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Volibear Build Guide by niesluszek

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author niesluszek

Volibear - one roar and all die [AD/tank]

niesluszek Last updated on November 30, 2011
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Team 1

Ability Sequence

2
5
10
12
17
Ability Key Q
1
4
9
13
18
Ability Key W
3
7
8
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Skill Sequence

Skill Sequence is, yet again, sorted by your role. First I'll explain the actual skills:

Passive: Chosen of the Storm



Heals volibear for 30% of his Maximum Health over 6 seconds when he drops below 30% Health.



120 second cooldown



Explanation:

A pretty good passive IMO, its kind of like a mini Mundo ulti, and can bait someone into a turret dive that they don't have the dmg to pull through on,(unless they have ignite/grievous wounds)



Rolling Thunder

Volibear gains 45% Movement Speed while moving toward enemy champions. Lasts 4 seconds.



Volibear's next attack deals an additional 25 / 50 / 75 / 100 / 125 physical damage and flings the target behind him.



12/11/10/9/8 second Cooldown



Costs 40 Mana



Explanation:

This is similar to singed's fling, and can be used for ganking and initiating, you can force a fight with it or force someone to flash away. at level 1 the bonus movement speed is greater then ghost.



Frenzy:

Passive: Volibear gains 8% Attack Speed with each attack. Stacks up to 3 times.



Active: When Volibear has (3) stacks of Frenzy, he can bite an enemy to deal (90/140/190/240/290) (+20% of bonus Health) physical damage, increased by (1)% for each (1)% health the target is missing.



Cooldown 18 Seconds



Cost 35 Mana



Explanation:

Frenzy gives Volibear a passive-like skill that, when it reaches max stacks (3), makes you able too hit an enemy once, for a great amount of damage. The stacks are lost over time, but, which this build rebuilding your stacks isn't any problem.



Majestic Roar:

Volibear deals (60/95/130/165/200) (+60% of ability power) magic damage to nearby enemies and slow them by 30% for 3 seconds.



Cooldown 11 Seconds



Cost 60 / 65 / 70 / 75 / 80 mana



Explanation:

Majestic Roar basically is an AOE slow against all kind of enemies, and it fears minions and monsters. Very usefull too initiate or too slow your enemies down. Being in a 1v1 fight with minions can give you an advantage as well, since you can fear the minions stopping them from attacking you.



Thunder Claws:

Volibear channels the storm, causing all basic attacks for (12) seconds to deal (75/115/155) (+30% of ability power) magic damage, which chains to 4 nearby enemies.



Cost 100 Mana



Cooldown 100 / 90 / 80 seconds