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Warwick Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Warwick the Terror of the Jungle

Last updated on October 15, 2014
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Ability Sequence

1
9
10
12
13
Ability Key Q
2
3
4
7
8
Ability Key W
5
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Warwick with this build

Threat
Low
High
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Threat Champion Notes
2
Rammus He has a very slow clear time and has no real power spike in terms of leveling. If you can get him behind early game you win the late game
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Early Game Jungling

As Warwick I almost always start blue buff no matter what side I am on. His sustain in jungle helps so that he wont need a strong early leash if you start with your q. I go from blue buff to wolves, then depending on who I am jungling against I will go either wraiths then red, or red then golems back to wraiths. I back at around 1200 gold so that I am able to purchase my madred's razor, spirit stone, and boots. Usually I still have my health potions so if I am a little short on money, then I will usually sell them.


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Mid Game Jungling

After hitting 6 as warwick I always try to gank the lane that is either losing or at a standstill. This is usually mid or top lane. I try to get camps as much as I can while my ult is on cooldown. I try to purchase my wriggles and cutlass plus my tier two boots around this time. But if you need the tank, then buy a giants belt over the cutlass.


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Late Game

By around 18-20 minutes I have my full feral flare complete plus my whole randuins and bork. I usually choose a spirit visage over the banshees for the sheer fact that spirit visage offers cdr. But if the team has a lot of strong poke, then banshees is a viable option. I always try to use my ult on squishy targets like the mid or adc. If you can shut them down then its gg.