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Volibear Build Guide by Chrusaster

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Chrusaster

Voli how to max tankiness and your ult

Chrusaster Last updated on February 19, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
4
5
7
8
Ability Key W
2
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Chapter 1

Why this build?

the big problem about i thought is...why tanks just play as support with there cc´s and auraitems why they dont deal dmg too? the coolest thing on voli is that hes never the first target in a teamfight and thats what makes his ult totally destroying them :D!


The build:

the items are totally logic for me the only thing he needs is life and atkspeed...yea fine...but why nobody plays him with more then just one of these awesome atkspeeditems?...cause theyre tanks and tanks need tankitems...wrong...2 from this 3 atkspeeditems are perfectly for tanks too or tankiness...the ionicspark ...i dont know its efficient as you may think but you deal chainlightnings every 2 seconds get health and atkspeed ...may they made it just for voli xD! ...and what makes this build so nice is that you can focus the tank first cause hes the one who dont run away he will run into your team and stay there and you deal dmg with atks while standing so you should focus the one nearest ...slowest...and with most health cause as long as you can hit you will burst all of your openets down to death ...also with your madreds you will hit him like a truck too :D!


the two spells:

why these two spells?...exhaust is cause...you know how much dmg the carries are doing lategame...when theyre feeded its dominating for your teammates...also they always stay out of our range and that sucks ^^!...also i love this spell cause when you get ganked or go for a gank its always...aaaaalllways good to have a slow or am i wrong?

the second spell ...may you think he has his highspeed skill why another?...cause when your the tank you dont need to get away fast...if they get your teammates its over for you too and running away with your rolling thunder...it wont speed you up guys xD ...also if you combo your rolling thunder with ghost...you will get faster then a poppy or every other carry ...no one will escape absolutly no one! and as long as you are faster then the escaping 2-3 openets...as longer you will hit with your chainlights through them may you kill one or two of them untill theyre in savety

theoretical stats may you want know:

if you want to know the stats for this build here is a link for them:

http://leaguecraft.com/builder/Volibear/?items=70,124,21,55,61,16&runes=64,64,64,64,64,64,64,64,64,63,63,63,63,63,63,63,63,63,112,112,112,112,112,112,112,112,112,1,1,1&masteries=1300040001000000002204301000030000031020000000000&level=18

Last word:
i hope you try this build and dont forget to recommend and give feedback

and yea may there is some wrong grammer in here i will rework it by the way and also my english is not the best but i think you will understand what im sayin :) good luck for all of you!