Draven Build Guide by viciousskittle

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League of Legends Build Guide Author viciousskittle

Welcome to the League of Draven

viciousskittle Last updated on December 5, 2012
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by Laggermeister » September 20, 2012 11:45am | Report

I really would like to +1 this (cuz League of Dravens) but the guide is too short. It's lacking one section many people are interested in: lane partners and matchups. I've noticed that Draven is extremely tanky for a carry, so I would trade aggressively, but I'm not even sure if that's correct.


A big thank you to opera floozyMissMaw for the lovely signature!

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by holyoatmeal » September 20, 2012 12:06pm | Report


I really would like to +1 this (cuz League of Dravens) but the guide is too short. It's lacking one section many people are interested in: lane partners and matchups. I've noticed that Draven is extremely tanky for a carry, so I would trade aggressively, but I'm not even sure if that's correct.

Yeah I have to agree with the "guide is too short part" but Draven is NOT extremely tanky. Maybe if you get Frozen Mallet mid-game, sure he's tanky, but that tankiness does not last late game.

Also, since Draven is an AD carry, he deals the most DPS out of all ADCs, and needs some sort of survivability. Frozen Mallet will not cut it. Lategame, if a farmed Draven dies early in a team fight, it's gg. Guardian Angel is probably the best survivability item for ADCs, and it shows in the playstyles of successful pro teams(Moscow5). BV also works, but not as awesome as GA. Otherwise, the build is pretty solid, but I wouldn't spend ANY points in Havoc in the masteries, since lifesteal is so much more important since BT nerf.

The guide has potential, but try to include sections like good lane partners and build explainations/routes to extend your guide.
Good Luck!

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by MisterPaytwick » September 20, 2012 3:30pm | Report

Indeed the guide is short and it lack the part about lane partener (I got the feeling that Taric is a badass with Draven... it's somehow gross with two guys with so much muscle...)

I'm a bit scared of the look of the guide: it lack of space (need shorter paragraphs), it got weird red "|-|" right after list's points (it's a bit too much, you should only use one of them)

I agree that Havoc don't match the lifesteal. but I'd say a little thing about runes: flat AD may give you the first blood if the carry or the support build flat AD too. If he do as I do or as you do (and take armor) then you'll deal a lot less of damage.

You should try to take reds and quint as armor penetration. If he got armor, you'll deal as much as you do in flat AD, yet it's useful the whole game. If he took flat AD only, you'll deal true damage AND bonus damage as you got 31 of armor pen against 19 armor (-12 armor should allow a 11% of damage as bonus)

To put it in a nut shell: Armor penetration is, thanks to Draven's Q, a really good deal. Oh did I forgot to say that not only boost your Q and auto attack but help the passive and the E and the R? When you deal true damage on an AD carry, he never last long.

By the way, a little tips about where you Q land: Attack in order to throw your Q and then step back before it hit the target, your axe will fall in front of you. Same for left, right or any directions. A nice how-to-choose-where-my-axe-is-landing, a good tip to use only one axe for the whole laning.

A single typo was found (i.e: "The Blink. Hit it too blink a slight distance instantly"), too should be to, yet I didn't do a whole check and I do some too :/

Otherwise the guide seem to start well in general. Good luck, I'll try to keep an eye on it.

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by viciousskittle » September 20, 2012 4:57pm | Report


Indeed the guide is short and it lack the part about lane partener (I got the feeling that Taric is a badass with Draven... it's somehow gross with two guys with so much muscle...)

I'm a bit scared of the look of the guide: it lack of space (need shorter paragraphs), it got weird red "|-|" right after list's points (it's a bit too much, you should only use one of them)

I agree that Havoc don't match the lifesteal. but I'd say a little thing about runes: flat AD may give you the first blood if the carry or the support build flat AD too. If he do as I do or as you do (and take armor) then you'll deal a lot less of damage.

You should try to take reds and quint as armor penetration. If he got armor, you'll deal as much as you do in flat AD, yet it's useful the whole game. If he took flat AD only, you'll deal true damage AND bonus damage as you got 31 of armor pen against 19 armor (-12 armor should allow a 11% of damage as bonus)

To put it in a nut shell: Armor penetration is, thanks to Draven's Q, a really good deal. Oh did I forgot to say that not only boost your Q and auto attack but help the passive and the E and the R? When you deal true damage on an AD carry, he never last long.

By the way, a little tips about where you Q land: Attack in order to throw your Q and then step back before it hit the target, your axe will fall in front of you. Same for left, right or any directions. A nice how-to-choose-where-my-axe-is-landing, a good tip to use only one axe for the whole laning.

A single typo was found (i.e: "The Blink. Hit it too blink a slight distance instantly"), too should be to, yet I didn't do a whole check and I do some too :/

Otherwise the guide seem to start well in general. Good luck, I'll try to keep an eye on it.


Thanks for the feedback, I've corrected the typo you mentioned and have started on the other sections.


However i have to disagree on the part with armour penetration. Yes it will help in your overall game because penetrating armour is more effective late game, but personally when you get the last whisper the numbers become negligible so the extra harass and last hitting power with flat damage in my opinion is better.

I also have a section on the place where the Q lands, its in the "Unique Skills" section.

I have also attempted too make the guide look nicer and i removed all the |-| (I thought it would be a cool way of making bullet points but its pretty much pointless with the list tool).

Thanks again for taking the time to read my guide.

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by viciousskittle » September 20, 2012 4:59pm | Report


I really would like to +1 this (cuz League of Dravens) but the guide is too short. It's lacking one section many people are interested in: lane partners and matchups. I've noticed that Draven is extremely tanky for a carry, so I would trade aggressively, but I'm not even sure if that's correct.


This is a great point and i shall add the sections to my guide when i can. Don't forget it is my first guide so missing out important things like this i would probably have overlooked and never saw.

Thanks for reading my guide.

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by viciousskittle » September 20, 2012 5:03pm | Report


Yeah I have to agree with the "guide is too short part" but Draven is NOT extremely tanky. Maybe if you get Frozen Mallet mid-game, sure he's tanky, but that tankiness does not last late game.

Also, since Draven is an AD carry, he deals the most DPS out of all ADCs, and needs some sort of survivability. Frozen Mallet will not cut it. Lategame, if a farmed Draven dies early in a team fight, it's gg. Guardian Angel is probably the best survivability item for ADCs, and it shows in the playstyles of successful pro teams(Moscow5). BV also works, but not as awesome as GA. Otherwise, the build is pretty solid, but I wouldn't spend ANY points in Havoc in the masteries, since lifesteal is so much more important since BT nerf.

The guide has potential, but try to include sections like good lane partners and build explainations/routes to extend your guide.
Good Luck!


You make a very good point but this is personally how i play, I've added a small note inside the "Items" Section mentioning my reason behind not building any survivability.

I've also mentioned if you dont play in this way, a Guardian Angel is better. I've also changed the masteries slightly to remove havoc and replace it with life steal.

To be honest i meant to put it in life steal but the masteries was last thing i put into the guide and i was fairly tired at the time.

Thanks for reading :D

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by Haedrix » September 20, 2012 5:17pm | Report

Flat AD Runes are best on AD Carries. The early game power is good and Draven has AD Scaling on his abilities as well. I'm not saying Armor Pen is bad but if you're buying Last whisper then flat AD is generally better.

I do not agree with the Frozen Mallet purchase. Guardian Angel and Quicksilver Sash are both much better defensive items.

You list Draven as having high mobility, which is a bit misleading. Draven has NO repositioning or escape mechanism, only a Movement Speed Steroid on a short CD.

It's good that you have the 2 Doran's Blades in your situational itemization descriptions. But I would never recommend getting Frozen Mallet on Draven unless you were doing an AD Carry solo top for some reason.

You have quite a few grammar mistakes throughout the guide, making it a bit difficult to read.

Also, I can see that this is a new guide. So keep working on all the sections still in progress and I will take a look at it before too long.


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by viciousskittle » September 20, 2012 6:50pm | Report

Haedrix wrote:

Flat AD Runes are best on AD Carries. The early game power is good and Draven has AD Scaling on his abilities as well. I'm not saying Armor Pen is bad but if you're buying Last whisper then flat AD is generally better.

I do not agree with the Frozen Mallet purchase. Guardian Angel and Quicksilver Sash are both much better defensive items.

You list Draven as having high mobility, which is a bit misleading. Draven has NO repositioning or escape mechanism, only a Movement Speed Steroid on a short CD.

It's good that you have the 2 Doran's Blades in your situational itemization descriptions. But I would never recommend getting Frozen Mallet on Draven unless you were doing an AD Carry solo top for some reason.

You have quite a few grammar mistakes throughout the guide, making it a bit difficult to read.

Also, I can see that this is a new guide. So keep working on all the sections still in progress and I take a look at it before too long.


Thank you for the input, however i will not be applying the updates for a couple of days as i have a lot of school work. I'm having a few friends look for the grammar mistake you mentioned as i find it difficult to find a flaws in my grammar.

Thanks for reading :D

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by Temzilla » September 20, 2012 7:04pm | Report

Haedrix wrote:

Flat AD Runes are best on AD Carries. The early game power is good and Draven has AD Scaling on his abilities as well. I'm not saying Armor Pen is bad but if you're buying Last whisper then flat AD is generally better.

I do not agree with the Frozen Mallet purchase. Guardian Angel and Quicksilver Sash are both much better defensive items.

You list Draven as having high mobility, which is a bit misleading. Draven has NO repositioning or escape mechanism, only a Movement Speed Steroid on a short CD.

It's good that you have the 2 Doran's Blades in your situational itemization descriptions. But I would never recommend getting Frozen Mallet on Draven unless you were doing an AD Carry solo top for some reason.

You have quite a few grammar mistakes throughout the guide, making it a bit difficult to read.

Also, I can see that this is a new guide. So keep working on all the sections still in progress and I take a look at it before too long.


AD runes suck on AD carries, use armor pen.

Only use AD as a tool to get more last hits, as you improve as a player, move more and more to ArP marks + AD quints.

Agree'd on the GA/QSS, but frozen mallet is really strong on draven i feel.

That's what the word "mobility" means. He's fast, he is good at getting away.

But really, this guide is fine.

However i have to disagree on the part with armour penetration. Yes it will help in your overall game because penetrating armour is more effective late game, but personally when you get the last whisper the numbers become negligible so the extra harass and last hitting power with flat damage in my opinion is better.


Even WITH a Last Whisper, arp marks do more damage the entire game, they are just superior. AD marks are only good for last hitting earlier.

Quoted:
You should try to take reds and quint as armor penetration. If he got armor, you'll deal as much as you do in flat AD, yet it's useful the whole game. If he took flat AD only, you'll deal true damage AND bonus damage as you got 31 of armor pen against 19 armor (-12 armor should allow a 11% of damage as bonus)


That's not how pen works, reduction works that way, but runes are penetration.

Pen is still really good, but i would only go with reds, and not quints.


Tri lane for life.
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by Laggermeister » September 20, 2012 10:42pm | Report


Yeah I have to agree with the "guide is too short part" but Draven is NOT extremely tanky. Maybe if you get Frozen Mallet mid-game, sure he's tanky, but that tankiness does not last late game.


What I meant was that Draven has huge base health and armor. Yes, he's tanky. That also points to him possibly liking to play aggressive early.


A big thank you to opera floozyMissMaw for the lovely signature!

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