Warwick Build Guide by jhoijhoi

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League of Legends Build Guide Author jhoijhoi

Wanderlust Warwick

jhoijhoi Last updated on April 14, 2013
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Comments (page 24 of 35)
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by jhoijhoi » March 25, 2012 6:13pm | Report

CDR: Pree sure I had them in there for the sake of more Q's and faster W's. Of course MR will give a better late game, but I do buy a tonne of MR through items.

Vigor - you're right, I'll fix that up =.=' I think I had Vigor selected because I'm so used to taking it on everyone :P




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by jhoijhoi » March 25, 2012 6:19pm | Report

^*slaps forehead* I forgot to update the cheatsheet when I added in the summary chapter banners. Guide updated to change CDR to MR, Alacrity Quints to Movement, ArPen to Attack Speed and Vigor to Resistance.




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by PsiGuard » March 25, 2012 6:26pm | Report

Very good. I approve.


Thanks to The_Nameless_Bard for the sig!
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by PsiGuard » March 26, 2012 12:06am | Report

Internal Monologue of PsiGuard:

"Hmm, the build's pretty solid now. Guide probably deserves a higher score than it has. Maybe I should scout it. Better check the top-rated guide first to be sure."

*checks DEWO's guide*



+Scout


Thanks to Xiaowiriamu for the sig!
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by jhoijhoi » March 26, 2012 12:56am | Report

^If I could give you all my +rep...




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by CombatJack1 » March 26, 2012 3:44pm | Report

I like the inclusion of your poll results on the forums for your Wriggle's Lantern, but from a statistical standpoint, that question was a bit loaded. The implication there is either Wriggle's or nothing, when in reality the decision is more often Wriggles Vs. Madreds. Try that question and maybe the results will be a little closer to 50/50, in fact I'm really curious to see.


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by jhoijhoi » March 27, 2012 3:18pm | Report

Madred's got a buff recently: it's prior missing 10 AD was given back to it. Generally you do not buy Madred's Bloodrazor on anyone. At all. It's a poor item in the sense that it's damage is magic damage.

I'd only get Madred's Bloodrazor if the enemy team is stacking health AND don't have magic resist. If all five have a Force of Nature/equivalent MR item, Madred's effectiveness is cut in half. I say it's cut in half because each champion has an innate amount of MR, with 52 MR being the maximum of MR that can be gained without runes, masteries and items.

That 52 + 76 from Force of Nature will completely render the "your basic attacks deal bonus magic damage equal to 4% of the target's maximum health" to half it's effectiveness. So from 4% to 2%. The AD, Armour and Attack Speed given by the item still stays at it's usefulness, but not the unique passive that you would buy the item for.

As Warwick is primarily an tanky dps caster (does the most damage through Ult + Q), his auto-attack's are not something you want to "amp up" per se. We want him to be tanky enough to survive jumping into the middle of the enemy team with ult.

Hope that explains my reasoning why I grab Wriggle's over Madred's.




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by Fragmental » April 2, 2012 4:22pm | Report

This guide is amazing! Thanks for sharing! But I'm wondering, after you've done the normal route and killed the red buff what am I supposed to do until level 6? Just go around the jungle and farm mobs? Sorry for my lack of knowledge, this is the time I play a jungle character.

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by Fragmental » April 2, 2012 5:24pm | Report

Been playing with this guide the whole night, needless to say it works perfectly!

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by Fallpr0n » April 3, 2012 11:55am | Report

very good guide.
loved the masteries and runes chapters.
you gave me a lot of great info about warwick which is my main at the moment.
keep the good work and updates coming
+1


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