Ezreal Build Guide by Moppied
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Champion Build: Ezreal
| Health | 2240 |
| Health Regen | 15.4 |
| Mana | 1245 |
| Mana Regen | 18.7 |
| Armor | 137.69 |
| Magic Resist | 72.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 392.95 |
| Attack Speed | 50.999 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 46.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hey guys, this guide is all about how I play Woodsman Ezreal. This is merely a guide, a fun guide at that, and should probably not be used if you wish to win (although it's very good). Have fun with it, and don't troll your teammates too hard.
Ezreal's Abilities

Your passive ablilty,
Rising Spell Force is a HUGE factor for jungling as
Ezreal. While killing jungle creeps you want to make sure your passive buff doesn't fall off, and is kept at relatively high stacks at all times. This boosts your jungling speeds, and also allows you to be as healthy as possible throughout your route.

Your Q ability,
Mystic Shot is your main ganking tool. It deals tons of damage, applies on-hit effects (meaning your
Red Buff
or
Phage's slow effects), though CANNOT travel through enemy minions. So, to make the most of this ability, you want to position yourself to land
Mystic Shot with your
Arcane Shift. This ability can also proc effects such as the 4% Magical Damage from
Madred's Bloodrazor, or the 400 Bonus Magical Damage from
Wriggle's Lantern.

Your W ability,
Essence Flux used to be able to DEBUFF your enemies, and BUFF your allies. Though, recently this ability has been nerfed, which means we no longer give an attack speed debuff. Though we now lack the incredible power to duel other attack damage opponents, we can still use this ability to proc our passive,
Rising Spell Force, and this ability can also travel through enemy minions, meaning it's an effective poke tool if creeps are blocking your
Mystic Shot. During teamfights, try to hit an ally who can benefit from your Attack Speed buff. This ability used to be maxed FIRST on lane Ezreal, but due to the nerfs, and the fact that this ability does not hit jungle mobs, we max this ability last.

Your E,
Arcane Shift is your escape mechanism. It allows you to dash, and sends a missile (which sadly doesn't hit very hard) to your nearest enemy. This ability's damage can help with early-game ganks, and is also used for mobility around your jungle. Though, most importantly, this ability should be used to make sure you're positioned correctly in teamfights. You're an AD carry, you don't want to be anywhere near their huge damage dealers, and so this ability helps you shift your butt around the map. This ability is paired well with
Flash.

This ability is... DELICIOUS! One of the funnest ultimate abilities in the game, contending with
Darius'
Noxian Guillotine. It's mapwide, deals a pretty huge amount of damage, though the damage decays for each enemy it passes through. This ability can be used to pick off low HP enemies, snipe map objectives and simply deal huge damage to the entire enemy team in fights. Basically, this ability is awesome, and you feel awesome if you pick something off with it.
DO NOT BE AFRAID TO FIRE THIS OFF. If you see an opportunity, take it!
Why should I play Jungle Ezreal?
Short answer: IT'S PROBABLY NOT A GOOD IDEA, BUT WHATEVER, YOLO!
Though, if you want to have a little FUN and are getting a little bored with the game, it's certainly something worth trying out. I've played dozens of games as Jungle Ez, and I'm still pretty happy with him, he's a very unique champion, and he makes each game different.
People these days are too scared to break from the meta-game, which is sad... this is my attempt to get a little more creative.
P.S. You probably shouldn't play
Ezreal if your team is squishy as hell. Make sure you've got a tank in your team before picking!
Pick this if you have a kill lane duo bottom, like
Jarvan IV and
Leona. Having no ranged AD champion can really screw you over, so it's great to make sure you have one, even if you're jungling and not obtaining as much farm.
Pros / Cons
PROS:
- Deals TONS OF DAMAGE!
- Has two escape mechanisms paired with
Flash.
- Has an ability which can proc on-hit effects (
Mystic Shot).
- Global Ultimate, we all love the thrill of getting a map-wide kill!
- Able to kite really well with Red Buff or
Phage, as well as chase down kills.
CONS:
- Remains incredibly squishy throughout the entire game.
- Requires you to be able to hit skill-shots efficiently.
- Often has problems with mana.
- Can still be shut down by CC, despite having an escape ability.
Runes
Well, Runes. What if I told you... you could run just about anything? Well, you can! All that is required is
Greater Seal of Armor, everything else is up to you. Though some things are better than others...
Masteries
Though taking 21 points in to the Offense tree is definately great, and it'll give you the best late game, you can do other stuff, too! For example, here are a few things you can do:
Taking the 9 into Offense, getting the Attack Speed and 10% Armour Penetration, as well as some attack damage. 12 into Defense which gives us plenty of durability throughout the jungle, possible letting us gank after our red! Then 9 into Utility, taking added Buff Duration and Mana per level. You could also take the Mana Regen instead of Movement Speed, personal preference. You should also not take masteries for summoner spells you aren't using, so don't take
... Bruiser Ezreal, if you wish?
Items
Trinity Force
First of all,
Other Viable Items
+
+
+
+
+
+
The Wiggley Lantern - To Buy or Not To Buy?
Wriggle's Lantern is ACCEPTABLE IF:
- You're struggling against opponents who deal PHYSICAL damage.
- You feel like your team doesn't have much ability to kill map objectives. (
Though BEWARE! Purchasing this item may set you behind. Only buy the lantern if you feel it's completely necessary.
Summoner Spells
Jungling
Your Jungling Route:
I had to alter this part, as I discovered noticed Double Golems beat the barely-living **** out of you. Ignore them, they're bad, they should feel bad, but they don't, because they're stone and they're honey badgers and stuff.
Start with
By now, your Smite will almost be back up, so go kill your
The Wraith Tactic
The Wraith Tactic is a silly tactic which I'm going to make a small section about for no reason whatsoever. The tactic is used to allow

To perform this trick, all you must do is
Counter-Jungling
Honestly, I don't find that
Ezreal should be near the enemy jungle so often. If you find yourself caught out by an enemy champion, they're probably going to get help from another lane and you'll be dead meat. You're still incredibly squishy, keep this in mind.
If you're looking to counter-jungle, I'd keep the enemy
Ganking a Lane
The way to gank as
Ezreal is to make sure you apply your red buff successfully. You can do this by using one of two methods; simply auto-attack the enemy or
Mystic Shot them, as it applies on-hit effects. Your
Arcane Shift can help you applying any of these, and can also help you avoid the enemy creep wave and make sure your abilities are hitting the players.
Ezreal ganks are amazingly powerful as, after all, you're
Ezreal and you deal TONS OF DAMAGE!!one!
Here are some routes you can use to gank your enemies:
Red Buff is almost a must for a successful gank as
The "Enemy Tri-Bush" Gank
This method of ganking is incredibly potent. It allows you to get behind the enemy team, even if they haven't necessarily pushed the lane. Also, by using your
Team Fighting
During teamfights, you ALWAYS want to be standing towards the back of the battle. The frontline is for the bruisers, and that definitely isn't our
Ezreal. Somebody from the enemy team is going to be FOCUSING you. Your job is to avoid as much damage as possible while dealing the most damage you can to the enemy team.
This is where your
Arcane Shift comes in handy. You can warp through walls, and be able to deal monstrous damage from afar with your
Mystic Shot. You're likely to be getting focused by an enemy bruiser, such as
Olaf or perhaps
Nocturne who decides to dive on you. This is where your
Trinity Force's Phage effect comes in handy. If you hit the slow, you're able to kite the enemy while constantly dealing damage to them, and if they do eventually catch up to you, you should have one of your dashes available.
Your positioning in teamfights is VITAL. You dying in a team fight can be the difference between a VICTORY and a DEFEAT.
You must use each ability you are given to the best possible extent, which means
Essence Fluxin' the enemy AD carry, trying to make your ultimate hit as many of your opponents as possible, while also keeping yourself safe.
You should also have a member of your team PROTECTING you. This could be a champion with Crown Control effects, heals, or perhaps just somebody who can kill the anti-carries with you. Make sure to communicate with your team, and tell them what you need them to do in order to succeed.
Results
These are some results from games I've played as Jungle Ezreal. Some losses, though I feel I made a huge impact on the game and was able to snowball my team for the most part.
Summary
Ezreal is a shockingly good jungler, probably the best AD carry jungler in the game right now. He has great sustain with his
Vampiric Scepter, he has his
Mystic Shot which also procs lifesteal, he has great mobility and an overall decent jungling speed thanks to his passive,
Rising Spell Force. People will probably not take you seriously when you use this build, but hey, it's your job to show them how good Jungle Ezreal really is.
Thanks for reading my guide, also a huge thanks to JhoiJhoi for her guide on making a guide. Really helpful. Please leave feedback, and most importantly, have fun!
Also, big thank you to Soxthecat for making most of the images in this guide.
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