Soraka Build Guide by Chainer314
Champion Build: Soraka
| Health | 2353 |
| Health Regen | 41.4 |
| Mana | 1320 |
| Mana Regen | 34.4 |
| Armor | 105.8 |
| Magic Resist | 65 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 19.25 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 25 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 19.9792% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
EDITS
07/18/2012: Made the guide
07/20/2012: Cleaned up the Warding section, added separate chapters.
WORKING ON FIXING ERROR'S IN THE ITEMS SECTION
Introduction.
This is Chainer314, and today you are going to learn how to ward, because i am sick and tired of other supports not knowing where or why to ward and me getting free $$$ from killing their wards. Of course, ill go in depth in the guide so just scroll down and read.
Oh, and enjoy =D
Pros / Cons.
Pro's:
Tons of anti-damage
You can sit around without a care in the world
Has a theme song: http://www.youtube.com/watch?v=CC_Y4zOUdcI
Can go Pure AP and deal TONS OF DAMAGE
Con's:
Has a mortal enemy:
Blitzcrank
Cursed
Warwick so he might be mad about that
Can die from a feather landing in japan.
Runes.
For Marks,
is pretty much the only thing you can do, All the other marks dont realy do anything for you and there is NO, and ill repeat that, NO Point to using Secondary marks, its a waste of IP and you get reduced things from it. So you only want a primary ability mark. And if your going to have that, might as well make your
Starcall and
Infuse hurt at least a little for the enemy AD carry and enemy support.
For Seals,
is your BEST FRIEND. It will never lie to you and always compliment your hairstyle and fashion choice's for the day. Oh, and it gives you TONS OF GOLD Which your going to kind of need, since you will NEVER CS, and if you take a single CS from your carry as a support, you should uninstall LoL And go play something simpler, like Pong or something.
For Glyphs,
is a cool choice, you could even substitute it for
but i would recommend the cool-down per level over the magic resist for late game potentials. If you think about it, unless your doing REALLY awesome, you are a low priority target. (Unless, of course, they have an
Evelynn,
Shaco ,
Twitch,
Akali,
Vayne,
Wukong, or
Teemo and you have
Oracle's Elixir then you pretty much become target #1 as they just HATE being seen, because they are all anti-social jerks. So unless there is one of those champs on the enemy team, you are not going to be focused (not likely, anyway) and you'll want cool-downs for more Heals and silences.
For Quints, get the BEST THING IN THE GAME
This, along with your
allows you to buy
, and nut just one, but a metric TON of em. It also allows you to buy more Gold / 5's and in turn, means more money for more gold / 5's!
Masteries.
Alright, lets take a look at masteries
Hardines Unfortunately, since all you are buying is COPIOUS AMOUNTS OF WARDS you are kind of lacking in the area of armor. 6 armor might not sound like much, but it just might save your life.Summoner Spells.
This here is your escape tool, you use it to... escape... from the bad guys...
Your Ad carry likes to get kills, the ENEMY ad carry usually does NOT like this and attacks your ad carry. So use this nifty spell here to make sure they do less damage AND cant run away!
If your Ad carry already has exhaust for some reason get this
Or this, but realy, your carry SHOULD either have this or ignite (With flash, of course, and if your AD carry DOES NOT have flash que dodge, trust me, it will SAVE YOU TIME.
Skill Sequence.
Before we go into the reasoning of the sequence, lets take a look at your skills themselves.
This here is your passive, and while it may not sound like much it helps your team quite a bit, if you are at about 80% of team battles the enemy mages have to work through 31 extra magic resist (The other 15 is comming from [Aegis of the legion].
This, of course, means less damage from them.
Calls down fancy glitter from the sky to tickle your enemy's and lower their magic resist. Wait... LOWERS THEIR MAGIC RESISTS?!?! Your AP Carry will for some reason deal an extra 99999999 damage to enemy's after just one hit of your
Starcall (Who needs math? Just use it in team fights dangit)
Heals you or your allies and raises their armor resistance for a short time. The big thing here is that IT HEALS YOUR ALLIES. And you can cast it for free (If your using it correctly) The Extra armor resist is nice, but 3 seconds of 105 armor is not a very long time. Try to strike a balance between healing near death allies and allies that are taking damage.
Gives your ally free mana. FREE. MANA. This allows your ally to use more spells without consequence, doing more damage for free, and then eventually getting the clutch last second ulti JUST because you gave them the mana that they did not have to cast it before. You can allso use it to silence enemy targets and tickle them with light. Use it on high priority targets that use allot of skills like
Akali or a
Master Yi that builds AP.
Heals your entire team, allowing you to get free assists from top lane and stuff. But keep in mind that her cooldown for it is epic long now since the recent nerf to global ult's. Use this skill to save near death allies early - mid game and for late game use it when there is a team fight. and if an ally asks you "WHERE WAS YOUR WISH?!?!?" Just say "200 second cooldown for an ability that heals you for 300 HP YAY" Dont ever tell your allies what your wish actually heals for, they will never want you to play
Soraka again
This here is your standard ability sequence. Max
You could also delay starfall until you have maxed both
Items Build: WARDAKA!
This is your build, you never deviate from it... EVER
Start with a
Faerie Charm one
Vision Ward two
Sight Ward and one
Health Potion
EARLY GAME:
You want to be frugal with your starting wards, If the enemy team has a support, get the above listed items. If, for some unknown reason or act of god the enemy team DOES NOT have a support, or has a kill lane bot then get 4
FIRST BACK:
When your lane gets a kill, go b and buy your
If you end up even on your lanes, you cant go back until you have about 800 gold, when you do, convince your ad carry to push as hard as possible so you can go b, when you get back, you should (hopefully) be level 4+ and can defend the tower with
If you end up behind on your lane you are going to have a tough time of it. you NEED to finish your
THE WARD THE BOOTS AND THE DRAGON PART 5: THE MOVIE
If Ahead: Go b and grab
If Even: Go b when your lane is pushed enugh to grab your
If Behind: Go b when it is safe for your Ad carry to farm and grab your
YOUR SECOND GOLD PER 5 ITEM
If Ahead: get your
If Even: Get
If Behind: Not going to lie here, this is NOT going to be a fun game for you at this point, if you are behind at this point ONLY BUILD ALL ITEMS in the "If behind" section of all following sections from now on, its the only way your going to win. Anyways, Rush a
The reason you go for a
YOUR THIRD GOLD PER 5 ITEM
At this point, you need to switch your warding style, ward your teams and the enemy teams buffs / dragon and worry less about any particular lane getting ganked, and more about which lane is most pushed vs which lane you need to protect. Allso, if you died with oracles dont buy another one till listed latter, or if nececery based on team comp of the enemy team.
If the enemy support / jungler has oracles then get your team to focus them as a high priority target.
If you are ahead: Get your
If even: Same as above, but use wards a bit more tactically, cover their red / blue buffs and walk ways, try to get a kill and get your team to snowball to victory.
If behind:
BOOTS LEVEL 2: TROLL CAPACITY, REACHED, BARON AND YOU
At this point Baron is starting to become a more likely objective for you or your enemy team, keep this in mind as you ward.
If ahead:
If even:
If behind:
YOUR FINAL GP 5 AND ENDGAME
From here on out, its all teamfights, your going to want your team to have the advantage of superiour positioning based on wards so place them pretty much in ALL of the locations listed below, in the section "Wards and you, the how to." Feel free to buy new
Anyways, If your ahead: Get your
If your even consider rushing a
If your behind: Dont build
lul
WHY IS THE GAME STILL GOING?
Oh and as a side note feel free to sell
Seriously? you haven't won yet? well okay, i guess
IF YOUR AHEAD: Thats impossible, if your ahead you already won, just push the towers and win.
IF YOUR EVEN: Ahh, a stalemate eh? Its probably time to finish out your build to lvl 2 troll capacity. So a
IF YOUR BEHIND: Buy
Remember, your core item is
Item Build: AURAKA!
In here i will have a detailed guide for those of you who want to play Aura Soraka instead of Ward Soraka. Also known as Auraka! Work in progress
Wards and you, the how to.
Okay, you just picked a support. What is your job as the support? Assisting your AD carry at bot lane and making sure the other jerks on the other team leave him / her alone so they can farm in peace. Apparently you are also responsible for 99.9999999999999% (repeating) of warding. NEVER count on your jungler, top, or mid to ever ward their lane. They will ALWAYS blame you when they towerdive a
Blitzcrank
Singed
Alistar
Volibear
Poppy, who all had their respective grabs / push's / flips. and 5 levels on them because you did not leave bot lane to travel to top lane to ward their lane. And im not even joking. So, you need to ward, and cover the most area with your wards per ward so that you don't have to get too many (but lets be honest, you can have the map lit up like a Christmas tree and always know where everyone is at all times.
So where is a good location? Read the following chapters to find out!
THE EARLY GAME!
Guarding your Lane:
When you first get to your lane (after the minion's get there) place your
Vision Ward
HERE:
Now what you want to do is wait on the enemy support, to place their
Vision Ward try to stick near the bush and as soon as the place it, dps theirs as fast as possible, if they dont have a support, or the support does not have any
Vision Ward and places a sight ward in the normal location, all chat "$$$" as you take down their ward without consequence.
With your final two wards, place one in the bushes in the lane itself, either towards the enemy if you are in a stalemate most of the time / they have your mortal enemy
Blitzcrank
or place it in your side of the bushes when its a kill lane or they have someone with serious poke IE.
Nidalee
Lulu
Blitzcrank Blitz is your mortal enemy, use your second ward in the bush where he likes to hang out.
with your last ward, wait till your
Vision Ward dies and place it HERE:
Note: its in the weird rock formation thats in the river.
Now what if the enemy support was able to destroy your
Vision Ward with theirs?
you need to carefully cover your lane with your two wards, Note here, i have a
Vision Ward as far up in the bush as i can get it, look at where the sight of it ends (with, of course, the
Scout
mastery:
Notice how the vision drops of near the small triangle formed by the rocks in the river, you want to place your ward there:

And your second ward Here:

With these two wards your lane will be completely safe from outside ganks, but will be vulnerable to lane ganks, so be careful.
Early to mid game!
At this point you should almost always come back to your lane with three
Sight Ward
You can be less worried about lane ganks and more worried about protecting your blue / dragon
You can your three wards here:
Here:

And Finally, one behind the dragon wall:

These three wards Cover your lane, Cover a small part of the enemy's Jungle, Cover's dragon, and allows your mid some good warning if the enemy jungler heads from his red to mid! (If you are on the right side of the map, if you are on the left side, substitute the ward behind dragon for a ward on at THEIR Blue Buff
The Mid game (AKA PUSH TEH LANES)
Here you are going to start worrying less about your lane and more about the entire map, Hopefully you either have
Boots of Speed or
Boots of Mobility but if not, at least boots one will suffice.
Assuming you are still only able to buy 3
Sight Ward at a time still
Place wards like So:

While these wards are not focusing on a single specific target, like dragon or red buff.
It gives you a wider area of sight, allowing your allies in mid to quickly react to the situation (In my experience, mid is almost always the first tower to go, but there are some exceptions. If the enemy mid tower is down skip this section, If YOUR tower is down use wards defensively, Covered in a separate chapter.
LATE GAME!
This is going to be a shorter chapter, since i am actually not going to post any pictures here.
In the late game, depending on your situation, you want to either ward Baron, Defensively ward, Offensively ward, Or Scatter ward.
Warding baron Involves 5 wards and has an entire chapter for it found below
Defensively warding means to put your wards outside of your base in the key locations (Again, listed bellow) With only one ward a baron and dragon
Offensively warding means you put wards in THEIR jungle and outside of THEIR base. Waiting for the best time to catch one of their carry's out of position allowing you to win the game. It also usually has one to two wards near baron and only one ward at dragon.
Scatter warding uses all of the above as evenly as possible. This is VERY Situatinal and depends more on personal skill and ability to read the situation more then anything.
Only use this teqnique with probably 10+ games under your belt... And you have won them all in a row i guess.
The Five ward baron technique
No more words are necessary, you should know what these are for so here is some pics




Defense or offense?
When warding offensively or defensively it all depends on the situation
Did the enemy team just get baron? You need Defensive wards.
Are you keeping the enemy team in their base almost constantly?
Use offensive wards.
These locations here are defensive or offensive depending, of course, on which side of the map you started on.




And if you want to, you could also place wards at the buffs and high traffic area's. To further demoralize the enemy team. (oh and to keep track of your / the enemy's red buff / blue buff.
High traffic areas, Punish your enemy's
High traffic areas are VERY good locations for wards, you will be able to alert your team to that juicy ad carry that thought it was a good idea to go get YOUR red without any protection.
These here are good locations.

You can also put a ward at blue buff or red buff, as always.
In case i missed anything....
I have a gallery for you guys to look at in case i forgot to post any particular image.
Check out http://imgur.com/a/fLzLA
Summary
With everything listed above, you now have the knowledge to be the best warder you can possibly be. Hope you read through everything and did not downvote because it was "Too long, did not read"
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