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Warwick - The way to go!
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Spells:
Smite
Flash
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Indroduction
Now, the only possible way to play warwick sucessfully... Is to go jungle.
Before we start, there are some abbrevations you should know.
Hungering Strike - HS
Hunters Call - HC
Blood Scent - BS
Infinite Duress - Ulti (Simple as that)
There are so many upsides about this build and champion, first of all you got the massive lifesteal provided by Eternal Thirst.
+ Pros
+ Great jungler (jungle leads to a large benefi for your team)
+ Extreme nuker
+ Good Chaser
+ Great survivability due to Passive Lifesteal.
+ Warwick is an "anti-tank", you will get Madred Bloodrazors. And at the end of the build, you will have 2,5 AS with HC active. This means 4% of max health 5 times per second. 20% of their hp EACH SECOND.
- Cons
- Expensive items
- Mana dependant early game
- Team dependant (!!DO NOT ENGAGE ANYONE IN 1v2 UNTIL YOU GET YOUR BLOODTHIRSTER!!)
+ Pros
+ Great jungler (jungle leads to a large benefi for your team)
+ Extreme nuker
+ Good Chaser
+ Great survivability due to Passive Lifesteal.
+ Warwick is an "anti-tank", you will get Madred Bloodrazors. And at the end of the build, you will have 2,5 AS with HC active. This means 4% of max health 5 times per second. 20% of their hp EACH SECOND.
- Cons
- Expensive items
- Mana dependant early game
- Team dependant (!!DO NOT ENGAGE ANYONE IN 1v2 UNTIL YOU GET YOUR BLOODTHIRSTER!!)
I go with a pretty standard 21-0-9 hybrid mastery build.
I'm starting off with 3 points in Deadliness and 1 point in Plentiful Bounty, for a small chance of some increased dmg early in the game. And better gold farming.
I go with Archaic Knowledge Because your HS and Madrerd Bloodrazors is magical dmg. Enough said.
The rest pretty much explains itself. Brute force for some extra dmg, Lethality for extra dmg, and Havoc for a nice dmg boost mid/late game. I pick Good hands before Preservance simply because the amout of health/mana regen you get from that mastery, just isn't worth it.
The Awareness is a must for almost every champion! 5% extra experience, self explained.
I'm starting off with 3 points in Deadliness and 1 point in Plentiful Bounty, for a small chance of some increased dmg early in the game. And better gold farming.
I go with Archaic Knowledge Because your HS and Madrerd Bloodrazors is magical dmg. Enough said.
The rest pretty much explains itself. Brute force for some extra dmg, Lethality for extra dmg, and Havoc for a nice dmg boost mid/late game. I pick Good hands before Preservance simply because the amout of health/mana regen you get from that mastery, just isn't worth it.
The Awareness is a must for almost every champion! 5% extra experience, self explained.
CORE:
Thats pretty much all you NEED for this warwick build, from there you can experiment as you like. Pick up a Guardian Angel, or a Banshee's Veil for survivability if you feel squishy. I see alot of players using Sorcerer's Shoes(Magic Penetration boots). Not my first choise, but it does the job. for your HS and madreds.
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