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Volibear Build Guide by sneaky113

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author sneaky113

Volibear Takes Control Over The Rift

sneaky113 Last updated on November 30, 2011
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Ability Sequence

4
13
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hi! Im a dude from Sweden who plays alot of LoL, and i when i saw a badass bear would join the game i got really excited. Then i saw his ownage skills and the champion spotlight. Then i tried him and just as i thought he pwnd.


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Pros / Cons

Pros
+ tanky but still does alot of damage
+ does alot of damage while still being tanky :P
+ epic last hit on champions Frenzy
+ epic chaser Rolling Thunder
+ epic aoe slow and minion fear Majestic Roar
+ epic aoe ulti :P Thunder Claws

Cons
- no really good escape exept slow Majestic Roar
- Exhaust is an epic counter


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Runes and masteries

I take attack speed marks Greater Mark of Attack Speed , flat armor seals Greater Seal of Armor and some flat magic resist glyphs Greater Glyph of Magic Resist and last but not least flat hp quints Greater Quintessence of Health . Which will give me some needed attack speed but also some overall needed "tankiness". For my masteries i take 9-21-0. Where i take attack speed, armor penetration, hp, hp5, armor and magic resist


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Items

The items i choose is supposed to make him a bit tanky, but still deal alot of damage with his Frenzy.
Later in the game i also focused on making him a bit more of a tank then in early game.
But to be a bit more specific
I take Doran's Shield to have a bit hp to do dmg with my w, armor and some nice hp5.
then i get some much needed boots. Then i save for a giant´s belt which will make me a bit tanky in early game and also give me damage for my Frenzy, and it also builds into a Frozen Mallet.
My tier 2 boots is mercury´s treads because there is not really another boots that fit him better.
Then i get a Nomad's Medallion which i later build into a Talisman of Ascension.
My first big item is Frozen Mallet, which i get to slow enemies with my auto attacks, and its also gives a small bit of ad, and lots of health!
Then i get a Rylai's Crystal Scepter, so my abilities also will slow and it gives some needed ap and health.
Then i get Talisman of Ascension for hp and mana reg, hp, CDR and a mega good active
In late game you cant really deal the same amounts of damage so my last 2 items are a bit more tank oriented.
So i get Aegis of the Legion for some overall tankage and a little bit of AD
my last item is Banshees veil, a really good item for every genre of champions on lol, it also gives some HP so moore damage :D


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Skill Sequence

My main goal is to max my Frenzy first, then Majestic Roar and lastly Rolling Thunder. Obiously i take Thunder Claws whenever avaible.
This will give me as much damage as possible on my Frenzy early game, epic slow in mid and some Fling action end game


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Summoner Spells

I basically always pick Flash, its still pretty much the best summoner spell in the game so far.
Then i switch between Exhaust and Ignite but iginte is good for finishing off people and Exhaust is good because you can 1v1 anyone