Amumu Build Guide by xRandomRascal
Not Updated For Current Season
Not Updated For Current Season
Hello Summoners, Welcome to the League of Draven!
Just kidding, it's the League of Amumu!!!
My name is xRandom in game and I play the Singapore server, and my favourite champion is the little toilet paper freak: Amumu
I fell in love with Amumu after witnessing this very pro teammate playing Amumu. I noticed his great ganking abilities (Though I don't jungle), and absolutely loved his ulti, Curse of the Sad Mummy, as it is very useful in teamfights.
I play Amumu as a solo top AP tank and I wish to share my love of Amumu to all you dear readers.
Now I present to you all my guide.
These are the skills Amumu have
Amumu autoattacks reduce the target's magic resistance by 15 / 25 / 35 for 3 seconds. The debuff doesn't stack but it refreshes with every autoattack.
Cooldown: 16 / 14 / 12 / 10 / 8
Cost: 80 / 90 / 100 / 110 / 120 Mana
Active: Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second.
Projectile Speed: 1800
Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 70% AP)
Cost: 8 mana per second
Toggle: While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Base Magic Damage: 8 / 12 / 16 / 20 / 24
Max Health to Damage Ratio: 1.5% / 1.8% / 2.1% / 2.4% / 2.7% (+ 1% AP)
Diameter of AoE: 300
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 35 Mana
Passive: Amumu takes reduced physical damage from autoattacks and abilities.
Active: Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrum active will be reduced by 0.5 seconds.
Physical Damage Reduction: 2 / 4 / 6 / 8 / 10
Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP)
Diameter of AoE: 400
Curse of the Sad Mummy
Cooldown: 150 / 130 / 110
Cost: 100 / 150 / 200 Mana
Active: Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
Magic Damage: 150 / 250 / 350 (+ 80% AP)
Diameter of AoE: 1200
These are the following Masteries I take for AP tank Amumu:
Mental Force : For that little AP boost.
Sorcery : Cooldown reduction is good as you need Curse of the Sad Mummy often.
Arcane Knowledge : Magic Pen, deal more damage!
Summoner's Resolve : This just helps when you have Heal.
Resistance : It is useful when going against a champion with AP.
Hardiness : More Armor, helps in lane.
Durability : Increased health
Vigor : I only take 2 points in this though, there are other Masteries better than this.
Veteran's Scars : Even more health.
Initiator : Very good for chasing.
Honor Guard : Reduces incoming damage. Great solo lane mastery.
Juggernaut : The best in the Defense Masteries. This is a must.
These are the runes I take:
Greater Mark of Armor
Greater Glyph of Scaling Ability Power
Greater Seal of Scaling Magic Resist
Greater Quintessence of Scaling Armor
This mark gives quite steady Armor for staying in lane or a longer time. I usually take armor because the solo top enemies are usually AD heavy champions.
I take this seal for magic resist. Late game there is bound to be a pesky AP user who pokes the heck out of your Amumu. Champions like Lux is a example of pokers late game.
Well, you are playing Amumu as AP tank. You would need this for more AP.
|SPACE||greater quintessence of defense
Lastly, Quintessences of Armor help lane sustain.
ITEMS!!! I love talking about items for any champion as there are many item builds for different champs. Especially champions like Jax or Yorick, where limits are endless for item choices.
Going back to Amumu, I'm going to discuss the item choices for him
I always take this boots as I can chase enemies or run away faster. It is also pretty cheap at 1000 gold
This is another viable boots to buy. My advice is to buy Mercury's Treads when the opponent has a lot of AP users. But I would like to point out the price. At a whooping 1200 gold, this might be too expensive for just a pair of boots.
This is the last viable boots I would recommend. Armor helps in lane, as I always say, to push and pound your enemy. Amumu Bandage Toss makes him go very close to the enemy, so Armor would relief the damage taken.
Now for the rest of the item choices :)
I would like to start off with the items in the recommended part at the beginning of the guide.
Sunfire Cape: Starting off, Sunfire Cape is always the first item I get. It's gives health, armor and magic damage per second around you. This stacks with Despair and together they both deal a decent amount of damage. Also, your Amumu will be on fire, so it's pretty cool.
Rylai's Crystal Scepter: Always one of the most important items to get. Not only does it give health and ability power, your abilities cause your enemies to be slowed. Works with Tantrum as Tantrum has a very short Cooldown, allowing a permaslow to occur.
Frozen Heart: Very great item choice. 99 armor make your Amumu very tanky. It's Cooldown reduction is really useful and it lowers your enemy's attack speed. However, if the enemy team has more AP users, swap this item out for any magic resist item.
Abyssal Scepter: Okay! The fourth item of business is this Abyssal Scepter. It grants you quite a high amount of AP and magic resist. The best part about this item is that it reduces your enemy's magic resist. Combined with your passive, Cursed Touch, you can easily shred your enemy's magic resist, increasing your skill damage.
If enemy is a AP heavy team, get this before Frozen Heart
Warmog's Armor: Well, this is definitely the best tank item. It gives super high boost of health and health regen. Warmog's Armor also gives you more bars of health, able to scare off enemies.
Get Thornmail instead of Abyssal Scepter if the opponent has more AD users than AP users.
Randuin's Omen: I also love this item as it gives you many effects, armor and health. Also, the active can slow surrounding enemies. Syncs well with Amumu ultimate, Curse of the Sad Mummy. With this, your enemies will have a harder time escaping from your ultimate. Then you watch them die >:)
Force of Nature: Some people asked me when I played Amumu, why didn't you take Force of Nature? I immediately told them to shut up. I have my reasons for not always get this item. Even it gives a lot off magic resistance, this item does not meet the requirements for a good Amumu item.
If you compare this with the main item build, you can easily see the weakness of this item. Remember that if you take another item, you will be discarding another more useful item.
Well, that's it for my guide. Hope it helps you in playing Solo Top Amumu.
Have a nice day, bye.
SG server player.