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Not Updated For Current Season

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League of Legends Build Guide Author

Warwick Jungle

Last updated on September 29, 2010
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Alright I am aware that i have way too many items. thats because each match is situational. madreds is a must. berzerker boots is almost a must, but if theres a ton of cc, grab merc treads and maybe banshees veil. but you always get razors, then full boots, then madreds bloodrazor. otherwise warwick does **** damage. after that, you can get wits end if it is a mana team, with all of their team using mana. if you feel that the mana isnt enough, you can grab last whisper. or if you want, both? but its really not necessary. then grab vamp sceptor for more lifesteal. then black cleaver blood thirster. OR if you are going down super fast grab some defense items like randuins or force of nature. otherwise stick to dps. Having a little durability never hurt. Also with the frozen hammer? if someone is giving you any trouble with chasing, like akali or sona or someone stupid like that, grab it. it also helps your team catch up so ur not alone on chases. not as necessary, but frozen hammer is almost always good on a dps. again, its all about situation.

I usually start at blue buff, but if you feel like you are gonna get ganked, start at the two small golems. they usually tend to not bother with that camp because it is too close to turrets. i grab two health pots and a sight ward so i can ward their blue in case they try for their own blue, you can take your whole team and gank them. very good for first blood or blue buff steals. i just work my way across, and after blue, and popping both your health pots, you should never be below 1/2 health with those runes. you can always switch marks for AS marks, seals for dodge seals, and glyphs for MR per level glyphs. quints are up for debate as well. but its all preference. this is just my ideal build. you CAN gank at lv 4 when you are done with your jungle, but i prefer to wait until lv 6 to gank because of the awesome ult that is warwick. flash in, ult, hungering strike, hunters call, and swing away. if they are overextending, flash in and hit with hungering and auto attack, and once they run, THEN hit your ult and hunters call. very good for ganks. one of the best IMO.

Ill write more later, but ganks with lanes that have a hard cc are the best. aka taric, shen, rammus, xin, etc. they will never get away. beware of taunts though. it breaks your ult. which is a pain.
just dont initiate.