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Spells:
Ignite
Flash
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Introduction
(Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage per second for 4 seconds.
(Active): Brand launches a fireball forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
(Active): After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
(Active): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will also damage nearby enemies, as well as setting the units ablaze.
(Active): Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
(Active): Brand launches a fireball forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
(Active): After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
(Active): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will also damage nearby enemies, as well as setting the units ablaze.
(Active): Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
For the skill sequence, like a normal AP Brand, I use(E) to start off the combo. I then quickly use(Q) to stun them in place and finally let out a(W). This maximizes my chance of not missing W while giving out the best damage possible. If that's not enough, I end the combo with a(R), which should kill your opponent.
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