Fiora Build Guide by cjc1996
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my first champion guide, I'm going to say this now I'm new to mobafire so I'm still trying to work out how stuff works(any tips would be appreciated). Anyway you didn't come here to listen to me ramble you came here for a guide on Fiora. First game I did with Fiora I'll be honest, it didn't go terribly well ^^; but from reviewing the game I found out were I went wrong and made a successful build because of it, it just goes to show that you can learn from mistakes.
Pros / Cons
- Very high damage output
- Great survivability
- Can easily go in pursuit of running enemies
- A bit on the slow side early game
- Can't take too many hits if being focused
- Some of the more durable fighters can take her in a 1v1 situation
Please remember what I say isn't set if you find something works better for you then use it.
- Great for picking up early kills and dealing with takes that have a lot of HP
- Surrounded, low HP, the paths to your base are block off? No problem, just go through the wall. :D
- If you REALLY want to make it too easy to chase.
- The low summoner level flash substitute, still has its uses though.
- Always nice to have a health safety-net if your unsure.
- It's a good spell, but your E outclasses it in every way.
- You are NOT mana needy, besides the blue golem isn't that hard for Fiora
Not much to say here but I'll give you the reasoning behind my choices.
Greater Mark of Attack Damage - More AD = easier time killing stuff.
Greater Seal of Attack Speed - The extra attack speed helps with farm and being able to hit fast without your E lets you save it for when you need it.
Greater Glyph of Scaling Attack Damage - Same as with the marks.
greater quintessence of desolation - More ways to ignore armor?! HELLZ YEA!!
Just a basic guide on how Fiora's skills work and some tips and tricks on using them.
Duelist - Fiora's passive and the reason she has good survivability, each time she land a basic attack her health starts to regen and if the attacks an enemy champ it will stack.
Lunge - Her Q and the ability I recommend taking first in lane, she dashes towards the target and after a second it can be casted again for NO mana its also useful for tower diving, hit the champ and then tag an enemy minion behind you to get out of blast range.
Riposte - Her W and her second best skill in my opinion, it passively raises her AD an on cast if she is hit with basic attack she will perry the attack and send magic damage back at the attack its great for dealing with auto-attack champs or if your going through the jungle.
Burst of Speed - Or "watered down version of Highlander" as I call it, it is Fiora's E and best basic ability in my opinion, on activation she gains an attack speed boost which is great for taking down towers quickly, she also gains a movement speed boost for each basic attack or Lunge she lands, a great way to use this is to Lunge in, do some basic attacks, use Burst of Speed, a couple more basics, second cast of Lunge and Ignite to finish the target off.
Blade Waltz - Fiora's ulti and what I like about this ability the most is that black cleaver still stacks and life steal takes effect, to top it off you can't be targeted and if there is a group of enemy champs use this to start a team fight since you can't be targeted you'll be fine while its going and your team can jump in after you activate the ability since it will let The Black Cleaver stack and shred your enemies armor to bits. :P
It has been proven that warding the right places can win games, and since you have Wriggle's Lantern throughout most of the round, I decided to make a full chapter about my ward placement.
green circles = sight ward
pink circles = Vision Ward
This is a map showing my ward placement on summoner's rift, the two sight wards nearest to your base are for the red and blue buffs and are probably the most vital places to get wards up so any enemy junglers are driven away from your side of the jungle and so they also don't steal the buffs for themselves. The wards on the river are necessary to help prevent ganks with those wards there you will be able to see when an any is going through the river and take appropriate action against them. The two Vision Wards at the dragon's and baron nashor's areas are needed because they are two areas where wards are commonly placed, Vision Wards reveal the location of other wards in the area so if the enemy team has any wards there you can clear them out, they will also provide a bit of extra sight on the river.
This is a map showing my ward placement for twisted treeline, the two sight wards at the bottom half of the map are important early game because the bottom lane is a common start point for 3v3s, it will make seeing the enemy's movements a lot easier as well as helping to avoid ganks, however if you soloing the top lane you will want to place the two sight wards that are at the top of the map nearest your base early for a bit of protection against ganks, the lone sight ward at the very top of the map is important later game since thats when people prefer to start going for dragon, jungling and just roaming the upper part of the map in general. for the two Vision Wards they provide the same way warding the dragon and baron nashor in summoner's rift, sweeping enemy wards placed in that area and proving extra sight, plus its always fun to make the enemy team rage when you steal there dragon buff :P
Ok the items I'll also include when you should buy what items.
Ok staring out, you want to buy Boots of Speed, 2 Health Potion and 1 Mana Potion, that will cover you for the early game just fine and give a bit of movement speed to boot(no pun intended), once you'v got enough gold and your lane is secure, recall and buy yourself Madred's Razors they will give you some armor(ironic considering this build is made for shredding armor) and some damage, it will also knock 1000 of the price of Wriggle's Lantern which you need to pick up ASAP. Again once your sure its safe go back and get the Berserker's Greaves asap, the more movent speed and attack speed you have early on the better, last to finish off the early game get a Zeal.
Ok, by now you should have your core build but in all honesty I've ended games with just the core, but anyway next item on your list is a B.F. sword, you will wan't to pick it up when you can but only if you need to recall back from out in the fields, afterwards you want to upgrade that B.F. sword into The Black Cleaver and then the armor shredding carnage begins >:D. with The Black Cleaver your damage and attack speed with go a good chunk. Next items are The Brutalizer and a Vampiric Scepterand thats it for the mid game.
GOING INTO LATE----
LATE AND END GAME----
Alright if you get this far into a game it must REALLY be dragging out. Ok your next investment should be in a Phantom Dancer, upgrading from your Zeal, this will put your attack and movement speed at a really great level it will allow you to get across the map quickly and hit fast and hard without have to abuse your E. Your next purchase will be for Youmuu's Ghostblade this will give you extra armor pen, crit %, some damage and some CDR in one nice bundle as well as it being a perfect combo with Fiora's E. Next it's time to start ramping up that life steal, sell your wriggle's lanturn when you hit around 1600 gold again to give you enough to pick up The Bloodthirster, this blade when its stacked will give you plus 100 ad, you will hit like a truck when it comes to fights and your life steal should be around 20% which will give you more than enough sustain and as an extra plus you will ignore 10% of Thornmail recoil. But does that mean we are done ramping the life steal? HECK NO, buy another B.F. sword when you can and to finish the build upgrade it into another The Bloodthirster, with this when you get the second one stacked, your life steal will be something around 40%, you compleatly ignore Thornmail now and still get 10% health back off that target and your AD will be around the 400 mark
Some alternatives are as shown:
- If CC is a little bit too much for you to handle.
- If you wan't to make sure your enemies don't escape and if you could use the extra health.
- For the extra survivability.
- What, there is a fed Sion with 5000 HP?! *pops ulty* Problem solved!
- Extra armor pen if you really want it.
Alternate Item Sequences
Some alternatives from the main item line for my build, it will also have a description on why which items where changed for what.
Here I swapped out the Phantom Dancer for Madred's Bloodrazor, the reason behind this is it helps with tanks that have stacked HP (I'm looking at you Sion) and it still adds attack speed, as well as a nice attack damage and armor boost, using Burst of Speed with this item will also still put your attack speed at maximum.
This is the item sequence I prefer to use is the enemy team is caster or CC heavy, I swap the Berserker's Greaves for Mercury's Treads just so CC isn't as painful since Fiora can't take a stun at all, and it adds some MR too BOOT (yes I know that as horrible and I don't care). I also swap Youmuu's Ghostblade for Banshee's Veil and The Brutalizer for a catalyst the protector respectively, for extra MR and a spell shield.
This sequence is made for survivability against champs that could give Fiora trouble, like Olaf or Jax. I again swapped the Berserker's Greaves for Mercury's Treads for the same reasons as the last sequence and one of the blood thirsters for Frozen Mallet for the incredible HP boost, along with its outstanding passive.
This sequence in short is the "ima kill some bloody tanks" sequence. I swap the Phantom Dancer and one of the The Bloodthirsters for Madred's Bloodrazor and Last Whisper, with them you have more armor pen than (in my opinion) you really need and you inflict more damage if they built HP.
Well that's about it for my build for Fiora hope you have fun using it and don't forget to comment, leave suggestions and rate. :)
22/03/2012 - added a change log xD
22/03/2012 - removed "edit" from the introduction
22/03/2012 - added Last Whisper to the alternative items
22/03/2012 - added warding chapter
22/03/2012 - added alternative item sequence listing
22/03/2012 - changed item guide to reflect upon the life steal nerf (that I'm still not pleased about T.T)