Warwick Build Guide by
Not Updated For Current Season
Welcome to my Warwick guide! This is my first guide, let alone on mobafire, so let's see how this goes. This guide is a focus build for WW to jungle and then gank with his ult. This build isn't the greatest for anything but his ult, all items focus on it.
My thought process behind this rune setup is that: For Marks ArP is an obvious choice, Seals for armor make jungling and ganking easier, and Glyphs can be whatever, but I find these the most helpful.
For offense, I take all that I can with my leftover points for a melee AD champ.
For defense, summoners resolve really helps out smite, making your jungle an even more profitable experience.
For utility, i take 21 points into this for faster CDR on summoner spells for a faster jungle, more gold for a quicker build, more experience so you can stay higher level than most, and finally mana because hey it's WW.
Item build explanation:
Early game: Armor to help survive jungle along with HP pots to heal up after ganks or a bad leash.
Mid game: you shine brightly, and carry hard because by this time even without a kill you should have a wits end to carry your ult.
Late game: You will see milestones of damage increase when getting your madreds finished, and then when you get a black cleaver. If you can get the cleaver, the game is usually almost won either way.
Summoner spell explanation:
I take ghost mainly for the fact of you getting boots so late there is no chase potential without it. As for smite that's obvious.