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Cho'Gath Build Guide by morderbrage

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author morderbrage

Voiding the jungle with Cho'Gath

morderbrage Last updated on December 3, 2011
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Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 5

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hi,

I am quite new to Mobafire so please, only constructive critisism. Also I'd like to appologize for my poor English linguistic skills, as it is not my main language I hope you go easy on me :)

I made this guide to help other players to succeed jungling with Cho'Gath, and mainly to have fun doing so.

I like Cho'Gath a lot, he is able to stay in the jungle as long as he pleases, and able to gank every lane quite easily. In this guide I choose rupture instead of Feral Scream, because I feel it gives a much larger advantage in ganking, but as a result you need to be able to predict enemy movement and behavior.


Guide Top

Skill Sequence

This skill sequence is dependant on melee range which in turn fits well with his R.

I max Vorpal Spikes first because it is very good for ganking if you're able to hit with Rupture first. You will be able to deal lots of dmg, while they are not expecting you to. And you can even deal dmg if you miss both your skill shots (something you should not be doing). And when you're ganking within melee range you R is very easy to hit with.


Guide Top

Pros/Cons

PROS

    Very good ganker
    Excellent sustainer
    Very good CC
    Good Survivability
CONS
    No gap closer (except knockup)
    Item dependant
    Not as tanky as, lets say Rammus


Guide Top

Creeping / Jungling

First of all I want to explain why I'm not using smite. If you need extra dmg in jungle, just use you're ignite, even if it sounds wrong it does give you a bit more dmg. And the lack of smite is justified by having his R. You have to be able to last hit buffs, dragons and barons with it. Keep practicing.


I find myself starting at Wraiths, then going wolves (pop 1 hp pot), blue (pop 1 hp pot), back to wraiths, double golems(pop 1 hp pot), red, wraiths, wolves and ganking mid. On your way bot pick up wraiths, and finally double golems, gank bot. Walk river up to wraiths, wolves and then gank bot.

(And opposite for the other team, switch bot with top)

By doing it this way you will be able to keep up with 90% of top and mids lvl and have a decent farm. Remember to use your ability to push if you get a kill, but don't for the love of god towerdive untill you get a bit more beefy.

The brilliant thing you should keep in mind with Choggy, is that whenever you need health. Go kill something in the forrest, it will benefit you greatly.


Guide Top

Late game

Late game you will be able to sustain heavy dmg aswell as dealing tons of it. Your priorites should go like this:

#1 Rupture on AD carry
#2 Feral Scream on AP carries
#3 Hit anything that comes close
#4 NOM NOM that AD carry.


Guide Top

Summary

Summary

This guide was made very quickly and more will be added later. I would just like to share my ideas and get feedback (hopefully constructive feedback)