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Shyvana Build Guide by XGCMcTittes

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author XGCMcTittes

Why can't I do this in Skyrim? - A Guide to Jungle Shyvana

XGCMcTittes Last updated on December 18, 2012
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Jungle / SoloTop

Ability Sequence

2
8
10
12
14
Ability Key Q
1
3
5
7
9
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hello, I'm XGCMcTitties, and I am writing this guide to teach you how to jungle Shyvana. Shyvana is one of the best junglers in the game due to her fast clear times, with exception of her 1st run through, as well as my favorite champion in the game. She fills the role of a tank, or an off-tank and does exceptionally well in team fights, as well as in 1v1.

I would also like to suggest a tool to use for those of you that continuously forget your builds for diff champions or have to write them down. http://enigmablade.net/lol-item-changer/download.html This tool allows you to save your builds in the program and name them. If you have multiple builds for a champion, just name them what you want to, and then just save with the one you want in-game open for the champion. This tool will change the Recommended Items on your champion (must save per game mode). THIS TOOL IS LEGALFOR TOURNAMENT PLAY!

Please keep in mind that this is currently under construction.


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Champion Spotlight


Guide Top

Pros/Cons

Pros

    Very Tanky due to passive on ult
    Mix of Physical Damage and Magic Damage
    Increased mobility with her W skill
    Good ganks
    No Mana/Ult cooldown, just hit til its recharged.
    Ult turns you into a dragon! Nuff said.


Cons
    Vulnerable to CC
    Higher learning curve
    Hard to master
    No really cool skins (Boneclaw is decent)
    Not the best joke/taunt


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3

For my runes, I generally try to build more defensive capabilities with Shyvana, but when I jungle, I try to use some damage as well. This allows for faster clear times, but also great survivability. It's a lot of fun to watch the enemy team complain about how tanky I am while I wreck all of them.

For Marks, I go with either flat damage marks or armor pen marks, depending on how many tanky champs the enemy has.

On my Seals, I run flat armour for the extra defense until I reach Level 6, which grants passive armour increase.

For my Glyphs, I usually use my flat Magic Resist glyphs, but MR/level glyphs give more MR than them after about level 10, so these are a viable alternative.

My Quints are pretty simple, Flat AD Quints add that little extra punch to push through the jungle faster.


Guide Top

Masteries

Masteries
1/5
4/1
2/1
3/1
1/5
1/5
1/1
3/1
3/
1/
1/
3/5
1/1
3/5
1/1
1/1

For Masteries, I like to run a 0/21/9, which is my standard jungle/tank page. The points are fairly straight forward, and I see a lot of people run this same page.

Overall, I go for the additional health and armour, as well as less respawn time and increase buff duration. These are extraordinarily helpful. Your red buff will carry you most of the way to another one.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is pretty straight forward as most people playing Shyvana know what skills to train first. But, for those who don't, here it is and here's what each ability does.


Fury of the Dragonborn (Passive): Shyvana's autoattacks enhance her abilities.

Twin Bite (Active): Shyvana's next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects.

Dragon form: Twin Bite will damage all units in front of Shyvana when she uses her next autottack instead of just her target. Each unit hit will be dealt on-hit effects and grant fury twice.

Fury of the Dragonborn: Each auto attack reduces the cooldown by 0.5 seconds. This doesn't work on structures.


Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Second Strike Physical Damage: 80 / 85 / 90 / 95 / 100 % of attack damage

Burnout (Active): During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.

Dragon form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal magic damage to enemies that pass over it.

* Cooldown: 12 seconds
* Diameter of AoE: 325

Fury of the Dragonborn: Each auto attack extends the duration of Burnout by 1 second to a maximum of 4 extra seconds. This works on structures.


Magic Damage per Second: 25 / 40 / 55 / 70 / 85 (+0.2 per bonus attack damage)

Maximum Magic Damage: 175 / 280 / 385 / 490 / 595 (+1.4 per bonus attack damage)

Initial Movement Speed Bonus: 30 / 35 / 40 / 45 / 50 %

Flame Breath (Active): Shyvana unleashes a fireball forward in a line that affects the first enemy it hits, dealing magic damage to it and reducing its armor by 15% for 4 seconds.

Dragon form: Flame Breath engulfs all units in a cone in front of Shyvana.

* Range: 925

Fury of the Dragonborn: Each autoattack that hits debuffed targets will deal 15% of the ability's damage as additional magic damage.


Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.6 per ability power)

Additional On-hit Magic Damage: 12 / 18.75 / 25.5 / 32.25 / 39 (+0.09 per ability power)

Dragon's Descent (Passive): Shyvana reinforces her scales, increasing her armor and magic resistance. These defensive bonuses are doubled while in dragon form.

(Active): Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.

* Range: 1000

This ability has no cooldown but requires 100 fury to activate. Shyvana generates 1 fury every 1.5 seconds while in human form. While in dragon form, she will lose 6 fury every second. Once the fury bar is empty she will return to her normal state.

Fury of the Dragonborn: Each of her autottacks will generate 2 fury. This will allow for Shyvana to prolong the duration of dragon form by attacking. This ability works on structures.


Passive Armor & Magic Resistance: 10 / 15 / 20

Magic Damage: 200 / 300 / 400 (+0.7 per ability power)


Guide Top

Items

Item Sequence

Phantom Dancer
2550

Rylai's Crystal Scepter
2600

The Black Cleaver
3100

Thornmail
2350

Mercurial Scimitar
3600

Maw of Malmortius
3250

My Items were built with tankiness in mind to fulfill that Tanky DPS role that Shyvana most naturally fits into. I build the Phantom Dancer in order to add some movement speed as well as attack speed, to keep enemies slowed constantly (when combined with Frozen Mallet) so my team can get to them, or I can get them. The items that I believe HAVE to be in your build are the Frozen Mallet and Guardian Angel. The rest can be built based on what you need. You can replace items such as Phantom Dancer with Lifesteal/Spell Vamp (works well with your Burnout skill). Warmog's is always a viable option with just about any tanky champion. Most of her build is build as needed.


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Summoner Spells

My Summoner spells are Smite (a must for jungling) and Exhaust. There is NO viable alternative for Smite, as without it, your jungle runs take twice as long and you may die against the always tough Lizard Elder. Flash, Ghost, or even Teleport are viable alternatives for Exhaust.


Guide Top

Creeping / Jungling


This is my usual jungle route, excluding any counter jungling I decide to do. I start at the Blue Buff (wierd but I enjoy the CDR and instant level) I continue along the route until I clear it, then make an important decision, Counter Jungle or wait for respawns. I don't gank after my 1st run through, as i enjoy having my ult to gank. This is a personal preference but you have the mobility to gank at level 4, even more so with Ghost. After your 1st run, you won't need health pots while jungling, you can easily handle them all.

At a later date (when I get it working) I will add a video of me jungling Shyvana, 8/0/0 with enemy surrender.


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Laning

For those of you who have no interest in Jungling, I have decided to add a laning portion. I like to use Shyvana in the top lane as a solo. She CAN be used as a support for bottom lane, but I generally don't do this because she deals too much damage to properly feed your AD Carry. You'll too constantly take his minion kills and will get quite a few kills on champs, making her a poor support.

When I solotop with her, I build pretty tanky with some extra damage packed in.

Item Sequence

Berserker's Greaves
1100

Frozen Mallet
3100

Phantom Dancer
2550

Guardian Angel
2400

Thornmail
2350

Infinity Edge
3600

Masteries
4/5
4/1
1/1
3/5
1/1
3/5
1/1
4/1
1/1
2/1
4/1
1/
1/

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Lethality
3


Guide Top

Team Work

In Team Fights, you need to fill your role as the Tanky DPS. Gank whatever lane/area it may be and open with your R followed by W/E/Q. This allows huge damage, and if you have a Rylai's Crystal Scepter and Frozen Mallet, the enemy team is easy pickings for your carries. You also provide a good defense for your carries, because of your tanking ability in combination with damage dealing. She can also carry your team against a fed enemy team for the win. If you ever get to that situation, DON'T SURRENDER! She really can carry your team so easily.


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Ranked Play

In ranked play, Shyvana allows you to have a fast jungler with fast ganks, that can also fill a tanky role on your team. If you already have a jungle, you can take her to solo top. She is a good champ that can fill most roles.


Guide Top

Summary

Overall, just remember to fill your role as a tanky dps and all should go well, assuming your top/bot lanes didn't feed the enemy team too hard, in which case you need to build heavy DPS and carry your stupid team across the map and wreck the enemy (was forced to do this 1st game using Shyvana).

Thank you sooo much to jhoijhoi for her guide on how to make a guide. Couldn't have done it without you! And thank you for the Line Dividers! If anyone else wants to try making a guide, go to jhoijhoi's guide to see how to do everything.

THANKS FOR READING MY GUIDE. Go out there and kick some *** with one of the coolest champions in the game!