Build Guide by heda209
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build details some damage eventhough i really don't take the advantage of her insane true damage. Use this build before she gets nerfed and i guarantee you will pwn so hard :)
If you choose to work with the first set of runes you will end up with around 410 AD.
You may also combine all this runes for a better game-play, or if you like the others better.
I open with masteries 9/0/21 putting my skill points on the summoner spell slots and also in the utility slots to help my health and mana regen.
I strongly suggest that you rush Frozen Mallet first since it kinda makes chasing easier. After that keep going with some attack speed (Phantom Dancer) to increase the OP-ness of your passive, follow with an Infinity Edge to add some damage to your attacks.If you want even more speed to ensure kills, go for another Phantom dancer. After this, even though you do not have a lot of damage, the critical strike should cover that for you. if you don't want another Phantom Dancer, you should go ahead for more damage, i would suggest another Infinity Edge, if you want the attack speed but some damage as well, then go for a Black Cleaver, if you are getting focused and are losing too much health, go for a Bloodthister, or if they have a tanky team go for a Madred's Bloodrazor. It all depends on the game situation. Now, if you are getting extremely focused, let's say by a nuker, then you should finish the build with a Banshees Veil. For more Survalibility, you should own a Guardian Angel. If there are a lot of range AD champs, go for a Thornmail **** it! lol. Try picking out the best final item depending on your game situation, like i said, and you will succeed.
Although i think by the time you get your Frozen Mallet and a Phantom Dancer, i guarantee you will be so annoying they will surrender ;)
Try maxing out Tumble, follow up maxing out Condemn and Silver Bolts together including you ultimate whenever you get the chance.
In personal i like to utilize Ghost and Teleport.
Because Ghost could take you out of sticky situations where you think you might not make it out.
Because Teleport is so helpful when your team is down and you want to stop a push. Or when the opposite team has and annoying Backdoor Master Yi :/
You can also Ward a zone, and Teleport to the ward and be there for a gank. I think it is very helpful.