Wukong Build Guide by React
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
- Guide title changed [11/1/11]
- Fixed masteries [8/11/11]
- Guide release on August 11th, 2011 [8/11/11]
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kongwas eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
''The first step to wisdom and greatness is realizing how little you know.''
- The first lesson of Master Yi
Wukong, the Monkey King. I was skeptical if this so called, "King" would live up to his name. After watching the spotlight I decided he wasn't worth my IP and just looked completely useless. Boy was I wrong, and I realized it with my first game with Wukong; I ended up losing but still was it fun as hell. Never before was is it fun to lose for me. I finally realized that Wukong was made for me. That first game I went 28/8/11, I held the enemy team off at my inhibitors on my own for almost 20 minutes. That is a huge accomplishment in my book. I also realized that my build just wrecks, so to help everyone else out; I've decided to put it up on Mobafire. My goal is to become the best rated Wukong guide, I know it probably won't happen; but I'll never give up on this guide. Enjoy everyone!
**READ AND TRY BEFORE VOTING**
Pros and Cons
These are the Pros of Wukong:
- Great DPS.
- Early Game Power.
- Master of Escaping.
- Spin 2 Win Ultimate.
- The Freaking King of Monkeys!
These are the Cons of Wukong:
- Item Dependent.
- Needs Good Early Game.
- Can be Targeted Down.
- Hard to Master, but Easy to Play.
- Needs a good team to get him rolling
-Doran's Blade- A wonderful item to start out with indeed! It provides a much needed damage and health boost. The Life steal is very, very small though; but it's better than none. This item is a wonderful starting up item.
- An optimal switch for this item would be a Doran's Shield or Boots of Speed and three Health Potions . This item provides Health, Armor, and Health Regeneration. Get this for a more defensive start. If you feel comfortable playing Wukong then feel free to take Boots of Speed and three Health Potions This is a very viable switch.
-Mercury's Treads- A great boot choice for a Bulky DPS. The provide the needed tenacity to counter heavy CC, and a nice amount of Magic Resist. They aren't the speediest of Boots, but my god are they one of the best. These are my personal favorite choice of Boots.
- An Optimal switch out for this item would be any one of the following: Boots of Swiftness , Berserker's Greaves , and Ionian Boots of Lucidity . Any of those are optimal choices for a switch-out. Each has their own special bonus.
-Trinity Force- This is the Core item of this build. It gives Wukong everything he needs and more. The passive ability of this is amazing! It just gives you an insane burst output, and a little bit of everything else is included. This is just so good with Wukong is should be against the law to get it.
- An optimal switch out for this item is the Frozen Mallet , though I do not recommend switching this item because it gives Wukong everything he needs. The Frozen Mallet , if taken, provides a 100% slow and an insane Health boost. If this item is taken it recommended you switch your armor item out for an Atma's Impaler .
-Force of Nature- A great item for Wukong. It provides very nice Magic Resist, Health Regeneration and Movement Speed. Once you obtain this item you will be moving pretty darn fast. But sometimes I find that this item doesn't work properly against the team we are facing, at those moments I switch this out.
- An optimal switch for this item would be a Banshee's Veil . The Banshee's Veil provides a nice amount of Magic Resist and some nice Health and Mana benefits. It also blocks one spell, so that spell blocking bonus sometimes outways the high Magic Resist of the Force of Nature .
-The Bloodthirster- This provides a nice amount of Damage and Lifesteal; this is what boosts your damage sky high. This is what usually ends the game in most cases; once built your just like "King (Wu)Kong". Just make sure you maintain a steady amount of creep kills to buff this item up, be warned on death the bonus stacks disappear!
- An optimal switch out for this item would be either a Stark's Fervor or a Hextech Gunblade . Both will provide the needed Lifesteal. but the Stark's Fervor also provides some nice Attack Speed, while the Hextech Gunblade will also provide Spell Vamp, Slow,Ability Power, and nice Damage at a much higher cost however.
-Guardian Angel- A wonderful item indeed, it provides a nice boost in Armor along with a slight boost of Magic Resist. Another thing, it revives you if you happen to die. That is the only reason this item wrecks ***, you basically have another life. A small thing however, if you happen to die I would suggest running once your up again since the enemy team is going to come after you due to the small amount of Health you'll have.
- An optimal switch for this item would be either a Thornmail or a Atma's Impaler . Both will provide the needed Armor to get by, the Thornmail specializes in taking care of major DPS champions; while the Atma's Impaler provides a nice amount of Armor and Critical Chance and a passive that rewards you for build Health.
-Youmuu's Ghostblade- This is your last item and it basically just boosts your DPS through the roof. You have gained an amazing active ability that basically doubles your overall DPS, a nice amount of CoolDown Reduction, a decent boost of Critical Chance, and some wonderful Armor Penetration.
- An optimal switch out for this item would be anything. This is your last item and I personally prefer Youmuu's Ghostblade due to the fact on how much it boosts you and your DPS, But anything could take you last item slot and it would work well enough. I do, however, recommend you take something that boosts your damage, since you already have a strong defense built up.
Early Game (Levels 1~6)
Once the game has started, choose your beginning item from the item section and go into a lane. If you have a jungle try to take top lane by yourself, but if not just roll into a duo lane. Your basic goal is to farm like hell, so last hitting creeps takes a major role in your laning experiance. A simple goal is to try and get 10 creep kills each minute, so if you were five minutes into the game you should make a goal of around 50 creep kills by then. Try to play defensive, though if your enemies start to get overly aggressive use it to your advantage by trying to make them over-extend and having someone else gank them and/or kill them when they try to tower dive you or your lane partner. Never, ever over-extend yourself. I have died many times due to the fact I would just get cocky and rush in. Be careful! After your reach level 6, you become a major threat. During this time set-up a gank for your lane and aim to kill both of the enemy laners using your ultimate, Cyclone as an insurance for those kills. Don't worry if you yourself don't get the kills. This game is about team-work, so don't rage if some takes your Kill once in awhile. At least your a part of the team and doing a good job!
Mid Game (Levels 7~15)
In my book once you reach level 7 your in Mid Game. During Mid Game keep a steady stream of creep kills and try to gank any lane that needs your support. Remember killing is good, but winning is better. Your should work your way into a Trinity Force or any of the optimal switches and start to become a real pain in the *** to your enemies by around 20~30 minutes into the game. If you need some kills for extra gold try to aim for the easiest target on the enemy team. This will ensure your kills and gold, while also making sure they stay in the low levels. Try to take the Red Buff and Blue Buff when the appear, only if you need them! Make sure your major carries and casters are taken care off first! Try to do Dragon whenever you can, Dragon provides a nice source of gold and exp for your team. DO NOT FORGET ABOUT FARMING! You want to maintain your creep kills so you can out-level your enemies and get your items much faster than them. At level 11 you should have two points into your ultimate, Cyclone. Cyclone becomes a major player in team fights, try not to initiate with this amazing ability. Once your enemies have blown the major part of their CC and Summoner Spells activate Cyclone to reach maximum potential. Try to target the enemy carries with your team. Always target enemies one at a time with your team, if you do this you can win in almost any situation. Aim for the strongest enemies first!
Late Game (Levels 16~18)
Once you reach level 16, or Late Game the game is usually over with you either winning or losing. Sometimes the game will still be going on, these are the fun games, you should keep a steady stream of creep kills until you obtain all your items and reach level 18. Once this is complete you can lay off the creep kills and start playing a major role in team fights. Try to get Baron Nashor, for it can change the pace of the battle in your favor. Also when team fights do occur, tell your team to target major players on the enemy team early into the fight to ensure that you do win. Once a team fight has been won, push a lane as a team until the enemies have spawned. Now once the enemies have spawned you should return to your base and then engage in another team fight. However, if you and your team feel safe with you current status against fresh enemy champions feel free to keep on pushing a lane. On a side-note, please do not forget about purchasing each of the following; a Elixir of Agility
, Elixir of Fortitude
, Elixir of Brilliance
, and a Oracle's Elixir
. These Elixirs provide a bonus that just boosts you up higher and higher. Always remember your playing to have fun, not to stress yourself out anymore.
I hope you have enjoyed my new guide. I have worked hard on this for over a month, and I hope I helped some of you guys out with it. Please Read and Try it before you Vote. Also, any suggestions or comments you have please feel free to leave them below, I will listen to each and every one of them. Thank you very much for all your time.
"May the odds be forever in your favor"-Hunger Games