get
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Build Guide by spawnlin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author spawnlin

Warwick_tank_hunter_dps

spawnlin Last updated on April 17, 2011
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
4
12
13
15
Ability Key W
8
10
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
1/
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Table of Contents
Guide Top

SPAWNLIN_WARWICK

ADD ME IN EYROPIAN LOL SPAWNLIN AND GOOD GAME MY FRIENDS :)

I hardly uses them also falls to be one and you have good players with you(nunu-monterkaiser-soraka-sona-kreathus) GOOD STREET OF MAP (5 VS 5) IS UP OR DOWN,FOR (3 VS 3) UP ALONE OR DOWN


Guide Top

SKILLS

Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.

This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
TIP: Get 3 hits before triggering Hunter's Call for maximum effectivness on Buff Creeps or Dragon.



Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.

Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400

Take note this is a 400 range skill. It's great for keeping yourself alive, while facing other team carry champ. You maybe have lower damage, lower or 0 lifesteal that time, but with this... he will be down before you are, and he will probably start to run away... worst thing you can do while facing warwick XD. You should use it right after ultimate and to finish off that last fiew points of health.
After maxing out that skill you can use it to get health back after a team fight in the jungle and get back to fight without beeing forced to go to base.
Also abuse this skill to get lasthits on enemy champions. You are not farming much creeps so getting kills is essencial.



Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.

Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE

A great AS boost skill that can help your team to bring towers in no time. As you are a proc monster this gives you great synergy later on.
This should be taken as 1st skill and lvled last due to AS itemisation focus early game.



Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.

Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700

Blood Scent is a best ingame skill for catching fleeing enemy champs, as well as running away from a loosing battle (if one of their champs have <50% hp).
This should ALWAYS be picked at lvl 4 and maxed out together with Hungering strike and ulti.
You should be able to get som1 to <50% with your Ulti+HS combo, witch enables Blood Scent and just run and kill. So you can call it a passive movement speed increase :P.
It also reveals any enemy player that you have scented on map even in bushes.
It will enable itself if you have a <50% stealter near you as well. But you will not be able to see them anyway.
Remember this is a toggle spell. If you want to get close to your prey unnoticed, toggle it off close the distance and toggle on when you are accualy going to attack. Watch out on this toggle tho, it has a 4s internal cooldown.



Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.

Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700

Your ultimate is ultimate :)
This is your big range stun+damage spell. The damage is high becouse it has a flat amount of damage added and scales of bonus AD. It applies on hit effects on each "hit" through the duration. This is the main cause why Warwich should use procing itemisation like Madred's Bloodrazor.
Considering that you will get 5 hits from ult and at least 1 melee hit after the ulti:
That means you will get 6x4% from Bloodrazor, you will get 6x42mana=42damage from writs end, 5 stacks of Black cleaver debuff just in 1 ultimate atack. Sick!
with all that damage it will calculate in more or less this:
200Atack = 66 per atack
6x66 damage = 396
6x4% max health (example 2000 Health) = 6*80 = 480
6x42 mana = damage = 252
Total 1128 damage.
Target is debuffed with 3 stacks of black cleaver so bye bye armor, and he will be below 50% for sure if not, than 1 HS will do the job. Just execute than.
(i know there are magic resistances and armor **** bla bla bla, this was just an example).
Lvl up this skill on lvl 6/11/16 always when it's avaible.
Get golem neutral buff to lower down it's cd all the way. Gank whenever it's up. Catch players near tower with it to maximize the damage they recieve.
Think of clever usage of blink+ulti from the jungle.


Guide Top

SKILL USAGE

JUNGLING

In jungle you should always use Hunters Call Whenever avaible. On bigger creeps (Golem/Lizard/Dragon) i suggest landing at least 3 melee hits to maximize the effect of Eternal Thirst before triggering Hunters Call.
Hungering Strike should be used on CD whenever you have blue buff. If you dont have it use it only on: Blue Wraith, Golem(buff one), Lizard(buff one) and Dragon.
Blood Scent Doesnt have much use in jungling. Tho you should be aware of using it. Having it triggered on while you are on 10% health fighting dragon can cause ppl to notice you are close and that could cause a gank opportunity.
Infinite Duress is unusable on creeps.

GANK

When you try to gank your usual skill order should look like:
-> -> -> LASTHIT WITH .
If you see option to fast eand easily close the distance to your prey save your Infinite Duress for stopping your prey or to close the distance if that person will use Flash or when you get low on HP, ultimate will heal you quite much thx to the 30% increased lifesteal while performing it.

DPS

Your dps order is similar to Gank. But instead of initiating you should always wait with your ultimate when you accualy drop on hp. The situation changes if that person will instantly start to run away.