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Volibear Build Guide by Seagrove

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Seagrove

Volibear, Be The Tank Meta

Seagrove Last updated on March 14, 2014
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all the volis

Ability Sequence

3
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Intro

Volibear is a beast. His w scales off of health. His passive scales off of health. Build him as a tank, and you will still destroy people. He needs 0 offensive items to do damage. You shine early game, so end this game by thirty minutes. You can carry.


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Ranked Play

Only use the first two builds in ranked play.


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Runes/Masteries

You want tankiness. You also get attack speed for clearing, pushing, and your ultimate.


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Pros / Cons

Pros
- bear
- early game dominance
- execute for the ks
- can play any position except adc
- great offense with only defensive items
- passive baits

Cons
- weak late game
- has issues initiating vs. high cc/slowing teams


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Creeping / Jungling

I start e in lane so that I can slow my attackers if I get ganked level 1. I start e in jungle if I will get good help because you can take almost no damage with it. If I wont get help, then I take w.


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Items

Items that give you health make you tankier and do more damage. That is all you need to know (the rest is explained in the notes).


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Team Work

Early game, you just dominate. Once the teams start to group, you begin to see that you are indeed mortal. In team fights, flash q for there out of position carry. Unless there carry is in front or you are very far ahead, someone else should initiate.


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Skill Sequence

q>e>r>w. Please orb walk. They are slowed, so they can't get away while you remove their health bar.

If you cannot quite get to them with q, you can e to slow them when you are close.


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Unique Skills

Your w will not be usable unless you get three hits in a row. This is no problem. It is an execute, so you don't want to use it first anyway. q (this is your first auto) >e >auto>auto w. They will lose at least half health.