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Wukong Build Guide by R3Nii

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author R3Nii

Wu Kong: [AS] Free styling Wuju

R3Nii Last updated on August 15, 2011
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Team 1

[VS]

chaser

Ability Sequence

3
8
10
12
13
Ability Key Q
1
14
15
16
17
Ability Key W
2
4
5
7
9
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
1/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 7

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


Guide Top

Introduction

ok now this build focuses on the Wu Kong's devastating attack speed, combos and CHASING!! Now many of you may look at the build and say but hey Wu Kong is squishy where are his defensive items? well the answer is if your able to master Wu Kong's Decoy you wont really need any and with this builds movement speed it will allow you to escape pretty fast.

the second build is mainly for chasing a player and keeping on them with all the movement speed you have, CDR, and slows as well as being more durable and being able to hit more on the enemy. The reason for the crit items is because when ur chasing someone you might want that lucky crit to just pop in at the right moment or keep them popping.


Guide Top

Pros / Cons

Pros

    super attack speed
    super speed
    fantastic chaser
    good finsher


cons
    squishy
    cc easily
    targeted
    not all that good at team fights (excluding alty)


Guide Top

Runes

we grab Greater Mark of Desolation and Greater Quintessence of Desolation to increase your damage(speed is not needed as it will be caped by the time you get everything up to stark's fevor and will be a waste). Then we grab Greater Seal of Evasion to help you in those tough times when u are facing a tough opponent and to increase your chances of survival, minimize damage taken and increase your kill score whilst excelling at 1 v 1 fights. after that we grab Greater Glyph of Cooldown Reduction to pump up your ability to burst out on your enemy with your epic combos.


Guide Top

Farming

Farming for Wu Kong is IMPERATIVE! it is a must the only time you are not farming is when a team fight occurs, a gank is being organised or the chance for a definite kill, and is also the reason for maxing out you Nimbus Strike asap which will help with last hits on minions or bigger more unexpected burst damage from a bush.


Guide Top

Skill Sequence

the aim of the skill sequence is to maximize your farming ability's and gold early game all the way through to late game then secondly building up your burst damage. It is important in early game to grab all three skills by level 3 to increase survivability, burst damage, and escaping and initiating with decoy then getting the hell out before they realize where you are.


Guide Top

Items

all items in this build are to be followed "ALMOST" exactly in that order. Of course it is up to you how or which order to build it in i just highly recommend this order. The only items you may need to change are possibly the Boots of Speed or the Infinity Edge to suit your own play style.


Guide Top

Combos


Guide Top

Using Cyclone

now is not a skill to hurt people with or to pop right of at the start of of a team fight. It is more of a utility spell. It can be used to Escape from a gank, protecting an ally, stop other champs from making a successful escape or to pop when the enemy team is all huddled up together and on half hp and lower (the purpose of this is to send the opposing team into a frenzy and force them to start thinking about escape and make the team scatter whilst you and your team quickly pick them off. But remember "YOUR JOB IS NOT FINISHED YOU ARE A CHASER AS YOU HAVE THE MOBILITY SPEED AND SKILLS TO DO SO".


Guide Top

Summoner Spells

The reason for selecting Ghost as a utility spell is that it will help you chase runners better, increase the distance you can cover with Cyclone and assist you in getting away or into a fight.

When it comes to Flash it can be activated DURING the duration of your Cyclone to catch those characters that are on the tiniest bit of hp and aren't going to stop and it doesn't look like cyclone is going to make it .


USEFUL:
Exhaust pop this the highest damage dealer and BAM damage neutralized cast run towards them take'm out than pop DECOY again and GTFO!!!
Ignite just chuck this on very low hp runner, bugger off and get back to what u were doin

POSSIBLE:
Heal you cant really team fight all that well so why not just grab this to help your buddy's out when they are in one.
Clairvoyance good awareness (late game you probs wont use Ghost much so clairvoyance would help locate junglers and since Wu Kong excels in 1v1
Cleanse if you get silenced, exhausted or slowed your almost as good as door knob on a revolving door until it wears off.

NOT RECOMMENDED:
Fortify
Clarity
Cleanse

USELESS:
Rally seriously WTF! this does nothing because youll be moving everywhere YOUR'E A FREAKIN MONKEY NINJA
Revive just cop the death penalty you've been dealt and don't waste a summoner spell spot
Smite wont even need it you'll be knockin out and gainin buffs in a matter of seconds