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Warwick Build Guide by Schlack

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Schlack

Warwick - Shred Your Way Out Of ELO Hell!

Schlack Last updated on July 11, 2012
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction To Warwick

What you should know about Warwick before you just jump in to Elo Hell is that he is an AMAZING jungler, however you are not at your most effective until level 6. When you reach level 6 however, the enemy team will have nowhere to hide. This specific build is made to counter the carries on the enemy team as well as provide some serious damage to even the tankiest of champions. Also at level 18 with the build complete up to blood thirster you can sneakily solo baron. the rest of your team can push lanes like usual and the enemy suspects nothing.


Guide Top

Runes

The runes chosen here are very important especially since we aren't using any sort of escape mechanism in our summoner spells. If you don't want to spend 6K IP on movement speed runes then I would suggest replacing ignite with flash or ghost. As far as what to replace the movement speed quints with, I would suggest either magic pen or flat physical damage.


Guide Top

Masteries

Ah now we come to the masteries. The reasoning behind the selection of masteries is fairly self-explanatory and obvious. Since we are shooting for the carries of the enemy team we have chosen movement speed and damage as our main masteries. This is to ensure that the ranged ad can not


Guide Top

Items

This item selection has proven itself to work miracles in ranked. currently I have an 80% win ratio using this build in ranked. However I will say, you AND YOUR TEAM must play smart until you reach level 6. This is crucial! If your team cooperates you will carry even the worst team comps to victory.


Guide Top

Skill Sequence

It is very important that you stack your Q first. This ensures that 1v1 fights are a breeze. The enemy champion may be using heal, but you are Warwick. Q is the most ridiculous thing in 1v1 fights because the enemy always thinks they are going to win. But with just one hungering strike you will be on top again. At this point they will most likely try to run. However you are still Warwick.


Guide Top

Summoner Spells

The reason i haven't chosen any sort of movement spell (flash or ghost) is simply because you will not need it. You have your blood scent along with your runes and masteries to pretty much escape any sticky situation. Ignite is also beautiful with Warwick because it stops the enemy from being able to heal up higher than 50% health which can wreck your movement speed when trying to finish them off.


Guide Top

Pros / Cons

Pros
Insane Ganks
Mad Lifesteal
Crazy Damage
Outrageous Movement Speed

Cons
Not optimal until level 6
Shut down by hard CC