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Introduction
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Hello! My name is jlpan (kinda boring). If you have
previously read this guide and thought it sucked, i have changed the items to represent a more typical AD carry build. Also, my rune and mastery choices may not be the best since I have not unlocked all masteries or runes. This is my very first guide, which I am extremely proud of. I am a level 18 summoner, and I am not the best at League of Legends. However, I know quite a bit about a few champions. Specifically, Ashe, Tristana, Warwick, Nasus,and Nidalee. I plan on making guides for all of these champions in the next few months. By that time I should be around level 30, and I have a greater knowledge of the game. But without further delay, I present to you, my Ashe guide.
I have played over 50 games with Ashe, so all
of this info is based off of personal experience. Again, i'm only level 18, so please give me constructive criticism. Ashe is a very good ad carry that can only be played as ad carry. She is a late game beast and can 1 on 1 anyone with the proper items. She is very easy to learn but hard to master. Once you become great at Ashe, you will dominate the rift(or treeline). |
21 Offense 9 Defense |
Runes
Runes
- Greater Quintessence of Movement Speed will help you get out of sticky situations while playing this risky, high AD Ashe.
- Greater Seal of Scaling Health helps reduce Ashe's squishiness and give her a bit more survivability in teamfights. The bonus health will help insure that you will be able to support you're team in teamfights.
- Greater Mark of Critical Chance will give Ashe more critical hit chance so her attacks can do more damage. More damage means more power.
- Greater Glyph of Mana allows you to spam volley during early game to harrass your laning opponent. If you do not use mana glyphs you will run out of mana quite often.
Good Choices: Decent: Just no: |
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Flash: This should be standard on all of your champions unless you're one of the people that are awful with flash. Ghost: This can help get you out of sticky situations, since Ashe is very squishy and often targeted. Ignite: This will help you finish off a kill if the enemy champion is getting away. I usually do not use ignite because Enchanted Crystal Arrow will create the same effect, except not as powerful. Heal: Only use this if you are first starting the game and need extra lane sustain. If you are experience you should be able to keep your health up by taking advantage of Ashe's range and slows. Exhaust: This is ok if you need to slow your enemy down a bit more. I usually do not take this because ashes Frost Shot is enough to keep your enemies from running away. Teleport: Only bring this if you need extra map pressure. Barrier: This is a great last resort defense mechanism. I do not bring this because flash and ghost are usually enough to get away. Clarity: You have mana glyphs for a reason. Revive: Just No. Cleanse: Just flash and then ghost. Smite: You're not jungling. Clairvoyance: You have wards for a reason. |
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I take Doran's blade first for some extra health and attack damage to help during early game. The small amounts of 'lifesteal' also help keep your health up early game. All in all, this item fits Ashe's early game playstyle and help her become the late game beast that she is. |
A warding totem is a must for basically every champion. Its a free ward that lasts for 60 seconds and has a 120 second cooldown. If you and your support both bought warding totems your lane can be kept warded forever at no cost. |
I take boots of speed for a bit of extra early game speed. This is very helpful when laning against a melee opponent, because they shouldn't be able to damge you early game. |
With this build i also take health potions for early game sustain. If you do get hit by some harass, you can just drink a potion and stay in lane. This way, you won't lose cs. |
If you read the above explanation for warding totems you should know why i like them. If both people in your lane have warding totems, your lane can be kept forever warded. |
I love infinity edge. It allows you to get so many critical hits and critical hits means double damage. |
The Blade of the Ruined King also is an amazing item. It gives you Attack Damage, Attack Speed, and Life Steal. |
Randuin's Omen is a great item for reducing squishiness. It gives you bonus health and armor, and it makes you feel like an AD tank.
Early Game: During early game you must FARM, FARM, FARM!!!. Get the highest cs possible so you can become the mid to late game beast that Ashe is. While farming you should try to get a bit of harass in. A good Ashe player will be able to kill minions and harass with volley at the same time. Remember CS greater than Harass.
Mid Game: Try to get all the main objectives like dragon and baron, while keeping your cs up. Try to finish your build at around the 30-40 minute mark.
End Game: This is the time for Ashe to destroy. keep your distance in teamfights and make sure you land all of your slows. Make sure you use your ult in the beginning of the teamfight to stun everyone on the enemy team.
All in all, Ashe is a great AD carry for new and experienced players. She can 1 v 5 enemy teams if fed late game. She has great stuns and slows that allow her team to dominate in teamfights. As long as you have a good laning phase, you will dominate late game.
Special thanks to jhoijhoi for his guide on how to make a guide. This would have taken an eternity if it weren't for his guide.
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4/22/14
- Changed Item Build
- Changed Masteries
- Changed Ability Sequence
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