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Warwick Build Guide by Hockeygod

Warwick Unleashed- The Scent of Blood

Warwick Unleashed- The Scent of Blood

Updated on August 4, 2010
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League of Legends Build Guide Author Hockeygod Build Guide By Hockeygod 3,227 Views 7 Comments
3,227 Views 7 Comments League of Legends Build Guide Author Hockeygod Warwick Build Guide By Hockeygod Updated on August 4, 2010
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1
DEWO (498) | August 17, 2010 1:59pm
o_O yea...
1
Hockeygod | August 16, 2010 10:41am



DEWO is flippin' genius. Don't argue with him.

-Love Blizzierian


Thats cute, go away and stroke his e-peen elsewhere.
1
Blizzierian (3) | August 16, 2010 10:05am
DEWO wrote:

Base MS of WW is 320.
Boots +2 give +70MS that leaves us with 390MS.
40% of 390 is 156! its like you would add more than 2 boots +2. If you dont see the diference, than why do you use boots at all as 1st item? it's a waste since its only 21% movement speed increase...

about that gank theory:
UD.com
"When a group of people kill a single opponent in an MMORPG. Taken to abreviate a "gang kill"."
"To kill another player using a group of players "
and so on so on. 1v1 situations are called duels, ambush is an ambush.
But we are not here to discuss this :)

on the ID thing. Its not that we dont know how to flank and so on, its the usage of it, if you grab him faster you will probably have more room for chasing after than chasing before and stunning at the end. I would love to simulate the thing on a lvl 18 champ. I bet you that you will kill opponent faster when using ID as opening.
Situation - enemy will not retaliate.
Open with ID+HS yo utake 50% of the HP, you activate the HC and start chase-hitting him. Due to BS active you will land more hits per meter than without BS active. Why? It will take you more time to move to the enemy position again and hit again.

When you face an enemy that will get into a fight as i said i agree with waiting with ID till end or moment he starts to flee.

On team ganks (lets call it this way kk?) its alwas better to open with ID so your team can pwn his *** in time of that stun. Simple as that.


DEWO is flippin' genius. Don't argue with him.

-Love Blizzierian
1
Hockeygod | July 28, 2010 1:25am
DEWO wrote:

Base MS of WW is 320.
Boots +2 give +70MS that leaves us with 390MS.
40% of 390 is 156! its like you would add more than 2 boots +2. If you dont see the diference, than why do you use boots at all as 1st item? it's a waste since its only 21% movement speed increase...

about that gank theory:
UD.com
"When a group of people kill a single opponent in an MMORPG. Taken to abreviate a "gang kill"."
"To kill another player using a group of players "
and so on so on. 1v1 situations are called duels, ambush is an ambush.
But we are not here to discuss this :)

on the ID thing. Its not that we dont know how to flank and so on, its the usage of it, if you grab him faster you will probably have more room for chasing after than chasing before and stunning at the end. I would love to simulate the thing on a lvl 18 champ. I bet you that you will kill opponent faster when using ID as opening.
Situation - enemy will not retaliate.
Open with ID+HS yo utake 50% of the HP, you activate the HC and start chase-hitting him. Due to BS active you will land more hits per meter than without BS active. Why? It will take you more time to move to the enemy position again and hit again.

When you face an enemy that will get into a fight as i said i agree with waiting with ID till end or moment he starts to flee.

On team ganks (lets call it this way kk?) its alwas better to open with ID so your team can pwn his *** in time of that stun. Simple as that.



Obviously move speed matters, but going beyond rank 1 before maxing HC is foolish, dont know where your trying to take this argument, but you're losing sight.

Gank
"ambush in online games"'
right from Urban Dictionary.com

As far as ID usage goes, for a gank, by whatever definition you want to call it, i still stand by wait to use it. Its a last resort, if they're getting away. If 3 guys are going in on 1-2 guys, you shouldnt pop it for sheer overwhelming force. Only reason i would is if they pop ghost right away. otherwise with lizard buff it shouldnt be an issue, which warwick almost always has.
1
DEWO (498) | July 28, 2010 1:10am
Base MS of WW is 320.
Boots +2 give +70MS that leaves us with 390MS.
40% of 390 is 156! its like you would add more than 2 boots +2. If you dont see the diference, than why do you use boots at all as 1st item? it's a waste since its only 21% movement speed increase...

about that gank theory:
UD.com
"When a group of people kill a single opponent in an MMORPG. Taken to abreviate a "gang kill"."
"To kill another player using a group of players "
and so on so on. 1v1 situations are called duels, ambush is an ambush.
But we are not here to discuss this :)

on the ID thing. Its not that we dont know how to flank and so on, its the usage of it, if you grab him faster you will probably have more room for chasing after than chasing before and stunning at the end. I would love to simulate the thing on a lvl 18 champ. I bet you that you will kill opponent faster when using ID as opening.
Situation - enemy will not retaliate.
Open with ID+HS yo utake 50% of the HP, you activate the HC and start chase-hitting him. Due to BS active you will land more hits per meter than without BS active. Why? It will take you more time to move to the enemy position again and hit again.

When you face an enemy that will get into a fight as i said i agree with waiting with ID till end or moment he starts to flee.

On team ganks (lets call it this way kk?) its alwas better to open with ID so your team can pwn his *** in time of that stun. Simple as that.
1
Hockeygod | July 27, 2010 2:02pm
DEWO wrote:

Good desc i must say, but...
"How to initiate a gank (...) NEVER OPEN WITH ID"

I will totaly dissagree with that statement. why?
Gank is when you AND YOUR TEAMMATES go together and overwhelm the enemy by your number (2v1, 3v1 or 3v2 and so on. I just dont call 1v1 ganks simply becouse gank is a team thing. So back to ID, you have quite big range of your ultimate. By doing ID as 1st thing you close the gap (for example on ryze) without beeing CC'ed or stopped in your tracks. ont he other hand you give that 1.7 sec for your team to close up on your prey and help you and accualy when you do 50% by yourself by usind ID+HS its only 50% to get down with your teammates. That is why i would ALWAYS open with ID while ganking. I would even initiate with it. Also, it is adviced to do the combo and deal that 50% damage just to get the Blood Scent buff and chase down and eventualy kill. This is how WW works, you take 50% instantly and than you have free hand on chasing with blood scent.

What you described is the 1v1 situation. Ofc when you face a 1v1 and you see that the enemy wants to duel you... you let him... and you do it just like you described a gank. HC dps dps dps, HS for some lifesteal, dps dps dps, he runs away, you ID+HS and bye bye.

That is why saying NEVER OPEN WITH ID is bad.

On the build itself:
Getting Bloodrazor that late is a waste imho. Also you will lack ALOT of AS since you dont have any good item for it. We know HC is 80% but 80+40 = 120% and this is not that much tbh and you will be REALY slow hitter early game. And btw, if you max out HC before Blood Scent i can understand your problems with getting those ganks running so you need to do it the way you described. You will simply waste 80% of your HC becouse you will have to run for your pray.

I dont find occult a great idea for WW. Even if you stack it you will not benefit from it too much due to MS soft cap. so the additional speed will be a bitsy wasted.

Another story is the Ghost as a mastery... well i have my opinion on that and i find it again another thing that could be avoided by maxing BS before HC.


First off, gank is nothing more then another word that means Ambush. So it can indeed mean 1v1. Secondly, i still wouldnt use ID to open even on a gank, cause if you are placed right for the gank to initiate you shouldnt need to. You can use simple flanking tactics to run them into your teamates, or bait to get easy kills without popping ID. So i stand by that.

If you go with berserker, which i said was an option, plus HC maxed, you will have no problems with AS. Secondly, bloodthirster doesnt take long to get pumped up. 40 creep kills is like 5 minutes max. with Sword of the occult + charges and bloodthirster, ID nearly kills 2k hp DPS champs by itself. Does about 70% of their HP. Not only that, but you can get over 500 atk dmg, with this build, while still hitting over 2.0 atk spd with HC popped.

Ghost isnt only for offense. If they try to counter your gank or catch u jungling, ghost can sometimes be ur only escape. BS only works if they're below 50%, and if they arent, im not gonna get away most likely. That being said, BS + Ghost means i can cross the entire map in a few seconds to catch somebody.

Finally, maxing BS before HC is pointless. All you get is a greater range and 5% more run speed per level, when its in effect. Why not take the Atk Speed so that when you do get in fights, u can win them, rather then just playing clean up for other peoples near kills? (that is what past rank 1 of BS is. If you did the dmg to an opponent, u will be in range for rank 1 of BS and the 20% will be plenty to stay on any runner. maxing BS before HC only means u want to see anybody who barely got away from a fight so you can go clean up a kill early on from somebody else, or kill steal. Neither of which are honorable in my book.)
1
DEWO (498) | July 27, 2010 4:17am
Good desc i must say, but...
"How to initiate a gank (...) NEVER OPEN WITH ID"

I will totaly dissagree with that statement. why?
Gank is when you AND YOUR TEAMMATES go together and overwhelm the enemy by your number (2v1, 3v1 or 3v2 and so on. I just dont call 1v1 ganks simply becouse gank is a team thing. So back to ID, you have quite big range of your ultimate. By doing ID as 1st thing you close the gap (for example on ryze) without beeing CC'ed or stopped in your tracks. ont he other hand you give that 1.7 sec for your team to close up on your prey and help you and accualy when you do 50% by yourself by usind ID+HS its only 50% to get down with your teammates. That is why i would ALWAYS open with ID while ganking. I would even initiate with it. Also, it is adviced to do the combo and deal that 50% damage just to get the Blood Scent buff and chase down and eventualy kill. This is how WW works, you take 50% instantly and than you have free hand on chasing with blood scent.

What you described is the 1v1 situation. Ofc when you face a 1v1 and you see that the enemy wants to duel you... you let him... and you do it just like you described a gank. HC dps dps dps, HS for some lifesteal, dps dps dps, he runs away, you ID+HS and bye bye.

That is why saying NEVER OPEN WITH ID is bad.

On the build itself:
Getting Bloodrazor that late is a waste imho. Also you will lack ALOT of AS since you dont have any good item for it. We know HC is 80% but 80+40 = 120% and this is not that much tbh and you will be REALY slow hitter early game. And btw, if you max out HC before Blood Scent i can understand your problems with getting those ganks running so you need to do it the way you described. You will simply waste 80% of your HC becouse you will have to run for your pray.

I dont find occult a great idea for WW. Even if you stack it you will not benefit from it too much due to MS soft cap. so the additional speed will be a bitsy wasted.

Another story is the Ghost as a mastery... well i have my opinion on that and i find it again another thing that could be avoided by maxing BS before HC.
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