Warwick Build Guide by The Lost Legacy of Riot
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
In this Guide I will talk about my main champ, whom I owe so many wins to, and i figured maybe you can too. Tank-Wick is a champ some may underestimate and this build will help you get kills and help your teamates get some too.
This guide covers: Items, Summoner Spells, Runes, How to Feed Yourself,
Why we don't play with our food, and Masteries Plus Skill Sequences
(If this guide helps you in any way please feel free to comment or pm me)
Pros / Cons
* Opens up a new way to defeat your opponents
* Not so glass cannon
* Can hold his own in a fight
* Takes a load of damage even in the beggining
* Can chase with the best of them
* Almost useless in the beggining (or so I've been told)
* Takes almost all kills in the beggining
* Not so good late game
Why we don't play with our food
Tank-Wick is a champ who can't take most hits early game, so early chasing and harrasing is not advisable cause they will kill you.
Tank-Wick's Q Hungering Strike doesn't deal a lot of damage so its not a good sustain in a 2v1
Tank-Wick gets really useful around level 6 where he gets his ultimate R Infinite Duress
Tank-Wick is not a amazing ganker unless he ganks mid even then he has a hard time ganking
Even if Tank-Wick can't get his kill he still can get another one just check a bush sitting next to your original target (this is a trick that most players use and I take advantage of it)
Masteries Plus Skill Sequence
The reason I chose these masteries
This mastery I really don't care about it's just a stepping stone to the others
This mastery is a good early game armor boost that I always prefer
An amazing mastery to start with it gives you just the right amount of health to start with to escape the 2v1 bush battle in the beggining
This health boost is worth the mastery point put into it
This mastery is really useful in between fights instead of pots you got your Q Hungering Strike with replenishes your health now combined with this you can use it every more often
Useful if after a team fight you wander off into the jungle and need to get back to base quick
This mastery contributes to the thrill of the chase and makes it faster to catch up to your opponents
I mean COME ON! Don't we all need a little gold during the game? This combined with the Heart of Gold will allow more access to your shopping spree
This is the mastery in which I like the most it helps get your ulti faster and all the stat boosts to your champ this combined with...
This is your minions income you gain levels faster and you get stat boosts I mean where is the wrong in these two masteries?
Intelligence? Obviously not if you are questioning it this gives your Q and your R more use and allows you to help in team fights
Same thing with Mastermind it helps you spam your moves
(These changes to the skill sequence are due to the comment of SpartaDeathAngel)
P: Eternal Thirst Each attack replenishes Warwick's health this effect stacks up to 3 times
Q: Hungering Strike Takes a bite out of an enemy and recharges Warwick's health by xx% of the damage dealt
W: Hunters Call Gives Warwick and nearby ally champions an attack speed boost
E: Blood Scent Warwick smells blood and reveals the wounded enemy champion under 50% health also giving Warwick a movement speed boost
R: Infinite Duress Warwick jumps on his target crippling them for a relentless attack that applies on hit effect this hits up to 5 times
Items and How to feed yourself
Heart of Gold
|SPACE||Magic Resist Items
Force of Nature
The Health Items
Hmm A cheap, health item, that gives you 5 GPS seems worth it I recommend selling this when building your last item
This HUGE health boost item will prove useful in solo fights as well as teamfights
This item boosts up your Q by 15% when your Q reaches level 5 it becomes 95%!
This item gives you teh health you need and the firepower compellable when using Infinite Duress
The Armor Items
Once again this item gives you the armor and the firepower you need to knock down thier health with your Infinite Duress
This item slows their attack speed by 35% i\I think it is worth the money plus it gives armor and mana!
This item pumps up your ulti by applying on hit effects
The Magic Resist Items
This item also grants MR as well as health and it's unique passive
This health regen and MR is useful in almost every situation
Having these items is fine... but applying them in the perfect situation is another story
How to feed yourself
These tricks are useful in the beggining but I wouldn't use them a lot otherwise they might figure them out.
Trick 1 The Illuminator: In the beggining of the game run all the way to dragon then you take the direction to the river bush on bot then you run to the bush between dragon and their tower then you may gank from behind and have you partner come from the front therefore completing a early gank/flank
(Other Tricks will be revealed in my blog on Tricks for Warwick)
Other Items of Interest
This item is a fair subsitute for Heart of Gold if you want more than health and GPS.
Atma's Impaler is not a bad item considering all the health you get I would replace Madred's Bloodrazor
This item would be better suited to replace Sunfire Cape
A helpful armor item with an amazing passive it would be better suited in the Frozen Heart slot.
This item boosts your magic resist and gives fair attack speed... yes, I would use it to replace Force of Nature
Those items would be a good fit for this build and I hope that you win using this guiide and if you do please give credit in the comment section below thank you.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Greater Quintessence of Health
Why I Chose these Runes and Alternative Runes
The Marks of Strength give Warwick that little attack power that makes a big difference in the beggining.
The Armor Seals is a big plus for any tank and seeing as how this is a tank-carry build they work really well.
These Glyphs give Tank-Wick the MR he needs when laning against Mordekaiser or Veigar or Malphite plus they help to take that Karthus ulti Requiem.
This rune, like the Marks of Strength, give warwick that attack boost needed to actually be helpful in the beggining.
A Health boost rune? A must have in every tank or beef build now I know some of you are like "Well i would rather get the Armor Quintessence rune" then you are probably right and that will be discused in the alterative rune section.
Ignite is helpful in many situations such as if an opponent was getting away you cna ignite him or when you use your ulti you can ignite him to deal even more damage.
The getaway spell for Warwick with this summoner spell you can flash towards your enemy giving you time to hit them again or to block their path or you can use it to getaway by flashing or walls and out of tower range.
Other useful Summoner Spells
These spells would be the only spells that I would use in subsitute of Ignite and Flash
In this guide I have explained Warwick's items, skill sequence, runes, masteries, how to kill your opponents, summoner spells, and the Pros and Cons. I hope This Tank-Wick Guide helps you as much as it has helped me please give me feedback on anything that you don't understand or if you find saomthing is wrong with this guide while playing in games.
WARNING: I have not played this build in a ranked game before so I advise you dont either
If you see any typos or thing that are wrong with this guide please tell me in the comments below :)