Warwick Build Guide by The Fallen Saint

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author The Fallen Saint

Warwick Jungle/Top/Mid S3 (Updated)

The Fallen Saint Last updated on July 20, 2013
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Jungle (Cheat Sheet)

Champion Build: Warwick

Health 3822
Health Regen 41.45
Mana 1130
Mana Regen 17.9
Armor 287
Magic Resist 159.500054
Dodge 0
Tenacity 35
Movement Speed 415
Gold Bonus 0
Attack Damage 167.51
Attack Speed 111.811
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 27%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 0
Cooldown Reduction 40%


Recommended Runes



Ability Sequence

2
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

Guide Top

Who's Warwick?

Melee Champion
High sustain provided by 3 of the 5 abilities
Cheap character to buy
Can be played in Jungle or Top lane
Very easy character to play in terms of mechanics


Guide Top

Ganking

Jungling to level 6. However if the enemy is on low hp before your 6 and you have Red try to help your teammate kill them if possible.

Repeatedly gank lanes until you win with your ultimate on such a short cooldown you can gank a lot and keep up with the best ganking junglers. In between ganks use your fed lanes to steal jungle from the enemy jungler.


Guide Top

Jungling Route



The route I go is = Wolves, Ancient Golem , Wraiths, Lizards (If lanes are pushed after Lizard then I will go gank a lane), If lane isn't pushed I finish with Big Golem and then recall.


Guide Top

Jungle vs Top Lane

All a matter of preference
Considered a bad character in both roles
Jungle feels safer to reach end games

Top Lane strengths
High sustain
Correct burst Post 6
correct mid ganks
correct brush control in most matchups

Top lane weaknesses
No AoE so therefore no pushing ability
High mana consommation and can't use tear on top of it
No escapes
No real answer to the bursty characters

Strengths in Jungle
Extremely each character in terms of mechanics
Ability to solo drake early game
Infinite Duress (R) (more like infinite lock down)
Hunters Call (W)

Weaknesses in Jungle
One of the slowest if not the slowest cleaner in the game
Extremely vulnerable to invades
Need a very in-depth knowledge of the jungle to be played effectively
Can't run flash
Can't run defensive masteries
Very un-customisable character
Has to run Wits End
Infinite Duress (R) End Game less effective
Very exp / Gold dependent character even though his clear time is terrible
Has to take every single buff early on
Tend to draw the team flame towards you


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NEVER PICK WARWICK IF THE ENEMY TEAM PICK LULU IN RANKED



Lulu is very strong vs Warwick Ganks after 6. Why? Because if Warwick Ulti's a target when Lulu is there all she has to do is use her ulti on the target Warwick is pinning down and Warwick automatically bounces off and loses his ultimate and the target gets away.

So personally in ranked I will never pick Warwick if the enemy has a Lulu.


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Runes

MS Quints
Clear Speed
Synergy with ghost
Ganking potential
Teamfighting mobility

AS RED
Best clear speed

Armor Yellow
Best to soak up damage early on
Way better then AS yellow

MR/Level Blue
Don't need MR early on
Harder to get MR compared to armor


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Masteries

21/0/9 VS 9/21/0
Main problem of Warwick is his clear time - need to compensate as much as possible
Allows more powerful ganks
Sustain shouldn't be a problem

21/0/9 VS 9/21/0
Movement speed is one of your main stats
Buffs are your biggest force

21/0/9 VS 9/21/0
Trading too much clear time and gank potential for the amount of utility you get