Warwick Build Guide by iPhenomena
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
Not Updated For Current Season
So guys, this is my first go at a build guide, please excuse how I have ignored the Masteries and the Rune pages as I am not level 30 and I don't tend to use them however, this build gets me from 20 to 40 kills per game depending on the quality of players. And no, there is very few deaths to accompany it. My last game before writing this sentence was 40/4/9.
Items and Masteries
For masteries, you'll want to make them as damaging and as fast as possible.
As for the items, they are listed above, however, like I said in my last game which I earned a K/D of 40/4/9 I replaced the Wriggle's lantern with a second Trinity Force. At the end of this sequence you will have capped WW's health and his attack speed will reach 1.8 attacks per second (use that with Hunter's call and you'll own.) If you feel you can buy some of the later items first for your comfort go ahead, but this way you are building your life steal, attack damage and speed at the same time. After the Berserker Greaves you will start focusing mainly on tanky HP and attack damage and this is shown with the Frozen Mallet and the Sunfire Cape. A handy feature of the Sunfire cape is that if you're surrounded you'll be doing damage while using Ghost to gtfo of there!
Exhaust and Ghost, why?
Well, you may find that Bloodscent is enough to catch up with that running opponent, but just to make sure you want to use Ghost as it will speed you up immensely especially with the Berserker Greaves. For example if your opponent has Ghost and Boots of Mobility there's a high chance they'll get away but not with Ghost, oh no, you'll be slashing them quicker than you can translate I love men with houses to Norwegian and pronounce it. It's also good for escaping.
Exhaust, if you're running in to a group, you'll want to exhaust the annoying Champions so you can take out the others. It's also handy for getaways, turning round and exhausting someone can really help you keep your death quantity down. Again, if someone's running and your Ghost is cooling you can exhaust them to slow them and then use your raping Ultimate.
Pros / Cons
+ High mana when fully built, no real need to recall for low mana, it'll be full in no time!
+ Deal lots of damage quickly.
+ Tons of health to run through turrets and in to groups of enemies.
+ Fast movement.
- Ability power is lost due to the high DPS and Attack speed, however, when all the abilities are maxed they still do the damage.
- Don't start thinking you're a tank like Volibear or Alistar and soloing, unless you're skilled, you might be a rapist by the time you build this Warwick but he's still vulnerable as Ghost and Exhaust are his only escapes.
- No great defence against suppressing, silencing and debuffs. You don't need it much though, just be trigger happy with Hungering strike and the ulti.
WW (Warwick/Werewolf if you don't know.) is generally a solo jungler however this build is good with the summoner spells to help out your team. Hunter's call increases the attack speed of allies which may be that one last step they need to beat someone (unless you want to be a kill stealer.)
That's all I have for you right now, when I redraft this guide you will see new things added.
So remember, you CAN alter the sequence in which you buy the items, however that is the best ^.
Do not change the items though, and to add masteries and runes will be very helpful, sorry that I didn't list them. They will be added at a later date.