Volibear Build Guide by SadClock
Not Updated For Current Season
Top Lane Volibear
Build #1 (See desc below)
Build #2 (See desc below)
Build #3 (See desc below)
Build #4 (See desc below)
Build #5 (against a full ad team)
Not Updated For Current Season
As you can tell, beside the build name it says "See desc below" this will tell you what build to use.
This is a great website to determine what build to use: http://www.lolcounter.com/
Build #1: If on "Lol counter" it says that to counter your opponent, you get a chain vest. Use this build for example, Zed, Garen, Renekton, Kha'Zix, Darius ect.
Build #2: If on "Lol counter" it says that to counter your opponent, you get a frozen heart. Use this build for example, Jax, Nasus, Jayce, Teemo ect.
Build #3: If on "Lol counter" it says that to counter your opponent, you get a Randuin's omen. Use this build for example, Jax, Nasus, Jayce ect.
Build #4: If on "Lol counter" it says that to counter your opponent, you get a Negatron Cloak. Use this build for example, Diana, Akali, Elise, rumble
Note: If on "Lol counter" it says that giants belt counters you enemy use "Build #1" (because it should say that building HP will counter your opponent, this build, builds Hp faster than the other build)
Volibear might be one of the strongest top laners in this meta, it is very hard to counter a good Volibear player. So far i dont think i've been accross any hard counters to Volibear top lane so far. Due to this Volibear is able to snowball really easly. In my opinion i think full tank Volibear is like a hypercarry just like Vayne, i've been is a few games where it would have been lost otherwise but i managed to snowball really hard top lane and eventially carry my team late game to pick up some kills and win the game.
I prefer using Ghost on Volibear for that extra movement speed while using rolling thunder (q) this can be used to engage or catch up to enemys.
This is a viable spell on Volibear, if you want to surprise your opponent with Flash i would use this, or if you want to escape hard engage champions like Malphite, Annie etc.
This is a really good spell if you want to have more survivability, i would recommend you use this when Chosen of the Storm activates.
This is a really strong spell on volibear, i would strongly recommend it while playing top. It is great for teamfights and the combo with Ghost really gives this spell a really good effect.
This spell is also great on Volibear but it isn't the most effective. If you want to surprise your opponent with a burst of health with the combo of Chosen of the Storm i would recommend this spell.
I wouldnt normally use this spell on Volibear but if you are against a champion like Shen, who has great global presence with Stand United or someone that would normally take Teleport like Nasus.
Pros / Cons
+Not easily countered
+Great sustain with low cooldown passive
+Amazing teamfight ability
+low cooldown ultimate
-Relys on w for damage
-Passive useless with grevious wounds
Usually levels 1-3 will be a passive farming stage, try to make the opponent push by standing clear of their minions, giving them confidence to stand in the middle of the way but dont remember to last hit. Round about this time a jungler gank would be ideal, getting kills about this stage can make a snowball bigger than Nunu can.
This stage of the lane is where you can occationally go offensive onto the enemy champion, round about this time into the game your lane should be pushed up to the tower when the enemy trys to lasthit near your tower, flip them and slow with Majestic Roar to try and get some nice damage onto them.
This is where you go ham onto the enemy, if they make a mistake you are able to 1v2 their top and jungler (as long as you have Exhaust up. Forget about ward. You want the jungler to gank! (this is a joke, its not always a good idea to not ward and wait for the jungler to gank.) During this stage you should push to the enemy tower and try and get damage on it.
All these matchups have been my experiance against these champs, you might not have the same experiance. If you think something if wrong don't hesitate to tell me in the comments!
This lane will be a hard lane if you don't get an early kill due to Elise's range and poke against voli it will be hard for you, whenever you try to charge at her with Rolling Thunder she will just Cocoon you and just simply walk away. If you let her push early and try and pull her into your tower for an early kill then you are fine from there on. I would take Ghost and Ignite. Both Ghost and Flash are viable, I just like taking Ghost on volibear. If you want to dodge alot of her Cocoons then I would take flash.
Garen should be a fairly basic lane, you can kill him without gank at all but he can be pretty strong. Post level 6 your Chosen of the Storm will completely counter Demacian Justice unless he has perfect timing, which he probably wont which is stereotypical for a Garen. For this lane just take the typical Ghost to keep up with him and Exhaust to delay his damage.
Irelia should be a easy lane for a volibear, just try and make her push out the lane and farm under the tower. When she comes to cs flip her into the tower and slow her. Post level 6 will go in Volibear's favor since Thunder Claws deals more damage than Transcendent Blades since Irelia can only use it four times and it has the possibility to miss and also deals Attack Damage, although Thunder Claws can hit every auto attacks and in an up front combat situation you will outdamage her. For this lane i would take the standard Exhaust and Ghost.
Lee Sin is one of the champs that highly fall upon the players skill level, i would play a bit aggressive towards him between 1-5, you will be able to out-damage him early game with Frenzy but remember that it deals more damage the lower the health the opponent is. For this lane Flash and Ghost are both viable and also Exhaust or Ignite depends if you want to counter the lifesteal from Iron Will
Nasus might be one of easiest top laners to face against early game, The way to counter Nasus is to stop him from farming. And to stop him from farming is to play aggressive early game (usually at level 3) usually about this time Nasus will be pretty weak since he relys on the stacks on Siphoning Strike. For this lane it is recommended you take Ghost to keep up with him while having Wither on you and Exhaust/ Teleport It mainly depends if you want to stay in lane a continue to stop him from farming ( Nasus players tend to take Teleport to keep up in farm.
Be careful around Olaf's early game he will own you in almost everyone 1v1 duo to his sustain from Vicious Strikes and Berserker Rage it is also pretty hard to face against him with armour due to his true damage on Reckless Swing which will ignore your armour, Keeping this in mind i would recommend rushing Warmog's Armor and for summoner spells i would take, Flash/ Ghost and Ignite and ignite him at the beginning of the fight to reduce the sustain from Vicious Strikes.
Renekton would be a harder lane if it wasn't for Cull the Meek pushing the lanes. With this lane it is best to play defensive and wait for ganks, preferably with a jungler that has a lot of cc like Nunu, Nautilus, Jarvan IV etc. For this lane you can take Flash/ Ghost depends on if youw ant to play offensive or defensive (i usually take ghost) and Exhaust to deprive him of damage.
Riven might seem like a scary champ to face in lane to most top laners, but not to Volibear, Volibear can easily beat Riven pre and post level 6 without the jungler's help. Your tankyness and her squishiness really makes you own in lane. You'll be biting chunks out of her while she is just tickling you with the fluffy feather of a sword she has. Standard summenor spells are recommended, Ghost/ Flash and Exhaust.