Build Guide by FullMetalSeraph
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Okay, Warwick is definitely my favorite champion by far. He is the first champion I saved up to buy and I absolutely love playing him ever since. I have sat and tweaked my build for him for a long time and have decided to post it now.
Eternal Thirst (Passive)
Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
With this, you'll find yourself not needing to return to base very often. At higher levels you'll be going to farm lane and jungle creeps for health. Basically, everything becomes your health potion, you just have to liberate it.
Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 12 seconds
Cost - 100/100/100/100/100 Mana
Range - 400
A common sight for Warwick is his immense capacity for lifesteal. In a fight, you hit with this whenever it's off cooldown. Your passive will keep a constant stream of life, but this'll recharge you by a chunk every twelve seconds. Max this skill out first and use this skill to hit people when they run away.
Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - SELF
This is the first skill you should take. I take one rank in this at Lvl 1 and then don't take another till Lvl 14. This skill has almost no mana cost and will let you avoid stacking attack speed boosts. It'll give you the initial bosst you need for jungling and some speed to run down retreating enemies.
Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 45 seconds
Cost - Passive
Range - SELF
This is one of the skills that makes Warwick such an awesome champion killer. When your opponent gets below half health, your movement speed will greatly increase. It will also allow you to sense nearby enemies with that low of health and show you right where they are at. I like to use this skill to find the person I want to hunt currently. As Warwick says, "It's only fun if they run." Almost no one will get away from you if you have this skill on. I personally never toggle it off. The only reason you would is to not warn people of your approach (lil eyes appear above your enemies this triggers on). I personally like to give a little fear to those enemies right before I strike.
Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700
This skill has a ton of uses. You leap at your opponent, hold them still/stun (they can't cleanse it), strike them repeatedly, and get lifesteal from it. You can use this to either initiate against a target, catch a target that's running away, or stop a target from using a big ability. I personally prefer to use this to either initiate a gank or catch a fleeing enemy. If you get a good surprise on someone, you can hit them with Hungering Strike followed by Hunter's Call. After they run, catch em a little bit. Once they pop the Ghost or Flash, use this to catch them and heap more pain on them. Other than that, this skill is perfect for making people fear the jungle. You see two champions charging the lane, one tank and one caster, then you just wait for the tank to pass and hit the caster out of nowhere with this. You can hit and be gone before the tank can bring his stun to bear on you. This skill is awesome!
Smite should always be taken. It allows you to jungle so much earlier and makes your life much easier on getting levels. Take the boost for it in masteries too.
Flash is a personal choice for me. Even though it has been nerfed as of late, it can still be useful for initiating conflict (when you wanna save your ultimate for a catch or another champion), catching an escaping champion, or escaping trouble. I like it.
Other Good Spells
This spell is good for disabling a fleeing character or shutting down a character about to hit for heavy damage. It can be useful to you.
This will definitely make your life jungling easier, but it will become useless as the game progresses, and late game it won't heal you for as much as your other skills and won't save you from dying very often.
They Look Good, But Avoid Them
You are fast enough with Blood Scent. You'll only be outrun by a few characters, so why plan for those few when you can take more universally better spells.
These may seem like a good idea at first, but if you plan your attacks right you will never need to use it.
Never take revive. Never. There is nothing like wasting a Spell slot by putting in a skill you can only use while dead. Even if you are at a 60 second respawn, it's very unlikely you are going to turn the game because you didn't have to wait to revive. If you have to be back now to keep from losing, your team has probably already lossed. Sorry.
My Gameplay Style
This Warwick build will start in the jungle, and can switch to a lane fairly early if needed. I normally start out taking the two non-buff golems, then moving on to the wraiths, and hitting the wolfs. After that, you can push back on a lane with too much pressure, but you should repeat that process as soon as you can. At that point, you are able to start handling the buff golem, but make sure you have a health pot just in case and kill his little monsters first. Also, Warwick's worst enemy in early game is a wandering champion attacking him while he is hitting a jungle creep, so watch for potential sneak attacks. One final note for early game. Warwick can start hitting the Dragon on Summoner's Rift at level 4. I usually wait until level 6 so I have my Infinite Duress to scare off any champions that want to interrupt but I do know that once you decide to kill the Dragon, hit him every time he respawns.
In mid game, you should set up attacks on enemy groups. Keep in mind that in mid game your worst enemy is 2v1 fights. Warwick can destroy almost any other character (IMO) but he can only hit one person at a time. Focus on hitting squishy characters (Ashe, Veigar, Twisted Fate, etc.) if they get separated from their tank. Watch for one retreating from a lane push and make them wish they had stayed. Make sure to leave before someone like Xin Zhao or Garen comes after you. Now isn't the time to take them on, just feed on the weak. After a while, the enemy will start to worry whenever they hear your howl.
In late game, you need to switch from the jungle. The other team will start running in groups and you need to make sure you stay near your team. You can get to the point where killing 2 or 3 champions is no problem, but you want this fight to be on your terms. Just run with your team and kill the enemy casters and squishies of at the start of every team battle. You can easily rack up 20-30 champion kills as Warwick. If you start running out of health, go kill some creeps to get it back. If no one on your team need the golem buff, pick it up because it wil make it easier to spam your abilities.
Note About Baron (Summoner's Rift Epic Monster)
One final note. Warwick is the only character I have seen be able to solo Baron on Summoner's Rift. I actually had to prove this to my friend (who is much better than me) because he was positive that any potential for soloing Baron had been removed. To solo him and not take any serious damage, you need to go in with smite up and have to advanced at least to Last Whisper or Bloodthirster on the item build. It also doesn't hurt to have the golem buff.
Note from the Author
Well I hope you guys enjoy playing Warwick. He is the character I like to play the most and have fun!
Also, if you have any problems, please post in the comments and I'll look at fixing them. This is my first build posts so I'm really new at this and welcome criticism.