Not Updated For Current Season
Hi. My Cho Gath build description was much longer than this orignially but its not anymore :) This build simply has an idea for a cho with good damage output and also quite hard to take down. Some people go for AP, others all out health and regen, im thinking a Cho has never really been done as an in close killing machine. So here is my idea.
Because he needs to be able to take a hit, or dodge a hit, and give it back with interest.
Flash is good for any situation. Flash then feast, escape through jungle etc. All good.
Ignite, last hitting not an option? Running away champ still dies. End of story.
Its become apparent to me that crit is of greater use than actual damage items. And for a champ like cho, it means you can invest in things like health, health regen, MR, attack speed and life steal etc. while still dealing some good damage. I think dodge is more useful than armour. And the best defense is a strong offense. Just change things if you dont agree or add your fav items.
Cho is a good champ for taking damage. But never a build for dealing it. This one can do both i think. Il give it a try when i hav the runes and il let you know. It looks solid and hopefully i can pull off more than a few wins with it. I want to really get a good cho build going. One that is both a good tank and hav good damage output to get kills. Assists are not as cool yeh? Il add more info as i find out.