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LoL Champion: Volibear
| Health | 4111 |
| Health Regen | 48.7 |
| Mana | 1135 |
| Mana Regen | 18.7 |
| Armor | 137.19 |
| Magic Resist | 169.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 390 |
| Gold Bonus | 0 |
| Attack Damage | 113.4 |
| Attack Speed | 0.933 |
| Crit Chance | 18%S |
| Crit Damage | 0% |
| Ability Power | 80 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 14.94 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
Pedobear,the Children's Roar
Welcome,to another build from Badass Prince of LOL
Here we have something new....
Season 3:The Paradise
Episode 3:Health Means Damage
Ok letz startThis build
is
a
TANKY BUILD THAT DEALS HUGE DAMAGE WITH....








Runes
For runes i take protection ofc,ARMOR penetration OFC
Of course u need to be level 30...
Proof

Why armor penetration marks?
Your damage is your
Frenzy which is op and i hope riot won't nerf it...
Why seals and glyphs of protection?
You are a tank,you need those early game too!
Why HP Quintessences?
Well letz see...20 more damage on your W early game...,and more protection...
Masteries
OK
Those bastards...are so op...
http://images1.wikia.nocookie.net/__cb20111112090436/leagueoflegends/images/thumb/0/0a/Masteries_season_two.png/830px-Masteries_season_two.png
I prefer those in change of the old ones...
Ok so go like this
SO
SO..
Items
So Guyz,An Item is an artifact/object carried by champions to enhance their performance on the Fields of Justice. Items are only obtainable through the Item Shop located at the resurrection platform, where they are displayed in five main categories (by their effect). They can also be divided by their Tier: basic, advanced and legendary. A champion can only carry 6 items at a time, making the selection of items an important part of achieving victory.
mmmyes...
Why just protection items and no damage?(except Last Whisper)
His Damage is made by his auto attacks and spells,and 1 spell is for those guyz with hp,
Frenzy,<---IS OP!!!!MORE OP THAN
Garen's ULTIMATE!!!!With 6
Warmog's Armor you deal...lets see...(2500+1360+1360+1360+1360+1360+1360+108+76+30+400(from Elixir))x1,03 /6 +280=2620 Damage on a guy with 100% Hp,if they guy has 50% hp,he gets 3930 Damage...OP!!!!
Troll face
How much Hp does this build have?
Answer:With elixir=5355 HP!!!!
How much damage does this build deal with
Frenzy?
Well,if you have 2500 base hp,you will deal on a guy with 50% hp...1606,491 Physical Damage!!!!!!!!!!!!!!!!!!!!
Why take
Last Whisper?
You do physical damage with
Frenzy?Right?USEFUL!!!!
OMFG,
Frenzy SO OP THAT U CAN
U CAN..
CAN...

PEE ON YOUR ENEMIES
Also there are other builds that you may try
Tanky in the Hp Mode
Damage mode
Harr Harr

:D
Skill Sequence
I love this pedobear...anyways...
I take
Be in balance with Q and E to make the same damage,
and of course take R at lvls 6/11/16....
Easy part...
The combo is the following
Attack a lot and harras until champ has 60-70% hp,then,Q on him,Then attack him 2/3 times,E,Attack him once,W him....
And if u have ulti
Attack a lot and harras until champ has 70% hp,then Q,R,attack him twice,E,attack him twice,W him...
Summoner Spells
Spells are the summoner bound abilities.
Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.
During combat some spells gain power with each level gained by the champions, these spells are: Clarity, Heal, Ignite, Surge and Smite. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the Champion skills, meaning you cannot use summoner spells while silenced, stunned or suppressed, with exception for Cleanse, which is only unavailable while being suppressed.
Nr.1 combo
Nr.2 Combo
Nr.3 Combo
Ok,now let me answer at your questions....
Flash-to escape,to catch,to defend others or base....
Exhaust-to fight,to catch,to defend others,to defend yourself...
Teleport-to gank,to escape,to defend others or base...
Ignite-to kill,to reduce healing,to ks...

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