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Warwick Build Guide by Arrataz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Arrataz

Warwick: Odd Jungler

Arrataz Last updated on August 16, 2011
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Ability Sequence

2
4
10
12
14
Ability Key Q
1
3
5
8
9
Ability Key W
7
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 25

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 5

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Explanation

This guide has two odd suggestions, each of which can be taken separately:

1) The initial setup and levelling method with the initial item build: A Vampiric Scepter is all you need to jungle with Warwick. This saves on pots and gives you more during your ganks than the typical cloth armor does.

Additionally, by putting in 1 XP quint, you can still hit level 2 on the first monster pack without having to spend a minimum of 6 points in the Utility tree. These 6 points do much better in the damage tree and giving you some armor and magic resistance.

Route: Little Golems (use W only once). This will make you level 2.
Wraiths, using W and Q only once.
Wolves, using W and Q only once.
Blue Golem, use W off the bat and kill one of the little buggers *first*, Q & Smite the big one. (Why do I kill a little one? If I do that, my lifesteal will keep up with the remaining damage until the big one is dead.) You should just have mana come up to Q the big one one last time to finish him. Then finish the other little one.
Cross the river and go take little golems and red buff. Hit the wraiths, come back across for wolves.
Now you should have 920g to back for Berzerker's Greaves.
Then I go to opposing side, kill wolves, and their blue buff if it is there, cross the river to my red buff, clean that jungle out, cross mid for our blue buff jungle, cross river for their red buff jungle. By this time, I should be level 8 and ready to dragon with both buffs.
You can use this to build into a standard WW AD/AS build: Madred's Infinity Edge, Bloodthirster, Phantom Dancer, etc; You can build a magewick from this start (you might want different boots in this case). OR you can try the option below.

2) Regardless of how you jungle your Warwick, there are a ton of options for final build. The equipment I've listed above is an experimental build I'm trying. It emphasises the best parts of magewick without giving up too much of his core AD/AS tricks. You get ~2.2 attack speed when you hit W, a ton of ability power for your Q, and enough CD reduction to make it come up frequently (max CDR if you have blue buff), but still hit pretty hard. The amount of lifesteal and spell vamp combined with your Q means you should be at pretty near full health at all times. Like MageWick builds, however, your R becomes more of a CC ability than a heavy damage tool. (Note, if you go this route, you will want to change your first three points in the Damage tree to Ability power instead of crit chance.)