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Spells:
Ignite
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Chapter 1
STILL UPDATING
constructive critism along the way would be nice. NOT TROLLING
Guides are a pain to make and it's my first one
Guides are a pain to make and it's my first one
Lets kick it off with the good and the bad.
Pros:
- Can become a tank and still dish out dmg
- Attack speed is a strong point
- Parry come in handy 1v1 or even 2v1
- Good lane potential
- Her passive gives her sustainability and a long lane phase
- Ult helps when being focused
- Lunge can get you out of some tight situations
Cons:
- Can have mana issues
- Longish cool downs
- Can be squishy depending on 1st item
- Opponents with CC (especially stun) suck
- Ganking mid/bot is not her key area
Pros:
- Can become a tank and still dish out dmg
- Attack speed is a strong point
- Parry come in handy 1v1 or even 2v1
- Good lane potential
- Her passive gives her sustainability and a long lane phase
- Ult helps when being focused
- Lunge can get you out of some tight situations
Cons:
- Can have mana issues
- Longish cool downs
- Can be squishy depending on 1st item
- Opponents with CC (especially stun) suck
- Ganking mid/bot is not her key area
Runes Runes Runes and more Runes!
Preferably I like tanky runes with armor penetration, which helps you early game and gives you REALLY GOOD survivability throughout the game.
Precision
Fleet Footwork
Phase Rush
You can also mix and match depending on how you want to play.
Preferably I like tanky runes with armor penetration, which helps you early game and gives you REALLY GOOD survivability throughout the game.
Runes
- greater quintessence of Desolation: Good for dishing out constant damage
- greater mark of Desolation: Also good for your overall damage
- Greater Glyph of Magic Resist: Keeps the AP carries away
- Greater Seal of Armor: Helps you in a few ways, one being that you can survive against minions quite well early game and two, it helps a lot against bot's AD carry if you must go down there
You can also mix and match depending on how you want to play.
Flash: Good for ganking through walls, which would be followed my a Q ( Lunge) to be all up in your opponents face. For escaping this will also be handy to pass over walls, dodge skill shots, ect.
Ignite: I have gone to many times leaving people with literally 1hp and wondering why I didn't pick Ignite, so I finally decided to get it and what a relief!
Exhaust: Very strong skill if you plan to gank or 1v1 AD peoplez
Ignite: I have gone to many times leaving people with literally 1hp and wondering why I didn't pick Ignite, so I finally decided to get it and what a relief!
Exhaust: Very strong skill if you plan to gank or 1v1 AD peoplez
Farming
harassing
Early Game is until around 15-20min in my opinion
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