Draven Build Guide by dwigg1
Not Updated For Current Season
Not Updated For Current Season
Hello, and welcome to my Draven Guide. As an AD carry, Draven has the responsibility of standing back, and owning face. This guide will hopefully help you out with the items, skills, and best way to play him. Obviously, I'm not going to tell you how to play him with every detail, but I will try to help you out ^_^
(I'm gonna try to add a few videos showcasing Draven's skills in action, and perhaps a few screenshots for quick glance:D)
I chose runes that are highly rated on the rune "rank" list. Not using runes myself, you can do whatever you'd like here, but the life steal certainly does come in handy with an AD carry like Draven, that does quite a bit of damage, but isn't particularly beefy.
These are the masteries I personally use while playing Draven. They work well, leave some crit and some life steal, while still providing a little defense and health. Feel free to do your own thing though :D. Also, for a title I chose D-Raven, because that's way cooler.
Start out with a Doran's Blade for some extra health, AD, and life steal at the start. The next item I get is usually boots, followed by Zeal for the AS and crit. I usually follow up with a Vampiric Scepter for some more life steal/ sustain. If you're pretty fed here, you can go ahead and move on to Phantom Dancer, and come back to the Scepter.
Next, an Infinity Edge is a nice item to get; it boosts your AD and crit chance and damage up.
I then go with a Bloodthirster for some more life steal and AD. At this point I've usually won, but if your game continues, you can grab another Phantom Dancer and another bloodthirster for more AS, life steal, etc. Here is where you can probably toy around and see what items you like most, or find a counter to one of the enemy champs, via picking up armor pen or some defense. At this point, it's up to your conscious to play a major role in the items you get :D.
Skills (A look at Draven's abilities)
His passive (Wicked Blades) applies a damage over time when Draven crits, or when he hits an enemy unit with this Spinning Axe. This is extremely useful and is used to bring champs to low health very quickly.
His first ability, his Spinning Axe, is an axe that, well, spins. It gives him extra physical damage to his next basic attack, and if he catches it (by standing under the circle-looking reticle), it will allow him to "catch" it, giving him another, instantly. While one Spinning Axe is active, Spinning Axe may be activated again, doubling the fun and doubling the catchy goodness.
His next ability, Blood Rush, gives him a quick burst of movement and attack speed. Catching his Spinning Axe while this spell is on cooldown will refresh its cooldown immediately, allowing for a quick tap of "w", then "q", repeatedly, giving Draven movement and attack speed continuously while dealing tons of damage and applying his passive.
His next ability is Stand Aside. This ability knocks enemies hit aside, dealing damage, applying a snare, and lowering their movement speed. This spell is good for chasing and escaping, especialy when used properly with his Blood Rush and Spinning Axe. These spells allow Draven to catch up or get out quick to/from enemy champions.
Finally, Draven's ultimate, Whirling Death. Whirling Death is a global ultimate that follows the path that Draven is taking, doing damage in a round-trip fashion. In other words, it hits twice. Once Whirling Death hits an enemy champion or the map edge, it will start heading towards Draven, following wherever it is he may be. Whirling Death may also be recalled by tapping the 'r' key, allowing Draven to surprise attack enemies on the way back.
Spinning Axe first. As Draven's gimmick ability, Spinning Axe can be used to last-hit and get some extra damage on enemies, and is great for farming as well; in combination with Ignite, it can guarantee a kill.
Get Stand Aside next for some CC and also to slow enemies and perhaps even pick up a kill or two early-on. Depending on the champ and the need to run away, or attack faster, Blood Rush may be a good level-2 skill to pick up. It depends on the enemy lanes' skill-set. If you pick up Stand Aside level 2, pick up Blood Rush level 3 for some movement and attack speed, to go in combination with your Spinning Axe for increased farm speeds and enemy harass. Get Whirling Death at levels 6,11,16, as most ultimates, max Spinning Axe by level 9, maxing Blood Rush by level 13, and Stand Aside at level 18.
I pick up Flash and Ignite when playing Draven.
Flash is always a good summoner spell, and is almost always useful and essential to any AD carry's arsenal. I pick up Ignite to deal (in combination with Draven's passive) finishing damage to an enemy champ. I usually get enough farm in combination with life steal to have enough sustain.
Another good choice could be Heal. Heal allows you to recover that last bit of health necessary to deal a killing blow, or enough health to stay alive in a team fight long enough to do some damage.
Other than that, the spells are up to you; smite/revive and clarity are almost always useless, especially on an AD carry. Draven doesn't use enough mana to require clarity. Smite is a jungling spell, and Draven is a horrid jungle. And revive is just plain uselss.
This should be everything you need to do a good job. If there's anything I'm missing, feel free to let me know in the comment section (or whatever it is). Being my first build/guide on MOBAfire, I'd like to know what you guys think :D.
And if it's too boring to read, I'm sorry :c. I don't know how to do fancy animations and pictures, but I'll work on it at some point :D.
Let me know! And thanks.