's Crystal Scepter
- If you bought a resistance item beforehand, complete it into either an
Abyssal Scepter or
Zhonya's Hourglass. If not, check the other team and who's the biggest threat and what type of damage they do and build either
Zhonya's Hourglass or
Abyssal Scepter.
- Buy the resistance item that you have not bought. Unless by some chance their entire team is AD, then you buy a
Thornmail or
Guardian Angel. If their entire team is AP, buy a
Force of Nature.
- If you have your full build, don't forget to buy the three elixirs.
Note:
- At any time you have after you build your
- Every time you go back to base, if you have 75 gold spare, buy a
Item Explanation
These boots are for the 15% CDR to attempt to reach the cap for CDR.
Vladimir is a vamp-- I mean Hemomancer, he NEEDS the spellvamp. It makes it so that
Even better so, the spellvamp is an aura, which allows gives your entire team 25% spellvamp if they are near you, increasing your teams ability to sustain during poke-wars next to towers.
As soon as you obtain this item, you will become a... dripping pool of awesome power! It provides 140 AP, and increases your AP by 30%.
This is everything Vladimir needs, a slow to keep people in range. HP to give you extra AP and more damage with your
Vladimir is a HP stacker, but if you have no resistances your effective HP is very low and you will die very easily. This provides armor so that pesky gap closing AD carry won't be able to kill you. At all. Ever. With your
When to use your
-Use this as a substitute to Vladimir's
This is another offensive item that provides Vladimir with some resistances. It also reduces all surrounding enemy units by 20 Magic Resistances, which if the other team carry hasn't bought any Magic Resist items, this can make you do close to true damage with your runes and masteries.
Situational Items
If by some ridiculous reason the opposing team has only AD champions, buy this instead of
If the other team has only AP champions, buy this instead of
This is an alternative to either above, essentially stacking HP to increase the effectiveness of either your
This item combined with your mastery page will give you a total of 49% Magic Resistance penetration (it stacks multiplicatively). If the enemy is stacking Magic Resistance and your damage output is starting to wither, buy this to decimate them.
When I say stack Magic Resistance I mean that more than 2-3 of the opposing team has more than 120 Magic Resistance. You should buy this item.
Depending on which resistance you need more, you replace either
Skill Sequence
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The primary variation between two possible skilling scenarios is at level 2 you either get
Sanguine Pool or
Tides of Blood. I personally prefer
Sanguine Pool but I actually don't know why, I feel safer, and at level 2 you don't really need that
Tides of Blood to be pushing nor do you need be using it to last hit, unless you're really terrible at using your auto attack.
It's personal preference for me, probably because many a times people have tried to do a pre-level 4 gank on me, and I have unsuccessfully gotten away due to getting
Tides of Blood instead of
Sanguine Pool
I use to prefer alternating between
Sanguine Pool and
Tides of Blood but now I prefer to but now I prefer maxing
Sanguine Pool at level 13, the cooldown on that baby is amazing and
Tides of Blood honestly doesn't scale very well; the increased health cost balances out any potential gain from the increased damage.
Skill Explanation
- At low levels, this skills cooldown is ridiculously long. Use it primarily to harass, alongside auto attacks. If you see them they are in your range, right click, so you start autoattacking then press
- If you are getting low and the enemy is playing smart, not getting into the range of your
- Put this skill on smart cast if you think you know it's range off by heart.
- During team fights, just hover your mouse over the squishy and spam
-
Before I mention any uses of this skill, you must remember, this skill uses 20% of your CURRENT HEALTH, use it wisely. I will outline the possible uses of this skill below:
Escape
If you are about to get ganked, use it to prevent them from using a gap closer or CC'ing you. There is an unmentioned 0.5 second speed boost.
Tower Diving
People will hate you for this. At level six, if they're tower hugging, you can use:
If you think they might be able to live through all the damage you're going to deal, remember you can always charge up your
Keeping someone within your teams range
If you're chasing someone, and you're already next to them but your entire team has no CC. Use this to go under them and slow them. Don't use this as a gap closer it isn't. But if you have to chase someone, and they're just out of your range, use it for the unmentioned 0.5% speed boost.
Disappearing from team fights
So your entire team is a bunch of pansies and you decided to take into your hands to initiate your own team fight (don't do this) or you've found yourself in a pickle due to some bad positioning, with the entire team aiming down on you. Use
Repositioning
During the middle of the team fight, they started chasing your Ashe, and they all start moving towards you. They give up on Ashe and decide to focus you instead. Use
Clutch Healing
You're running away from the enemy, you're on 1 bar health, and you think you're about die. But ahead there is a creep wave, what do you do? This is what you do. You run up,
Popping Projectiles
You can use
The things you are unable to pop are leashes, such as
Becoming Untargetable
Well this was pretty obvious, but there are still some skills which can hit you in pool form. Since you still have unit collision,
Things not to do with Sanguine Pool:
- Farm. If I see you farm with this skill. I will kill you. I will kill you so hard. I will kill you til you are dead.
- Popping a pure damage projectile that'll end up doing less damage to you than if you used your
- Use it to initiate, never use this to initiate. If you do, you have no escape mechanisms, or ability to reposition yourself. A Vladimir without
- Be VERY careful when using this skill, it will use a LOT of HP if you start spamming it without using your
- This is your primary farming tool, both early game and late game. But if you use it too much, you WILL push the lane, and if you don't have your escape skills up (
- With a full late game build, and 4 Empowered stacks, this skill will be doing 960 damage every 2.7 seconds to a possible 5 champions. That means you can do a combined total of close to 5000 damage every 2.7 seconds if the other team some how is all clumped together. This skill is amazing.
- If you are confident you will not be ganked, use this to farm/push.
- At 4 stacks this skill gives an increased 32% healing and regeneration bonus. So as the skill costs more, your
- This skill has a range that is slightly better than your auto attack range.
- This skill hits stealthed units. Very useful for finishing off that pesky
- Use this at the start of a team fight or at any time during the team fight you can see at least 3 people clumped together.
- It increases damage from ALL INCOMING SOURCES by 14%. That is, 14 extra damage per 100. This does not seem like a lot, but how often has the enemy gotten away on 20 health? This changes it.
- The range on this skill is actually really good, if you see an enemy recalling at the tower, you can try and see if you can hit them with the edge of
Laning and Counters
Always take mid lane. Always. You need that level 9 as soon as you can, the only times you shouldn't take mid lane is when you are new at Vladimir and unable to play against champions which counter Vladimir. These are the following champions that counter Vladimir:
Champions you have trouble with during laning phase
-
He has a silence, which pretty much renders you useless. He has a fear, which ACTUALLY renders you useless. Then his drain works even when you
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He has a silence. And... that's about it. Almost any champion with a silence can dominate Vladimir.
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I only ever laned against one when I first started playing Vladimir. This was one time. And I wasn't very good at Vladimir back then, but she was ripping me. She was tearing me a new orifice. I don't know why the other team has put a Soraka in mid, but if they somehow did, let the AD carry go to mid and proceed to feed off them. You will not be able to take Soraka on in lane.
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He'll heal up anything you ever do to him with your
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Her DPS is far too ridiculous early game for you to be able to properly handle. You can still manage her to a satisfactory manner if you remember that as long as she doesn't hit you with
Whenever your
-
This man rips you a new one. This is one of the only champions that even now I still have trouble laning against. Once he acquires his
-
Wait what?! Twisted Fate?! Yes. Twisted Fate. Not a bad Twisted Fate, they're very easy to deal with, no we're talking about good ones. The efficient ones. The ones who build up their
-
Need I say more?
Champions that you'll have trouble with in team fight phase
-
Prepare to be ripped. Her % true damage combined with her already ridiculous base damage will rip you apart. The only way to counter a Vayne is hope that your team kills her before she kills you.
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You won't have any trouble with him in lane. He is such a terrible laner it's actually funny. But late game when you've got your 680 AP, and he has his 1.4K AP he will practically one shot you. You can pop his
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Same reason as Vayne, he punishes HP stackers with his % health attacks.
Champions that you have to be a little wary of
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You really won't have much trouble against Tristana, she's a weak champion early-mid game, arguably weaker than you. She just deserves a mention because she does have a healing reduction skill and you must be wary of that. The skill is
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Same reason as above. Her healing reduction is irritating, but really shouldn't give you any trouble. She has to use both her
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Once again, same reason as above. Her
Summary
Vladimir is a very powerful caster, he has a relatively low skillcap and is very easy to play. But even so, I have seen so many terrible Vladimir's it makes me want to weep to myself.
This guide, I hope changes that. I have tried my best to cover every aspect of Vladimir. To provide you with every single possible scenario that you will face as Vladimir. If there is anything I missed, feel free to post in the comments below.
Remember though, if you feel as if something else should be included into the core build instead of the items I have decided, please provide some proof (of the increased effective health, AP, or such, basically do some mathcrafting first). I have done many an hour of theorycrafting to provide you guys with this build.
I have compared this build to almost every single top rated Vladimir build on MOBAfire, and I believe that this is better for both normal and ranked play. It provides the best mixture of damage, survivability and sustainability. It's an all rounder build, and for those very specific and rare situations I have also provided situational items. I hope I have covered every scenario for a Vladimir player, and wish you all a good day.
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