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Warwick Build Guide by thebeastfromhell

AD Offtank Warwick that will carry you to Gold (at least) [s4]

AD Offtank Warwick that will carry you to Gold (at least) [s4]

Updated on February 11, 2014
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League of Legends Build Guide Author thebeastfromhell Build Guide By thebeastfromhell 6 1 94,002 Views 9 Comments
6 1 94,002 Views 9 Comments League of Legends Build Guide Author thebeastfromhell Warwick Build Guide By thebeastfromhell Updated on February 11, 2014
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1
deepsorrow (4) | August 3, 2014 6:40pm
Nice input on IG - I was going with frozen all the time also I totally agree with E over W simply bcs after you hit lvl 6 and gank the moment you ult some one he is dead if not you team is a failure and that extra AS wont help them much and in the end you will be the one who will have to chase and finish the poor basterd. The way I see it until the mid game and big tf's your job as WW is secure drag initiate on lanes and even without ult be fast enough to land that one AA with red buff on so that your team members can catch the target.

WW is supper strong after 6 and I think he should always aim for that goal and gank pre 6 only if he's 100% sure there will be a kill - other wise its a waste of time.
Problem with lots of teams in solo q is that very rarely you can get smart and understanding players at least in 2 lanes. Ppl are too greedy to buy wards, always overpush lane without vision and the worst is that they start flame and ask for assist in every frkn lane. Like in my usual game as jungler I buy 1-2 pink wards and 2-4 green wards not to mention ones from trinket and Feral Flare
If team manage not to feed or at least not to loose hard until WW get ult then its a Win for sure in every other cases its a lost case team starts rageing loose sight and understanding of what to focus in tf's and loos miserably. I had a game 4vs5 where duo premade bot lane got eaten buy Vayne alone. Went 20/4/14 that game but still lost bcs bot laners was raging and messing up in most team fights basically from 4v5 it went to 4v3 amd a lost game.
1
RoddyMcrizzle | July 1, 2014 9:06am
Great guide, I'm barely a Tin IV player at least according to ranked play. However I have played over 400 games as WW. A few things I think work a little better.

0/21/9 in masteries is the only way to go IMO

With Tenacious stacking with SotAG and Swiftness stacking with Boots of Swiftness, he becomes almost un-CCable. I know most players prefer Ninja Tabi for the passive and the Armor. But the speed and slow reduction on Boots of Swiftness is Huge in a chase. Add Alracrity for even more WTF speed.

Iceborn Gauntlet Vs. Frozen Heart, both are great items on WW. I think the Frozen heart wins out in the end though.

Max level Hunters call gives your team a 40% AS steroid, now you also have the Frozen heart reducing the enemies AS by 15%. That's a pretty big advantage. Obviously this wouldn't be the best item if the enemy ADC is not AS reliant for DPS. I won't go into the merits of either in the respect of armor, mana, AP or CDR. Those stats are all great but not the point I am trying to make.

+1 for great effort and thinking outside the box.
1
devil scorpion (1) | March 6, 2014 6:20am
the last *asterisked paragraph in the JUNGLING section is a little confusing, where did you put the yellow totem ward? i thought you used that in the enemy jungle.
1
Rybolt | March 2, 2014 2:39am
WW Jungle main here. Just a few thoughts.

1. I agree with Lazarus that E is way too risky to max first over W. When you're ganking lanes early, you assume you'll be close enough to only need one point in E to get the speed buff. But maxing W gives your ADC in bot and Bruiser in top much appreciated AS that could mean that one extra hit needed for the kill. Early game, I prefer to focus more on objectives rather than chasing people down. If they are far enough out of lane to avoid being in range of E, then my lanes have free farm and we have a free objective to outlevel the enemy lanes.

2. I personally stay away from WW if my lanes don't have some sort of extra CC to help lock someone down. Assuming my allies do have CC, I generally like to pass on Iceborn Gauntlets and go for Frozen Heart instead. Heart + SV + Spirit of Golem max my CD, where as Iceborn instead of Heart only give 30% and require an extra item to get there. By maxing with those 3, I usually do Ravenous Hydra as final item for the extra damage I need to be effective in late game and then I'm free to spam Q as long as I want. Also, E will be forever activated with 40$ CDR and people are completely thrown off by the 40 second CD on your ult.

3. Hybrid Marks are better than AD marks. Only because WW does most of his damage from AA, and thanks to Wit's End and passive, his AAs do AD and AP dmg. The AD marks are slightly more effective for the first run through the jungle, but after you have your spirit stone (hopefully before 5 minutes), the Hybrid Marks are far superior to maximize your damage.

That's pretty much what I've got. Definitely add more to the guide explaining what your goal is in mid/late game. My goal is usually to lock down the enemies biggest damage with ult then switch to the tanks as my Wit's End shreds the tank's MR and my Q does more damage to tankier champions. I know my approach isn't the only option though so consider adding your own priorities in team fights / objectives etc. to the guide.

Hope this helped.
1
thebeastfromhell | March 1, 2014 10:05am
Maintained wrote:

Greater Mark of Hybrid Penetration > Greater Mark of Attack Damage on Warwick.


i didnt see the comments yet, such a noob :)

ill check this, but im not sure about it
1
Lazarus Blade (3) | February 27, 2014 8:39am
Hey m8 as a Warwick main for Jungle I like very much your item and skill order set. IBG is an often overlooked and excellent item on Jungle Warwick giving you presence of an AOE slow and 250%proc on damage in team fights is HUGE. The other thing I like is that you know that a jungler is supposed to be a support and not a carry. Your jungler should be able to get a kill that your lanes could not but not take them for themselves if it can be helped.

On that note I feel I should comment on the Runes and masteries. Warwick’s sustain is probably the best in the game right off the bat. He’s one of the only jungle champions I can take level one with no pots and fear nothing from the neutral monster camps damage. However b/c his damage is AA based and does more damage the more times you attack the same target I feel AS marks are superior. I’ve run many games with AD, AP and even Pen Marks and still the AS seems to give me more damage b/c I am proc-ing my passive faster and applying it more times on a target. LS is rather redundant on Warwick as his sustain is fantastic early and mid-game. The only LS I feel he needs is if you find yourself in late game and BotRK become a necessity to chunk down all that stacked health. Also you get some LS from your jungle item anyways. The new passive on the jungle items in conjunction with your passive allows you to heal in seconds in the jungle along with just one hungering strike. Lastly I personally I would run no less than 17 points in defense as well. To ensure you get the perseverance and second wind masteries. Then you could go more in the utility, offense or both. AP is also worth noting for your offence tree and glyphs as it gives your abilities a hell of a lot more teeth but trade off MR. Tough choice IMHO and very dependent on team comp.

In terms of maxing E first I’ve never tried it but will test before I decide fully. However I find it a risky investment. Your W allows for team fight/gank potential as well as faster jungle clears where as your E will only help with ganks and that is if they are already whittled down or predicated on the idea you will get in there and help get them below 50% and then be able to run them down and make a kill. That seems very high risk and with a lot of “ifs”. If you spec the move speed in quints, which I find vital, and then the extra from the utility tree then you should be faster than everyone on the map minus those who start with boots.
Last thing, I promise! Warding totem is not as strong as a sweeping lens for a jungle champion and a Black Cleaver is also a stackable on hit item which can make Warwick insanely strong with Wit’s End.

All in all I think it is a great guide. So +1 from me.
1
Damon22441 (2) | February 13, 2014 10:50am
There are plenty of minor spelling/grammar issues, but none of them take away legibility.
Keep going! Explain everything you do when you play a game— every thought that goes through your head and at what times, etc.

Try adding some different colored text. The grey color begins to get monotonous and almost luls the reader a bit. Spice it up with Bright or Contrasting colors! :D
And instead of saying things like "ww 'e' makes him fastest..." put "Warwick's Blood Scent makes him the fastest..." so there's the color and the direct link to what move you're referring to.

Also, add notes to skill order/ purchasing order, specially on the Situational items, since people reading this will want to know what you mean by each situation. You may need to make a whole section dedicated to said situations.

Keep it up, though. Doin' great!
1
Firesage Demon (3) | February 11, 2014 7:10pm
Capitalization and punctuation. It matters. Also, some parts of it look a little "Wall of Text-y", so add some lines or indentations and whatnot.
1
Maintained (201) | February 11, 2014 1:24pm
Greater Mark of Hybrid Penetration > Greater Mark of Attack Damage on Warwick.
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Warwick that will carry you to Gold (at least) [s4]

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