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Build Guide by Coldlobster

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Coldlobster

Warrick the Burning Brute

Coldlobster Last updated on September 23, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 19

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Warrick the Burning Brute



Intro

This build is a mix of everthing you need to be the center of attention on the score boards.
First of all you have DPS, second you have health, lots, and you have AoE damage with lifesteal and slow, topped with lots of ATS and escape abilities. Down side, maybe, is that you are very dependant on mana auras, but if you are a smart map reader you will do wonders with this build.

Run through

lvl 1 to 4 - Start jungling on the small wolfs a soon as they appear, using the Elixir of Agility only. Then you move straight to the Mana Golem using maybe 1 or 2 health potions. Usually 1 is enough, and in case of a gank use Flash. So make sure you stand close to walls for a quick and easy escape. Moving to the other side you should have no problem killing the rest with the mana buff and getting the Red Buff. By now you should be close to level 4 and while killing the small golems try keeping your mana regenerated for the upcoming gank.


lvl 4 - 12

Once you have all the buffs look for over-extending laners. There is no point going to the lane closest to you if they are defending near their own tower. Usually it's a giving that one lane is being pushed hard since one has to 2v1 - so you go there. At this time your Elixir of Agility should still be up with a good time. And it will prove wonders on lvl 3 champions, even tanks. If they try escaping with Flash use your Flash too and Exhaust, if they use Ghost just use Exhaust insted. Usually your Blood Scent will give u the required speed boost to catch even Ghosting victims and don't be afraid to tower dive if you havent used Flash yet. It will work. And if it doesn't stay in the lane for a bit longer until you get over 1300 Gold or 1000, then go back and buy Mandred's Razor and Shoes. At this point the time should be about 7 30 minutes into the game and at this point your Mana Golem should respawn, maybe 8 minutes into the game, depending how soon you killed him. With Madred's getting the buff if a walk-through, and with the buff go straight to the Dragon for lvl 6. After that gank lane again, this time using you ultimate. Guaranteed kills.
The game is pretty much open now, all you do now is read the map and play with abit of strategy keeping the Golem buff timer in mind, I think it's every 5 minutes something.

Near End game

You should appear pretty bulky with all the health, and if you have just gotten the Frozen Mallet on top of the Suncape you'll be unstoppable even against 2 enemy hero versus against you alone. Worste case scenario, for the enemy, is if you would have a decent healer on your team, with that it is most like you will only get upto the third item before you run them down or they surrender.