First Back Vs Heavy AP
Not Updated For Current Season
Threats to Yasuo with this build
|Ahri||All of Ahris damage is projectiles and her Q and E are both skill shots. By dodging her charm you can skirt around her while throwing qs at her and eventually ulting her. This build also features duskblade which is very nice because if you hit her with your Q R Q combo duskblade will finish her off and, if not, you can just stay on her with a dash q. This is especially effective in lane where you can dash through minions to keep up with her even if she ults.|
I have always loved games or characters in games which are very mobile, I mean my favorite game is Titanfall just because of all the mobility you are given. So imagine my excitement when a character with a nearly no cool down dash was released. I played the hell out of him. After all this time I decided to finally make a build for him so I hope you enjoy!
Yasuo is a very squishy target, which is why I like armor and attack speed seals because you probably wont be against another AD mid laner however it helps in ganks and late game when you may be focused by an adc. The Attack speed is because Yasuos Qs cooldown is based on Attack Speed so attack speed is never a bad choise on him.
Because marks give the most attack speed of the 3 minor types of runes, I go full attack speed marks. This makes laning and fighting much easier early game which is what I grab runes for, to get ahead early and, since you are an ad mid laner, you will probably destroy the outer mid turret early giving you a good chance at turret first blood which gives you a lot of gold. Attack speed lets you push lane even faster with Yasuos Q to get you that first turret gold which gets you even further ahead.
Most of the time your going to be going up against an AP mid laner, so I go full Magic Resist Glyphs. This increases my survivability as I allow my bonus AD and the mixed damage from shiv to deal the damage. I have found that the MR is just so handy personally.
Attack speed is essentially damage on yasuo because of its effect onto his Q. Therefore I grab Attack speed Quints to help. There isnt really anything analytical about this.
I go Fury over Sorcery because the Attack Speed is more valuable on yasuo than a little bit of Ability Damage.
I go Double Edged Sword because I think its the best mastery for a solo lane right now unless your a tank and my runes will make up for the extra damage easily
I go Vampirism because the AP you gain from Natural Talent is wasted on Yasuo and the Vampirism is really nice with the early Life Steal.
I go Bounty Hunter because you dont have enough cc for Oppressor to be worth, while bounty hunter will help you stay viable late game.
I go Battering Blows because Armor Pen is much better than Magic Pen on Yasuo.
I go Warlords Bloodlust for my Keystone Mastery because I dont normally go Bloodthirster but go with an item that has less life steal like Mercurial so it helps me even that out and helps me stay in lane.
I go Unyielding because I personally think Recovery is a much weaker mastery.
I go Explorer because I think Tough Skin is very weak and would rather have more speed when roaming, rotating, or heading towards an objective
I take Runic Armor over Veteran's Scars because Runic Armor Increases your shields health and your healing from life steal.
And Finally, I take Perseverance over Insight because I like the health regen you gain in lane when you might normally be bullied out of it.