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Kog'Maw Build Guide by v8163

V's AP Kog - Support Artillery/Expert Fun Ruiner

V's AP Kog - Support Artillery/Expert Fun Ruiner

Updated on May 10, 2012
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League of Legends Build Guide Author v8163 Build Guide By v8163 3,501 Views 10 Comments
3,501 Views 10 Comments League of Legends Build Guide Author v8163 Kog'Maw Build Guide By v8163 Updated on May 10, 2012
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1
v8163 | May 15, 2012 2:10pm
Utopy wrote:

I don't Find your build useful enough....
Kog is one of my Main champions and i know how to PWN everything with him...
I Agree that magic penetration can be useful at Runes but you should Split Rune selection(Wipe Mana Regen) between Attackspeed and Hybrid and/or Magic Penetration
Even if you are AP kog you max Bio-Arcane Barrage because it deals more damage than your ultimate....it deals more damage than any of your abilities...
you Should Build Nashor's Tooth Madred's Bloodrazor(Even for AP for dealing 10% HP damage while Bio-Arcane Barrage is on) Malady Ionic Spark and Rabadon's Deathcap or any AP Item (maybe even a Rylai's Crystal Scepter

I Agree mostly with Regiel....
This is surely not the ideal kog build


I find it amazing that you tell me the recommended items for kog and think you know something.

I just looked up your stats, kinda sad really.

You lie about your summoner level.

AP ashe (while a sheen is interesting it isn't really viable because the abilities that trigger it have long cooldowns)

pdancer maokai (just plan dumb)

attack speed vayne

....

You really have no room to judge anyone, lmao.
1
v8163 | May 15, 2012 1:58pm
Regiel wrote:

I have read your guide and even gave reasons8which u didnt)


No, you didn't, or you wouldn't be making such uneducated observations. You aren't reading it, and you still haven't, yet you are still running your mouth.

Regiel wrote:

The problem is that Void Ooze has a short range that indicates that you go closer than Kog should ever go during the game...


The problem is you don't ****ing know what you are talking about. For starters if you read the guide you would know what the primary focus of leveling Void Ooze first is, and it isn't for damaging heroes necessarily. Secondly, your information is wrong, Void Ooze has a 1000 range, Kog'Maw with a maxed out Bio-Arcane Barrage according to league wiki has a range of 810. Now unless we are living in a universe where math is relative to the stupidity of the person who is failing to use it properly 810 < 1000. You lose.


Regiel wrote:
Those Mana regen runes are useless...count together how many mana regen they give...ITS USELESS.


.... 7 mana regen when coupled with Chalice of Harmony can = up to 14 when at zero so it averages out to ~13 when you are low and ~10ish when you are fairly high. When all of your spells cost 60/50/120 then 40/80/120/160/200 you want as much mana regen as possible. Bottoming out on mana makes you useless, there is no such thing as too much mana regen. Even with all of the mana regen I have on my AP kog, even with blue buff I still can hit zero. He is mana hungry and you are too obsessed with being dumb to understand that.

Regiel wrote:
With BAB you have a higher range that makes unnecessary to risk your life and go close while still pwning everyone. Caustic Spittle and Void ooze is too close ranged...they will rape you.


I never said anywhere that you should engage them like that. That is stupid unless you know 100% certain that you will win. If you don't think you will win, which you must always assume that they will have a regiment of cc/damage ready for you (which is why you play DEFENSIVELY), you will be using Living Artillery to damage them. If you read the guide which I know you didn't, you would know this.There are multiple ways to deal damage without stepping within the maximum range of Void Ooze.


Regiel wrote:
You build magic penetration right.And i still advise you to use the AS/AP build instead.Simply because it keeps higher range and gets killed less times.


Bio-Arcane Barrage at max rank = 810 range

Void Ooze at max rank = 1000 range

Living Artillery at max rank = 2,200 range

You want to rethink what you just said?


Regiel wrote:
BAB Madred combo is epic.With your Magic pen its even more brutal.get 200 Ap next to it and everyone dies in 3 seconds from the edge of their screen, without having chance to retaliate...


Madred's also costs a hell of a a lot of gold and only augments your autoattacks, which as an AP Kog'Maw I only use when I need to. You are assuming I play my AP kog like an AP/AS, which I don't. Want to know why this is a stupid statement?

Look at the range on these abilities and tell me why 810 range is somehow better than 1000 or 2,200 :

Flash = 400
Jax Leap = 700
Akali Shadow Dance = 800
Lee Sin Sonic Wave = 975
Lee Sin Resonating Strike = 1100
Ahri Spirit Rush = 450/cast
Alistar Headbutt = 650

I don't think I need to go on.

So with these numbers in mind, tell me one more time how 810 is better than 1000 or 2,200? You know how easy any of these can get to me if I focus on maximizing Living Artillery's range and damage are? They would need to make a coordinated effort and peel away from their team just to chase me, which when they get closer I can activate my Bio-Arcane Barrage and melt them 1v1. Are you understanding the big picture now or are you going to continue to talk like an ignorant fool?

I don't even know why I am talking to you. You have more losses than wins and are unranked =/ your opinion is worth nothing even from a critique standpoint. At the spot you are at right now I would wager if you used this build you would completely dominate... Unless you are so horrible at this game that you fail I suppose... AP Kog'Maw has a high skill cap.

Regiel wrote:
And at Mobafire its a norm that you COMPLETE THE BUILD...we know that you cant cover every situations with 6 items...but you should make the "splendid" optimal version and than give the optional items at the items section...


Why so lazy noobs can read the cheat sheet, fail horribly in a game, and come back to complain about it? Yea, I'd totally like to do that. Or maybe I can make it incomplete so they would have to read to understand everything. Stop being lazy.

Regiel wrote:
Your build is not well made enough but this is not a reason for mindlessly downvote mine without ANY kind of reasoning...


So far you have given only stupid reasons with unfounded knowledge that only shows that you haven't even done the homework required to comment. It is beyond pathetic to be honest.

Regiel wrote:
I hope its all clear for you now


You don't have a single clue about how to play this game. Yes, it is clear. You can stop talking now before you have to shove both feet and your writing hand in your mouth. You have been nothing but wrong and unjustly opinionated since the very beginning and bandwagoning your friends/sock puppeting is sad as hell.

Regiel wrote:
Sayonara R-


You are too petty to leave it at that, watch.

There is no "ideal" build because the entire point is to be flexible. It is the ENTIRE point of this build guide is to give YOU the knowledge to build a successful and flexible AP kog but YOU refuse to read A SINGLE WORD. This guide is for people who think, you are not one of them, you can move on now.
1
Regiel (10) | May 15, 2012 10:31am
I have read your guide and even gave reasons8which u didnt)
The problem is that Void Ooze has a short range that indicates that you go closer than Kog should ever go during the game...
Those Mana regen runes are useless...count together how many mana regen they give...ITS USELESS.
With BAB you have a higher range that makes unnecessary to risk your life and go close while still pwning everyone. Caustic Spittle and Void ooze is too close ranged...they will rape you.
You build magic penetration right.And i still advise you to use the AS/AP build instead.Simply because it keeps higher range and gets killed less times. BAB Madred combo is epic.With your Magic pen its even more brutal.get 200 Ap next to it and everyone dies in 3 seconds from the edge of their screen, without having chance to retaliate...
And at Mobafire its a norm that you COMPLETE THE BUILD...we know that you cant cover every situations with 6 items...but you should make the "splendid" optimal version and than give the optional items at the items section...
Your build is not well made enough but this is not a reason for mindlessly downvote mine without ANY kind of reasoning...
I hope its all clear for you now

Sayonara R-
1
michisd | May 13, 2012 5:58pm
Voted -1
****
1
v8163 | May 13, 2012 3:51pm
Utopy wrote:

I don't Find your build useful enough....
Kog is one of my Main champions and i know how to PWN everything with him...
I Agree that magic penetration can be useful at Runes but you should Split Rune selection(Wipe Mana Regen) between Attackspeed and Hybrid and/or Magic Penetration
Even if you are AP kog you max Bio-Arcane Barrage because it deals more damage than your ultimate....it deals more damage than any of your abilities...
you Should Build Nashor's Tooth Madred's Bloodrazor(Even for AP for dealing 10% HP damage while Bio-Arcane Barrage is on) Malady Ionic Spark and Rabadon's Deathcap or any AP Item (maybe even a Rylai's Crystal Scepter

I Agree mostly with Regiel....
This is surely not the ideal kog build


I don't even know how to respond to you. This is an AP KOG guide not AP/AS. This would be like me commenting on an AP ezreal thread about how it isn't AD ezreal. Because no **** sherlock it isn't.

Did you even read anything or do people on this site just trollvote and read nothing?

This build IS NOT STATIC AS I STATED IN THE INTRODUCTION, IF YOU TOOK THE 2 MINUTES TO READ IT YOU WOULD KNOW THAT.

If you read the section on Mpen you would understand why I pick those runes.

If you read the abilities section I explain why I max what I do.

How about you READ before you vote instead of looking at the cheat sheet and think "oh well i dun get it lol"


Seriously, you are being as ******ed as Regiel and I don't appreciate your troll voting.

I will humor you this one time -

Maxing BAB is stupid because your autoattacks will be slow and your movespeed is also slow, at low levels = low health it will do less damage than the static damage that your nukes do. BAB is a late game damage spell that is better used after you get more AP/mPen by the nature of how it works. Building a madreds doesn't give the benefit that build AP would give - AP benefits your q w e and r, which as AP kog those are your nukes that you use often. Nashors is situational, especially in games where there are gap closers that will single you out, against jax you would melt, your BAB will get dodged, he will smash you into the ground, relying on autoattacks is bad. Malady is usually standard and so is nashors, Rabadon's isn't necessary and Rylai's is for people who can't land skill shots. If you think it is necessary, then I suppose maybe you shouldn't be playing a skill shotter. IF YOU READ THE GUIDE YOU WOULD UNDERSTAND THIS.


By the way - sock puppeting is beyond trolling.
1
Utopy (1) | May 11, 2012 8:41am
Voted -1
I don't Find your build useful enough....
Kog is one of my Main champions and i know how to PWN everything with him...
I Agree that magic penetration can be useful at Runes but you should Split Rune selection(Wipe Mana Regen) between Attackspeed and Hybrid and/or Magic Penetration
Even if you are AP kog you max Bio-Arcane Barrage because it deals more damage than your ultimate....it deals more damage than any of your abilities...
you Should Build Nashor's Tooth Madred's Bloodrazor(Even for AP for dealing 10% HP damage while Bio-Arcane Barrage is on) Malady Ionic Spark and Rabadon's Deathcap or any AP Item (maybe even a Rylai's Crystal Scepter

I Agree mostly with Regiel....
This is surely not the ideal kog build
1
v8163 | May 10, 2012 2:38pm
Regiel wrote:

i was talking about mana Regenaration from Runes....
You should do a complete build and than give alternatives...i guess u just wanted to spare a lot of time...thats not a problem but than just save, dont post....
I still find your ability order foolish...


... So you still haven't read? Dude seriously, if you want to comment and not look foolish you should read it.

There are no seals better than mana regen because I use chalice and stay out of the way, which the more often I ult the more ALL of my TOTAL mana regen(including from runes) is amplified. At 40/80/120/160/200 mana/cast you eat up mana extremely fast.

If you read the guide, you would see that I go into detail of two of my more common builds and then end with "the possibilities are many and it depends on their team comp and performance" which is how you should play this game.

I will go ahead and do an item breakdown section soon where I will outline the cost/benefit to the items you can use.

AP kog is not AD kog.

AP kog is not AS/AP kog.

AP kog is AP kog, and I play him first as a nuker. Early game I play him like an annie, for the purposes of farming you max your E first. your E+R at a certain point in the game can kill caster waves in one combo and an extra ult can kill the melee minions easily.

Later in the game, if I need attack speed (which I often do) I spring for a Nashor's and/or Malady, if you read you will see that.
1
Regiel (10) | May 10, 2012 2:26pm
v8163 wrote:



I'm going to go ahead and guess that you simply down voted and read nothing because if you did read then you would understand that I didn't give you a cheat sheet with a complete build because no build is solid enough for every game to stick to and there are so many deviations that I don't ever have "one" build I go for.

Every bit of mana counts on my AP kog, which if you read, which I am guessing you didn't, would understand.

Please don't be unintelligent and close minded when doing these sorts of things, I'd give your ability to read a -1 because I can't give worse.


i was talking about mana Regenaration from Runes....
You should do a complete build and than give alternatives...i guess u just wanted to spare a lot of time...thats not a problem but than just save, dont post....
I still find your ability order foolish...
1
v8163 | May 10, 2012 1:59pm
Regiel wrote:

Well not enough that this build is totally uncomplete but you max your E?
Even at Rune picks you've chosen slightly useless mana regen and you've bought Tear of the Goddes to make it totally useless...
You Should max Bio-Arcane Barrage next to your Q....
-1...because i cant give vorse


I'm going to go ahead and guess that you simply down voted and read nothing because if you did read then you would understand that I didn't give you a cheat sheet with a complete build because no build is solid enough for every game to stick to and there are so many deviations that I don't ever have "one" build I go for.

Every bit of mana counts on my AP kog, which if you read, which I am guessing you didn't, would understand.

Please don't be unintelligent and close minded when doing these sorts of things, I'd give your ability to read a -1 because I can't give worse.
1
Regiel (10) | May 10, 2012 12:39pm
Voted -1
Well not enough that this build is totally uncomplete but you max your E?
Even at Rune picks you've chosen slightly useless mana regen and you've bought Tear of the Goddes to make it totally useless...
You Should max Bio-Arcane Barrage next to your Q....
-1...because i cant give vorse
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