Volibear Build Guide by GioCarter
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
"Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.
Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice."
''Few can weather the storm that follows in the wake of Volibear's roar.'' - Ashe, the Frost Archer
Font by Riot.
Damage 54(+3.3 / per level)
Health 440(+86 / per level)
Mana 220(+30 / per level)
Move Speed 320
Armor 14(+3.5 / per level)
Magic Resist 30 (+1.25 / per level)
Health Regen 1.4 (+0.13 / per level)
Mana Regen 1.4 (+0.13 / per level)
Volibear, The Thunder's Roar is one of my favourite champions and in particular my favourite tank because he can easly fight against everybody, and a good attack who allow to slain many people every game.
6 I recommend Armor Penetration runes for the high strenght of Volibear , cuz he can grab the enemies with Q, slow them with E and kill them with W.
3 (Another runes for attack speed to increase that effictiveness).
& The others runes (9 & 9 obviously) are necessary on a tank.
Health's quintessences are good for the W, who need also of a lot of hp to work great.
Volibear is still a tank, so i use 0-22-8. I think is important put 4/4 on the Masteries of Speed in Utility, because Q on Volibear is so important in TF to suppress the AD Carry. Summoner Insight's allow then to use Teleport and Flash without problems.
Volibear needs a lot of hp, so the first important item is Warmog and then Frozen Mallet to take also a good damage and slow enemies. After, if your team need extra defense, you can take the Aegis of the Legion or Mercury Trades if there are AP carries. If there aren't these conditions, so you can try also Berseker's Greaves to take more atk speed and optimize the W. After these items (i think they are standard on a good Volibear), all depend by the opponent team.
W is the most important Volibear's skill, who slains enemies and minions so easly. After maxed this as soon as possible, you can max as you wish the others skill. Q is more important than the E because can grab the Ad carry, and make it ineffective.
Teleport is good to defend towers and farm sometimes. Flash can be used as to attack as to escape.