Build Guide by Draco#43246
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome To The Jungle!!!
Warwick is the perfect champion to jungle, with his Hungering Strike he'll heal in the forest and the Hunters Call is the perfect ingredient for his Eternal Thirst.
Don't be worry about getting Smite with you, players knows Warwick have to Jungle to get the better of him and his team.
Jungling will allow three champions get full exp, but you need your teammates call the mia, otherwise you can get gank.
Remember that your team should NEVER say you're in the jungle. This is for your own safety and help to confuse the enemy!
Is he afk?
Disconnected and my computer still doesn't show me the message?
The Armor Penetration is very important, so your attacks can do more damage to minions and champions.
Greater Mark of Desolation
Greater Quintessence of Desolation
The Attack Speed ( Greater Seal of Attack Speed) with your Hunters Call combined with The Cooldown reduction ( Greater Glyph of Scaling Cooldown Reduction) will allows you to have that skill almost always active.
That means you hit more and faster (practically all the time), helping you to jungle without having to return to base to heal because you gain life with each hit.
As the attack speed is capped and you possess an ability that increases it, you shouldn't have to many Attack Speed Runes. Items will also give you speed attack.
The Anicent Golem's blue buff will be your best friend and with Utility Mastery you get to the last drop of his power.
You have to penetrate your target's armor and do as much damage as possible on each hit.
You aren't Master Yi, Tryndamere or Ashe, you won't need critical AT ALL.
They don't have Infinite Duress like you do, along with The Black Cleaver and Wit's End will make them think before attack you.
Warwick is a powerful champion on 1 vs 1
The only important item for jungle is the Madred's Razors so you need Cloth Armor but if you have Attack Speed's Runes you can also get Long Sword.
Then is your choice if you like life steal ( Vampiric Scepter) or move fast ( Boots of Speed) first.
Berserker's Greaves is a good idea to help your Hunters Call. They are currently being used a lot of champions that use skills that will not let you fully develop yourself, like Nunu (Slow), that's why Mercury's Treads would be a good idea, but if there aren't champions of this style you can purchase Boots of Swiftness so nobody can escape from you Blood Scent.
Wit's End will always help you because it gives you Magic Def and Atk Speed, but mostly because of his Unique ability each hit will do up to 42 Magic Damage and will remove the same amount Mana of your Opponent's Mana. Help against Rammus, no mana, no taunt.
In a large battle against anothers DPS's champions (Damage Per Second) you can sell Wit's End and buy a Thornmail because you can defeat in a 1 vs 1, but if another one come it will be hard for you. Example: Tryndamere and Ashe, Caitlyn and Master Yi. But is only recommended when they are at least 3 or more DPS's champions on the other team
You can decided when to make Madred's Bloodrazor, because sometimes make The Black Cleaver first, is better.
The importance of The Black Cleaver is that it will trigger when you do Infinite Duress, so if the champions still alive after this, each of your hits will hurt him a lot.
Frozen Mallet will help your prey can not escape from your claws. But if the battle is extended you can sell this and buy the Trinity Force.
For a DPS's champion, Speed is what counts. That's why I prefer to max Hunters Call. Also, to gank in low level is better if you can smell them, so you know where they are hiding to teleport to base and then, suppressed! I mean, surprise! That's why I put a single point in Blood Scent.
The next is the final skill Hungering Strike. After max Hunters Call or when you can't put a point here, and having a point in Blood Scent, max this skill.
ALWAYS put the skill point in Infinite Duress when available (Lv 6, Lv 11, Lv 16).
As said before, Warwick is a jungler champion, so don't worry about getting Smite with you. Why? Because it gives you more money, helps you farm easily, it can kill a Heimerdinger's torret.
And why Flash? Think you are hunting golems in enemy territory and the try to gank you! Just walk to the wall and then Flash, and you are save. It will be hard to gank you with this skill.
Ignite isn't really recommended because if the enemy is low HP you can get him running, but some Warwick's players like to use it instead of Smite, mainly for fear they know he will go to the jungle.
If you can make a partner to be a "ward" in the middle of the map so you can see if they wanna gank you on The Anicent Golem's blue buff, do it and get it. How? When you can attack him, do it and at the first hit, use a potion. Use your Hungering Strike and if a allied is with you to prevent your gank, he can hit the golem a little bit, but don't start by The Anicent Golem's creeps neither let your teammate kill them or being close when they die, you need all the experience.
But if you can't, it's better to start on the Golems (use Smite), then go to the Wolves (you'll be Lv 2 after killing one wolf), then go to the Ghosts (use Smite in the Ghost leader).
Now care. Remember the mia report before going into the enemy jungle.
Still jungling until you have enought money to buy Madred's Razors, and then go to The Anicent Golem's blue buff.
Be alert for yor team's ganks call.
And don't forget, you CAN'T go to northeast to southwest, and vice versa, in enemy territory, unseen.
Killing the Dragon at low level is only a good idea when you have red and blue buff with you and Madred's Razors, but care because you will end up very weak and will be easy to gank.
It's better try to kill it at Lv 6 and having Vampiric Scepter and a buff too.