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Warwick Build Guide by Wavering Reflection

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Wavering Reflection

Warwick Support - Bloodthirsty Predator

Wavering Reflection Last updated on October 24, 2014
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Ability Sequence

1
4
12
13
14
Ability Key Q
2
5
7
8
9
Ability Key W
3
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Table of Contents

Quick Guide

Preface

Basic Information

Advanced Tactices

Wrapping Up


Starting Items



Core Build




Boots



Defensive Choices



Situational




Synergies

Warwick is good against:

Warwick is weak against:

Warwick works well with:



Summoner Spells

+
or
Flash is absolutely mandatory. It allows you to Flash Infinite Duress, escape, secure a kill, or simply position better. It's possibilities are endless.
Exhaust is the standard 2nd Summoner Spell in most cases. It's very good in duels/squirmishes and is great for shutting down an assassin or ADC. Ignite is an alternative to that if they have heavy healing/lifesteal/spell vamp due to it's Grievous Wounds. A final alternative would be Heal. Only get this if your ADC took
Exhaust or Cleanse instead of this.

Runes



Greater Quintessence of Healths give a nice boost to your early game health pool which can easily be the difference between living and dying. Alternatives would be Greater Quintessence of Movement Speeds or Greater Quintessence of Armors. Greater Mark of Armors give you some resilience to auto attacks from all sources and against those pesky bruisers. An alternative would be greater mark of hybrid penetrations if you're confident without the extra armor. We take Greater Seal of Healths to further increase our health pool early game. A smart alternative would be Greater Seal of Scaling Healths. Finally we take Greater Glyph of Magic Resist to take less damage from supports in lane and APCs. An alternative would be Greater Glyph of Scaling Magic Resists if their magic damage in lane is low.

Masteries



Click to Enlarge

Standard tanky support masteries. Put 21 points into the Defensive tree. Start out with 2 points in Enchanted Armor for a small bonus to your armor and magic resist late game. Then put 2 points into Block to take less poke and give access to the point in Unyielding in the 2nd tier. After that, get 3 points in Veteran's Scars for a nice boost to your health early game and for access to the 3rd tier of the Defensive tree. Take the point in Juggernaut for a nice increase in health and then 2 points in Resistance for a small amount of magic resist early game and 3 points in Hardiness for a small amount of armor and for access to Reinforced Armor which will help a lot vs ADCs and other crit heavy champs(ex: Yasuo, Tryndamere). Note: Put a point in Swiftness if their team has a lot of slows(ex: Ashe, Karma, Nunu). Following that put 3 points in Perseverance for nice sustain and for access to the point in Second Wind which will help quite a bit when you're low. Next put a single point in Legendary Guardian for tankiness during teamfights and squirmishes. We finish off the Defensive tree with the point in Tenacious for some much needed Tenacity. In the Utility tree put 3 points in Fleet of Foot for a built in Greater Quintessence of Movement Speed and then a point in Meditation for early game mana sustain. In the 2nd tier get 3 points in Summoner's Insight for that amazing Summoner Spell CDR. Then put a point in Alchemist for access to the final point in Culinary Master .
About the Author
Hello! This is my 5th guide here on Mobafire and it is for Warwick the Blood Hunter in the support role. I've been playing League of Legends for about a year and a half now and I'm obsessed with the support role. I also enjoy jungling and top lane.
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Introduction

As mentioned previously, this is a guide for Warwick support. Warwick more commonly seen in the jungle or top lane has a very unique kit that is surprisingly good for the support role. No other champion in the game has the kind of reveal he has or a permanent AOE attack speed boost! My other guides can be found here!
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Who is Warwick?

Pros

+ % HP damage
+ Permanent AOE Attack Speed boost
+ Low CD Gapcloser Suppress
+ Can see low HP enemies
+ High sustained damage
+ High self-sustain
+ Tanky

Warwick's Strengths


Unlike like most champions in the support role, Warwick has % health damage with his Hungering Strike. This means that late game, he is a force to be reckoned with vs tanky champs. He also has high DPS when building only 1 or even no damage items due to Eternal Thirst. Not to mention that both abilities sustain him. He can also survive initiation due to his tankiness. While all supports have some sort of CC, almost none have a suppress that he has with Infinite Duress. Cleanse and the Mikael's Crucible active are useless vs suppress! The only way to stop the suppression is from the Quicksilver Sash and Mercurial Scimitar actives, to hard CC Warwick, or to kill him. Another tool he has is an AOE Attack Speed boost for his team with his Hunters Call. With 40% CDR his team will have a constant 40% Attack Speed boost. Finally, the most unique part of Warwick's kit, Blood Scent. This allows him and his team to see low HP enemies and chase them.

Warwick's Weaknesses

Like all champions, Warwick has some weaknesses as well. First of all, his burst is almost non-existent. That is a problem because in lane to win trades, they have to be extended a bit(3-4 AAs plus Hungering Strike). While Warwick has exceptional self-sustain, he has nothing to sustain or shield his lane partner with except for the Relic Shield passive early-mid game. That also contributes to his very weak pre-6. Same with the fact that he is melee and has no ranged poke. Outside of lane are his 2 biggest weaknesses. Since his sole gapcloser( Infinite Duress) is targeted, he is prone to being kited. Finally, his biggest weakness is that his Infinite Duress can be interrupted by hard CC.

Cons

- No burst
- Very weak levels 1-3 and weak pre-6
- Countered by spellshields, Quicksilver Sash, Mercurial Scimitar, and good peel
- Kiteable
- Melee
- Can't sustain carry except with Relic Shield
- No ranged poke
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Champion's Skillset


Innate
(Innate): Eternal Thirst
Each of Warwick's attacks will deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for that same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.


While not a supportive passive, its what gives him most of his damage. Warwick does good sustained damage and has good sustain due to this passive.

Q
(Active): Hungering Strike
Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 10 / 12 / 14 / 16 % (+100% of ability power as flat damage) of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage.


Hungering Strike lets Warwick do good damage to tankier champions. Other than that, its used to trade with the enemy in lane and to sustain yourself. It is also his only form of poke(short range). Max this 2nd but put in a 2nd point at level 4.

W
(Active): Hunters Call
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80 % and all nearby friendly champions' attack speed by half of the amount for 10 seconds.


This is his main supportive ability. It has a large CD at early levels and when you have no CDR but once you hit 40% CDR and level 5 Hunters Call it has a 9.6 second CD. That means its possible for everyone on your team to get a 40% Attack Speed boost permanently. The other great thing about this spell is that it costs only 35 mana so you can use it whenever you want without worrying about going oom(out of mana). Max this first.

E
(Active): Blood Scent
Toggle: Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him, revealing them until they heal. Upon sensing an enemy, he will gain 20 / 25 / 30 / 35 / 40 % movement speed.


This is what makes Warwick unique. Its relatively weak at level 1 but is a lot stronger(much more range per level) at level 2. At level 5 the range is gargantuan allowing you and your team to see low HP enemies halfway across the Rift. Note: The CD(after you turn it off, if you do) is 4 seconds and cannot be changed with CDR. This is what makes Warwick the beast he is. Max this last but put a 2nd point in at level 10.

R
(Active): Infinite Duress
Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.


At a 42 second CD with 40% CDR and 3 ranks in this spell, this is borderline OP. This allows Warwick to initiate effectively. Get near an enemy(that you and your team can kill) and either Flash Infinite Duress or simply Infinite Duress. Its what will make your team adore you. It also makes enemy supports hate you due to them almost never building Quicksilver Sash(so its an almost guaranteed kill on them) and Mikael's Crucible active not working on suppresses. If you're 1v1ing an enemy(Weird right? Your DPS is high enough to do it) or running away from one at low health, using Infinite Duress on them will heal you a bit due to it proc'ing Eternal Thirst and lifesteal. Note: If you get blinded(ex: Blinding Assault) before casting this spell, you will do no damage. Just the suppression. Get points in this whenever possible.
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Skill Order


Skill Priority
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q W E Q W R W W W E R Q Q Q E R E E
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Itemization




Items

Always start with these items. Relic Shield, 3 Total Biscuit of Rejuvenations and 1 Mana Potion. Relic Shield is necessary to get gold for your items and for sustaining you and your lane partner as well. Note: Use the Relic Shield passive on the 1st 2 minions of the game, and then on every cannon minion until you sell the item mid game.

Core Items

Mikael's Crucible is core since it gives him everything he wants. CDR, Tankiness(MR), a ton of mana regen, and a targeted heal + Cleanse. This item is mandatory unless they have pretty much no magic damage and no cleaseable CC(ex: Yasuo Wukong Soraka Graves Master Yi). Locket of the Iron Solari paired with Frozen Heart is amazing. The MR aura and Attack Speed debuff along with the 30% CDR, 105 Armor(includes bonus from Enchanted Armor ), 21 MR(includes bonus from Enchanted Armor ), 412 HP(includes bonus from Enchanted Armor ), AOE HP regen and AOE shield is just OP. Ruby Sightstone is the one item that is going to be bought every single game. Well, at least the Sightstone part of it. If you don't get this, don't play support. Go learn how to, then play it. The vision it provides is unmatched. The health is nice too. :)

Choose One

Banshee's Veil is the standard. It gives very nice stats for a tank and also allows you to initiate much safer. Get this in most cases. Thornmail should be bought when the enemy team is filled with auto attack reliant champs(ex: Yasuo Kayle Tryndamere Draven Sona). Otherwise, its smarter and recommended to get Banshee's Veil.

Situational Items

If the enemy has a tankier team that is hard for yours to deal with, consider getting Blade of the Ruined King. The passive, Warwick's and Infinite Duress synergize phenomenally and the active is quite good for peeling and chasing. Another situational item would be Wit's End which, like Blade of the Ruined King, synergizes phenomenally with Warwick's Eternal Thirst and Infinite Duress. Consider getting this if the enemy team is stacking MR.

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Laning

During the laning phase, Warwick is borderline terrible. At least, pre-6. Then his presence(or lack of) becomes overwhelming. While laning you want to make sure to make good trades and farm your Relic Shield as instructed. At level 6, ask for a gank so your team can get a guaranteed kill with Infinite Duress.
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Teamfighting

During this phase of the game(mid-late-hyper late), you usually want to be the one initiating the fights with your Infinite Duress or Flash Infinite Duress. After you do so, your job is to be a meatshield and try to peel for your carries whether it be with damage, a slow( Blade of the Ruined King, Exhaust, or blessing of the elder lizard) or with Mikael's Crucible.
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Synergies


Sivir synergizes well with Warwick since she has low base attack speed and he can greatly increase it, and at level 6, there is going to be a kill or 2 due to the amount of speed Warwick will have to get close and Infinite Duress. I guarantee it. Jinx also synergizes well with him since her attack speed with Pow-Pow, the Minigun is insanely high which allows her to demolish the suppressed enemy. She can also chain CC with her Flame Chompers! and Zap! for a sure kill. Another reason they synergize well is since Warwick's Blood Scent reveals low HP enemies Jinx can snipe enemies using Super Mega Death Rocket! with ease. Shen also synergizes well with Warwick since Shen can Stand United him while he initiates and chain CC with Shadow Dash. Vorpal Blade's mark also proc's on the suppressed target multiple times allowing for Warwick to heal even more.
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Counters

These 3 champions make Warwick very very sad. Each has at least 1 way to stop his Infinite Duress. Alistar and Morgana can prevent it from even happening in the 1st place with a well-timed Unbreakable Will or Black Shield. If the enemy team has any of these champs, I strongly advise against using Warwick support.

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Special Thanks
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