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Team Guide by Athenriel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Athenriel

WIPS 4

Athenriel Last updated on March 23, 2013
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7

[VS]

8

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


WIPS 4

weird stuff everywhere...

New Attack Speed Calculation:

AS = baseAtLevelOne*(1+x/100) where
x = bonusPerLevel*(level-1) + (itemBonus + runeBonus + masteryBonus + abilityBonus + buffBonus)

Example: Ashe
AS = 0.658*(1+(4*17+160+5.76+4)/100) = 2.2224608

And on crits AS = 2.2882608

Math of AD runes vs ArP runes with AS runes (counting masteries in) at level 1
Status1 4% Crit 5+6+8% Arp 8+3 AD 5.76+4 bonusAS 13+5 Armor 36 HP 5% CritDamage 2% damageDealt
Total S1 4% Crit 11+8% Arp 57 AD 0.7222208 AS 29 Armor 431 HP 5% CritDamage 2% damageDealt
Status2 4% Crit 6+8% Arp 12+3 AD 5.76+4 bonusAS 13+5 Armor 36 HP 5% CritDamage 2% damageDealt
Total S2 4% Crit 6+8% Arp 61 AD 0.7222208 AS 29 Armor 431 HP 5% CritDamage 2% damageDealt
Ashe attacks 100 times in 45 seconds

S1 vs 20 Armor = 57*(100/(100+((20*.92)-11))) = 53.07*1.02 = 54.13 and 110.97 if crit
54.1*96 = 5193.6 & 111*4 = 444 so total damage = 5637,6 in 100 attacks.
S2 vs 20 Armor = 61*(100/(100+((20*.92)-6))) = 54.27*1.02 = 55.36 and 113.48 if crit
55.4*96 = 5318.4 & 113.5*4 = 454 so total damage = 5772.4 in 100 attacks.
S1 vs 30 Armor = 57*(100/(100+((30*.92)-11))) = 48.88*1.02 = 49.86 and 102.22 if crit
49.9*96 = 4790.4 & 102.2*4 = 408.8 so total damage = 5199.2 in 100 attacks.
S2 vs 30 Armor = 61*(100/(100+((30*.92)-6))) = 50.16*1.02 = 51.17 and 104.89 if crit
51.2*96 = 4915.2 & 104.9*4 = 419.6 so total damage = 5334.8 in 100 attacks.
S1 vs 40 Armor = 57*(100/(100+((40*.92)-11))) = 45.31*1.02 = 46.22 and 94.74 if crit
45.3*96 = 4348.8 & 94.7*4 = 378.8 so total damage = 4727.6 in 100 attacks.
S2 vs 40 Armor = 61*(100/(100+((40*.92)-6))) = 46.63*1.02 = 47.57 and 97.52 if crit
47.6*96 = 4569.6 & 97.5*4 = 390 so total damage = 4959.6 in 100 attacks.

In other words, if you crit at least once while exchanging with the enemy, you have advantage.

So why this bizarre Ashe works, you ask?

Early AS synergizes well with crit chance and Ashe's Frost Shot.
Also, on crits, Frenzy activates and is useful since early game.
Thanks to Barrier and Flash you can survive ganks and dives.
The point early game is to perma slow your enemy and kill it slowly but surely. Once you get Vampiric Scepter you can sustain a bit better.

The moment you get Runaan's Hurricane your game drasticaly changes. Now you are Ashe The Hunter, you can sustain on minion groups and slow multiple enemies.

Cost so far: 6350 Gold (expensive but worth it)

You can stun and slow a group of enemies with your Enchanted Crystal Arrow then permaslow them all with Frost Shot and Icy and crit them to death, while sustaining off them.

Phantom Dancer really puts the crits up!

Also bolts apply Red Lizard Buff, multiple burns =)

Once you finish Infinity Edge and The Bloodthirster, you are Ashe Frost Queen Bullseye, capable of attacking with overwhelming speed, critical hardhitting, leaching life and sustaining on grouped enemies, applying on-hit permaslow and huge damage, mercilessly hunting down those that oppose you.

And it is even stronger when coupled with Taric or Sona lane partner since they both grant you armor bonus and heal you and can stun your enemy.


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