Warwick Build Guide by Jixi
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
For all you that know about WW you also know that smite is not absolutely necessary for him to jungle! I hate using it and i still get level 6 in 6 minutes or less.This is a build that my friends and I have found extremely successful.
This is the order we found most adequate for the build.
1. Blue Buff
4. Red buff
(if they have no jungle then continue this order, if not stay in your jungle or go gank.)
6. Enemy blue buff
7. Enemy wolves
8. Enemy Wraiths
9. Enemy red buff
10. Enemy golems
by this time you should be roughly 10-12 mins in and level 7-8 once you finish the enemy golems if you have the HP left try to gank top or mid. then blue pill and buy/regen.
At this time WW is a ganker, only jungle if there is not gank up and ready or you cant help push a lane.
+ Arguably the best jungler in the game
+ Passive Lifesteal
+ Healing ability's
+ Supreme gank ability's with ulti
+ overall best survivability
+ Increased awareness
+ CC vulnerable
+ Items not cost effective
+ Relies on buffs at start
Warwicks ability to Jungle successfully is not the only thing he can do well!
Warwick is a master of ganking, tower diving and just scaring the crud out of any squishy champion early game.
In most situations if a champion is on their tower with less than 1/4 of their health, warwick can bounce in with his ulti hit Hungering Strike and flash out killing the enemy and taking minimal damage from the tower.
Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700
Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700