Nocturne Build Guide by Holodeck
Champion Build: Nocturne
| Health | 3560 |
| Health Regen | 20.5 |
| Mana | 1245 |
| Mana Regen | 14.1 |
| Armor | 302.69 |
| Magic Resist | 77.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 238.35 |
| Attack Speed | 6.735 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 37.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello everyone!
This is my first guide on Mobafire and its going to be about
. Im not a superhigh elo player or something but i play a lot 5v5 premade and thats what this guide is all about. A team fight based oriented off-tank build with decent initiate, damage and sustain. In addition item builds that disrupt carrys and the ability to chase them down.
Runes
Its rather situational if u take attack speed runes instead of mana resistence. Since MR-runes will get nerved, i decided to take attack speed runes. They speed up your clearing time and anything and your early game damage potential.
Masteries
Also a bit situational. Since blue buff got nerfed i prefer the
Runic Affinity
because Noc is mana hungry and it helps early game for fast cleaning and gaining some levels. Also
Summoner's Resolve
is completely disposeable - but i like the early gold and "
Smite es always up"
Items
Early Game:
A lot of
First trip back you get the
Complete your
Mid Game:
After that i grab a
Follow up with
Now it gets situational, if laning phase still goes on i grab
End Game:
If all goes well you have your full gear arround the 35 min mark, that means finshing your
Last slot is completely situational but i recommend a defensive item such as
Complete Item Build:
- (
)Lategame you might want to sell your
You might consider:
more armor + DMG
extra spellshield
2nd life
sort of spellshield + DMG
if enemy has real fed AP carry, but i would rather prefer Skill Sequence
Ganking:
Before Level 6:
open up with
After Level 6:
You can open up with you
The best thing is you dont care about wards, you can just jump into a lane from far away, making warding less usefull.
Enemys will fear the DAAAAAARKNESS!! just like Chaox

Teamfights:
with a complete build you will be able to really, really REALLY able to help your team. You either can wait for someone in your team to open up a teamfight or go for yourself if you see the enemy team is out of position.
Open up with
Simultaniously you pop ALL of your stuff - that means
In addition to
Summoner Spells
for obvious reasons such as securing Drake and Baron.
even you cant tank forever, so Summary
When you are battleing against an even team it all comes down to teamfights, therefore your carrys are the most important caracters to focus or to protect. This guide should follow the patch of catching AND sticking to the enemy carry and trying to hunt him down or if you cant do that just keep him long enough busy that your carrys get the damage rolling.
You wont be a killer out there, since it is the carries job but you'll be a force to be reconed with and a significant threat to the enemy carries.

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