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Build Guide by Papacheese

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Papacheese

Warwick Solid Jungle/Gank

Papacheese Last updated on February 12, 2011
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Ability Sequence

2
3
5
7
8
Ability Key Q
1
10
11
12
14
Ability Key W
4
15
16
17
18
Ability Key E
6
9
13
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Chapter 1

This is how I am currently playing WW, my Runes and Masteries are exactly what you see on this guide. My build order for items is always the same up to the first Bloodthirster. If the enemy team has no tanks and maybe a lot of AP then I will not make a Black Cleaver I will then make something to counter that like maybe a Wit's End. If my team has a lot of Attack Dammage I will make Stark's Fervor and pass on the Black Cleaver some times just to help them out "since I'm such a nice guy and all". After that I go back to my second Bloodthirster. If I wind up making the second Bloodthirster it's already a long game and probably time for some defense so Warmog's, Randuin's Omen or a Guardian Angel.

For the Jungle I kind of use a different approach to it, I start with One Cloth Arm and Five H Pots. Double Golems, Wraiths, Dogs, Blue Buff enemy teams Red Buff then I recall if I can not set up a gank. Second time out Dragon, clear and set up a gank. I usually don't want to go back to much so I will help push a turret and go jungle a third time as well before going back if I can.

The way I have this set up, I never fear a lot of AP my blue MR Runes help, I don't mind ganking on tanks as the red ARM Pen Runes help too. Yellow AS Runes for a quick Jungler that can keep its health up. Since WW is not a tank, I don't try to tank with him but that last one defensive item is almost a must if the game goes on that long you're going to need it.