Blitzcrank Build Guide by MrMiyamotoTaco
| Health | 3487.96 |
| Health Regen | 97.75 |
| Mana | 1320 |
| Mana Regen | 37.6 |
| Armor | 237.5 |
| Magic Resist | 254.71 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 10 |
| Attack Damage | 118.66 |
| Attack Speed | 0.745 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 55% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome all MOBAfire members to my Support Blitzcrank Guide, this is my first Serious Build Guide and I hope you enjoy reading it and learn something about being a Support Blitzcrank. I will be explaining to you on how you should help feed your laning team-mate kills, while staying alive. Please remember that you do not have to buy the exact items or unlock the exact abilities in the order I have put them in, as I cannot account for every situation and you should change the items or ability order to your own accord.
Note:
Pros / Cons
| spaaaaaaaaaaaaaace |
Pros
+ Great CC + Blitzcrank + Tanky |
spaaaace |
spaaaace |
Cons
- Can be CC'd - Can't Last Hit - It's not Butter |
Items
This is so you have the early mana regeneration, so that you can stay in Lane for longer, Sight Wards to prevent ganks and increase map awareness, and a Health and Mana potion just in case. Then building into a Gold per 10 seconds item and Boots to increase Movement Speed.
By getting these items, you increase your Gold Gain to 2 Gold per 10 seconds, your Map awareness, your Movement Speed and your Health. This will make it so that your final build is much more easily obtainable, so that you can get to the team fights faster and that you have higher survivability.
Once you have reached this point, the Cooldown Reduction has reached over 40%, so you can sell your
You could also get away with dropping
I believe the items I have chosen are items I work well with, especially
This is so you have the early mana regeneration, so that you can stay in Lane for longer, Sight Wards to prevent ganks and increase map awareness, and two Health potions just in case. Then building into a Gold per 10 seconds item and Boots to increase Movement Speed.
By getting these items, you increase your Gold Gain to 2 Gold per 10 seconds, your Map awareness, your Movement Speed and your Health. This will make it so that your final build is much more easily obtainable, and
Once you have reached this point, you may want to change items, you could drop the
Ability Explanation
|
|
| | | | | |
(Active): Blitzcrank charges up his fist to make his next attack deal double his total attack damage and knock his target up in the air.
|
Runes and Masteries
As you can see I chose 9 Mastery Points in Defence, and 21 Mastery Points in Utility.
The reasons I chose the 9 Mastery Points in Defence is because as a Support you will need to be the one with the survivability while your team mates run away, so that they can stay alive, even if you die.
With that in mind I took 3 Points in
Then the reason I put 21 Points into Utility is for the Mana and Health Regen, the Cooldown Reduction and for the Gold. That is why I took 1 Point in
Then I took 4 Points in
Then I took 1 Point in
As you can see I chose 9 Mastery Points in Defence, and 21 Mastery Points in Utility.
The reasons I chose the 9 Mastery Points in Defence is because as a Support you will need to be the one with the survivability while your team mates run away, so that they can stay alive, even if you die.
With that in mind I took 1 Point in
Then the reason I put 21 Points into Utility is for the Mana and Health Regen, the Cooldown Reduction and for the Gold. That is why I took 1 Point in
Then I took 4 Points in
Then I took 3 Points in
| Runes | |||||||||||||||
Greater Mark of Magic Resist 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Scaling Magic Resist 3 |
||||||||||||
|
|
| | | |
The
|
| Greater Seal of Vitality |
|
| | | |
The Greater Seal of Vitality grants 1.08 Health per Level (19.44 at Level 18) per Seal, therefore it will give you 9.72 bonus Health per level (174.96 at Level 18). Each Greater Seal of Vitality costs 410 IP each, therefore buying all costs 3690 IP.
|
|
|
| | | |
The
|
|
|
| | | |
The
|
I took these Runes to get the early Magic Resist and Health, to make sure no champions such as
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Armor 9 |
Greater Quintessence of Scaling Health 3 |
||||||||||||
|
|
| | | |
The
|
| Greater Seal of Vitality |
|
| | | |
The Greater Seal of Vitality grants 1.08 Health per Level (19.44 at Level 18) per Seal, therefore it will give you 9.72 bonus Health per level (174.96 at Level 18). Each Greater Seal of Vitality costs 410 IP each, therefore buying all costs 3690 IP.
|
|
|
| | | |
The
|
| Greater Quintessence of Vitality |
|
| | | |
The Greater Quintessence of Vitality grants 2.7 Health per Level (48.6 at Level 18) per Quintessence, therefore it will give you 8.1 bonus Health (145.8 at Level 18). Each Greater Quintessence of Vitality costs 2050 IP each, therefore buying all costs 6150 IP.
|
If you find yourself facing AD heavy teams with champions such as
Summoner Spells
It's always debated upon which Summoner Spells to choose and here I will be breaking down the best three for Support
Personally I have always enjoyed
|
|
| | | | | | | |
|
|
|
| | | | | | | | | |
|
|
|
| | | | | | | | | | | | | | | | |
|
|
|
| | | | | | | | | |
|
|
|
| | | | | | | | | | | |
|
With saying this, it does come down to a matter of personal preference and opinion, however Spells like
Then there are the spells like
Warding
Warding is a very important part of being a Support Champion. It makes sure that the Dragon isn't taken, your Mid isn't ganked, and that you have Map awareness.
I quickly edited a map of Summoner's Rift with how you should Ward.

- The Lime Green Dots are
Sight Wards. They have a duration of Three Minutes, and have a Sight Range of 1100. However, don't go to the Top Lane to ward if you are at Bottom Lane. Where you'll want to start is at Mid, and Ward the Top and Bottom river brushes, and then head towards your Lane, and as you run towards it, put a Ward in the brush in the river, that is connected to the river, then Ward the two other brushes that are in the Lane.
- The Purple Dots are
Vision Wards. They have a duration of Three Minutes, and have a MAGIC (Can See Invisible Units) Sight Range of 1000. The only places Vision Wards should be placed is infront of Baron's and the Dragon's Lairs. - The Red Dots are for Junglers, and are not useful for this Build Guide and they should just be ignored.
- The Yellow Dots are for Junglers, and are not useful for this Build Guide and they should just be ignored.
- The Cyan Dots are where you should use your
Clairvoyance Summoner Spell. You should use it on your enemy team's Platform once you have bought your starting items to see their Builds before they enter the lane, and it also can give insight into which lane Champions are going to.
Weo Weo Strategy: Target in Sight!
While you are laning, just explain to the team mate you are with what you are going to do. The process in making sure your team mate gets fed is to use the Ability Sequence: Q>E+R
This will perform the following:

Becareful, Soraka is a good Champion. If you like to die.

Then Silence the Enemy so they can’t retaliate.

Bang! The job is done!
Hopefully, your team mate would have taken the kill. However, if you accidentally steal the kill, politely say into chat, “Beep Bop! Kill Secured.”
Changelog
Version 1.0.0 - Released Guide to the Public as a Work in Progress.
Version 1.0.1 - Changed
Abyssal Scepter to
Shurelya's Reverie and
Randuin's Omen to
Locket of the Iron Solari.
Version 1.0.2 - Added Champion Match-ups and added .gifs to Ability Explentation.
Version 1.0.3 - Deleted Pros/Cons. *For Now*
Version 1.0.4 - Added Citation sections
Version 1.0.5 - Rearranged the Purchase Order of the Basic Build from
Frozen Heart,
Negatron Cloak,
Force of Nature,
Shurelya's Reverie and
Locket of the Iron Solari to
Shurelya's Reverie,
Locket of the Iron Solari,
Frozen Heart,
Negatron Cloak and
Force of Nature.
Version 1.0.6 - Fixed Typos and added more banners to Champion Match-ups and Warding.
Version 1.0.7 - Added Pros / Cons and Summoner Spells. Deleted Champion Match-ups *For Now* and my Personal Blitz build.
Version 1.0.8 - Changed the over-all look of the Ability Explenations section and added Runes and Masteries.
Version 1.0.9 - Getting close to Full Release and being out of Work in Progress.
Version 1.1.0 - Filled the Runes and Masteries Section, Guide is now Fully Released. Champion Match-Ups coming soon.
Version 1.1.1 - Back to Work in Progress. Starting on reworking some sections.
Version 1.1.2 - Added more to Items, Masteries and Runes, Pros/Cons and Added another build "Against AD".
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (33)








