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Choose Champion Build:
- 9/0/21
- 21/9/0
- 21/0/9
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
// Updates //
6/03/2016::
- Finally decided to put this on archive. Thanks to all the people that read my guide and gave suggestions.
6/28/2015::
- Removed outdated information (Juggernaut enchant).
1/23/2015::
- Long, overdue update.
- Revamped outdated information.
7/21/2014::
- Patch updates.
- Mastery/item tweaks.
4/6/2014::
- Format changes and fixes.
2/27/2014::
- Added 'Patch Change Log' to hopefully give better feedback on patch note changes to items/Yorick.
2/16/2014::
- Small edits/fixes.
- Mood music in Introduction.
2/3/2014::
- More nit-picky clean ups here and there.
- Added a fun little solo Baron video in "Why Should I Jungle Yorick?"
1/30/2014::
- Fixed a few typos, particularly with the Defense build sections (4/21/5 -> 2/21/7).
1/29/2014::
- Added a Defense mastery build with altered Glyphs to compensate for loss of CDR.
Patch 4.20 | Jungle Revamp
Hunter's Machete now builds into 4 different jungle items that will affect Smite.
-- Kinda big, but it just means that you no longer build Spirit of the Elder Lizard. You won't need Ranger's Trailblazer with your amazing healing, and tear should help with your mana. Go for Skirmisher's Sabre or Stalker's Blade.
Patch 4.11 | Quill Coat Introduction
Spirit of the Ancient Golem now builds out of Quill Coat, but lost Tenacity.
-- Yorick needs Spirit Stone to keep up his jungle sustain, so you should try going for Spirit of the Elder Lizard instead for more damage. Don't forget to swap Mobility Boots for Mercury's Treads if needed.
Patch 4.5 | Rune Changes/Gragas, Rengar, & Miss Fortune Reworks
All champions have gained +4 base armor.
Greater Seal of Armor gives 1 Armor, down from 1.41.
-- Armor seals give 3.69 less total armor, but the base armor increase makes up for it. They can be kept or swapped with Scaling Armor or Health seals.
Dragon now has less attack damage, but his attacks now do bonus damage equal to 5% of the target's current health. Rather than slowing attack speed, Dragon's attacks now lower the target's damage. For each level after Level 9, Dragon gains +13 armor, +5.85 magic resist, and his bonus damage additively increases by 0.5%.
-- Dragon solos are a fair bit more annoying, especially early on.
Patch 4.4 | Heimerdinger Visual Update/Kassadin Rework
Bug Fix: Omen of War was giving Yorick permanent unit collision after casting.
Bug Fix: Targets of Omen of Death were losing multipliers from Rabadon's Deathcap, Last Whisper, and Void Staff at random times after becoming a zombie.
Patch 4.3 | Vel'koz Release
Tear of the Goddess - Now also grants +1 maximum mana per 8 seconds.
-- Manamune rush is even less necessary. Ghoul spam and this new passive will stack Tear very quickly.
Spirit Stone items - Restore slightly less health/mana with damage dealt, but AoE spells now heal for full damage instead of half.
-- Spirit Stone and Spirit of the Ancient Golem provide a little less sustain, but now the AoE from Omen of Pestilence (W) heals for more.
Mobility Boots - Move speed in combat nerfed from 45 to 25. Out of combat move speed is not affected. Gold cost has been reduced from 675 to 475.
-- Chasing is a bit more difficult, but you can get your roam on earlier. You can swap these out for Ninja Tabi or Boots of Swiftness if you find yourself in a lot of teamfights.
Patch 4.2 | Xerath Rework
Yorick's ghouls: No longer immune to movement and attack speed slows.
Hello all, and welcome to my Jungle Yorick guide!
I originally created this guide to fit with the new Spectral jungle items in Season 4, but stopped updating it for a while. With the new changes and jungle items, I'm hoping to bring the guide back to its former glory.
Runes |
Masteries |
MarksFlat AD marks are nice for the initial clear and provide more damage for your E and Autos.SealsFlat Armor seals are really helpful for the initial clear, but you can try swapping them out for Scaling Health/Armor instead.GlyphsScaling/flat magic resist is standard.QuintessencesI like going Move Speed quints for roaming, but you can swap them out for your own preferred ones. Other good options are AD or Armor. |
|
Runes |
Masteries |
MarksFlat AD marks are nice for the initial clear and provide more damage for your E and Autos.SealsFlat Armor seals are really helpful for the initial clear, but you can try swapping them out for Scaling Health/Armor instead.GlyphsSince you have aren't getting the extra 5% CDR from Utility, you can use 6 flat CDR glyphs instead. If you don't mind losing out on 5% CDR, then stick with Scaling MR.QuintessencesI like going Move Speed quints for roaming, but you can swap them out for your own preferred ones. Other good options are AD or Armor. |
|
Runes |
Masteries |
MarksFlat AD marks are nice for the initial clear and provide more damage for your E and Autos.SealsFlat Armor seals are really helpful for the initial clear, but you can try swapping them out for Scaling Health/Armor instead.GlyphsSince you have aren't getting the extra 5% CDR from Utility, you can use 6 flat CDR glyphs instead. If you don't mind losing out on 5% CDR, then stick with Scaling MR.QuintessencesI like going Move Speed quints for roaming, but you can swap them out for your own preferred ones. Other good options are AD or Armor. |
|
Starting Items
|
Hunter's Machete and 2 potions is the standard jungle start. Most junglers would opt for 2 Health Potions, but Yorick can go for just one and a Mana Potion, especially if you're starting Red side. |
Hunter's Machete = 400g Health Potion/ Mana Potion = 70g TOTAL = 470g |
Early Game
|
Upgrading Hunter's Machete increases your gold income (15 more gold on large monsters) and lets you start using Smite offensively. Since Yorick has great health sustain through his E, you can forego Ranger's Trailblazer and opt for Stalker's Blade or Skirmisher's Sabre instead. Stalker's Blade helps you stay on targets (especially if you don't grab Iceborn Gauntlet) while Skirmisher's Sabre is great for dueling and putting out more damage on priority targets. You'll also wanna grab an early Tear so you can start stacking it quickly with your spells. Tear helps to counteract the mana problems you'll be having. |
Machete Upgrade = 350g Tear of the Goddess = 720g Boots = 350g TOTAL = 1420g |
Upgrades
|
Manamune is the obvious upgrade for your Tear, but it's not entirely necessary to rush it. You'll stack Tear fast enough as is and you'll lose the free +1 stacking by upgrading. I'd opt for upgrading your jungle item and boots first, but the decision's up to you. Enchantment: Warrior will give you some nice combat stats and 10% CDR, making you more effective at fighting. Mobility Boots are nice for roaming, but you can go for Ninja Tabi/ Mercury's Treads if the situation calls for it. |
Manamune = 1480g Enchantment: Warrior = 1500g Mobility Boots = 475g / Mercury's Treads = 875g TOTAL = 3455g / 3855g |
Capping CDR
|
With 5-10% CDR from Runes/Masteries and 10% from Enchantment: Warrior, you only need 20-25% CDR to cap out. Capping out your CDR is nice to maintain all your ghouls for your passive. The common items to pick up are Frozen Heart and Spirit Visage for the health, mana, and increased healing from your E. However, you can also go Iceborn Gauntlet for better chasing (if you went Skirmisher's over Stalker's) or Locket of the Iron Solari for the team. |
Iceborn Gauntlet = 750g Sheen = 1200g Glacial Shroud = 950g TOTAL = 2900g Frozen Heart = 450g Warden's Mail = 1050g Glacial Shroud = 950g TOTAL: 2450g Spirit Visage = 650g Spectre's Cowl = 1200g Kindlegem = 850g TOTAL = 2750g Locket of the Iron Solari = 50g Aegis of the Legion = 1900g Kindlegem = 850g TOTAL: 2800g |
Optional Items
|
Warmog's Armor is a pretty standard buy if you're looking for more health. The health also transitions to your ghouls, making them less likely to fall over to AoE during fights. Sunfire Aegis and Randuin's Omen are your standard armor items. Sunfire gives you a little more damage in the form of its magic damage AoE, while Randuin's is a nice counter to carries and allows you to keep on them if you didn't go for Stalker's Blade or Iceborn Gauntlet. Banshee's Veil and Maw of Malmortius are the standard magic resist buys. Banshee's can eat enemy CC that's keeping you from engaging. Maw is effective at preventing nukes and buffs you during extended fights where your health is dipping a bit low. Guardian Angel is a bit less standard, but is a nice buy if you find yourself receiving a lot of focus from the enemy team. Trinity Force is a great buy if you're looking for damage and didn't grab Iceborn Gauntlet. Sheen items work well with how spammy Yorick can be with his abilities. |
Warmog's Armor = 2830g Sunfire Aegis = 2650g Randuin's Omen = 3000g Banshee's Veil = 2750g Maw of Malmortius = 3200g Guardian Angel = 2750g Trinity Force = 3703g |
Jungle Yorick allows him to farm up the items he needs and show his strengths around the map instead of mindlessly shoving top lane. While his ganking isn't superb, Omen of Pestilence can provide a hefty slow for your allies to catch up. Omen of War and Stalker's Blade also make up for your lack of gap closers by giving you more mobility.
If your team doesn't need ganks, you can farm up your items fairly quickly and do some pretty fantastic work controlling objectives.
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