Yasuo General Guide by x20centx
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Boots upgrade + Choose one (Armor or HP or MR)
Situational Items ----------------------- END of t
Example of Balanced Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Yasuo, The Unforgiven, is a champion that require a lot of training and patience to master. This wanderer samurai is quite "unique" and rewarding once you can use him fully. Yasuo must build according to the enemy team since he will be the one that initiate most of the team fights.
Pros / Cons
- Easy to farm with Steel Tempest and Sweeping Blade.
- Wind Wall can block many skills.
- High Damage burst.
- High Mobility with foes around him.
- Low cooldown for Last Breath & can use allies launch skills.
- Hard to master
- Can be squishy
- Require reactions
- Must use Last Breath carefully
Steel Tempest RANGE: 470/375 See below STATIC COOLDOWN: 5 / 4.75 / 4.5 / 4.25 / 4
Consecutive successful casts of Steel Tempest within 10 seconds form a chain.
Steel Tempest FIRST ACTIVE: Yasuo thrusts his sword forward, dealing physical damage to all enemies in a 475-unit line. If cast while using Sweeping Blade, the area of effect is changed to a ~375-radius circle around Yasuo.
Gathering Storm SECOND ACTIVE: Same as the first active.
Empowered Steel Tempest THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward in a ~900-unit line, dealing physical damage and knocking airborne all enemies hit. If cast while using Sweeping Blade, the area of effect is changed to an ~375-radius circle around Yasuo. This active resets the chain.
Steel Tempest can critically strike, having a 25% damage penalty. Without any additional critical damage the bonus damage equals 50% of Yasuo's attack damage. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.
PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18
PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade in addition to the amount that is generated for the distance moved.
FLOW: 4 / 8 / 12 / 16 / 20%
ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits.
WALL WIDTH: 300 / 350 / 400 / 450 / 500
Sweeping Blade RANGE: 475 STATIC COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.
MARK DURATION: 10 / 9 / 8 / 7 / 6
MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
MAXIMUM DAMAGE: 140 / 180 / 220 / 260 / 300 (+ 60% AP)
Last Breath RANGE: 1300 COOLDOWN: 80 / 55 / 30
ACTIVE: Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.
PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
Casting Last Breath will reset the chain on Steel Tempest. Also Yasuo can strike enemies in the air with Steel Tempest
- Knowing how to use his max the range of his Steel Tempest is a great tool for poking champions.
- Sweeping Blade can be stacked up to 4 times for bonus damage, having enemies minions give him great mobility and potential for chasing and harassing. Make sure to always dash on a minion to close up the gap between the champion then dash again on your current target which will give you also more damage from your sweeping blade.
- If your enemy is good at dodging your tornado projectile (3rd Q) then use your sweeping blade + steel tempest instead to launch him .
- Don't forget to use your Steel Tempest in mid-air Ultimate.