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Wukong Build Guide by killshot2go

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author killshot2go

Wukong fast & furious

killshot2go Last updated on August 8, 2011
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Ability Sequence

4
7
12
13
14
Ability Key Q
2
9
15
17
18
Ability Key W
1
3
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Skill Sequence

My skill sequence looks at someone who can harass really well and pull away with good farming ability. You're also looking at cost-effective items instead of relying on expensive items like tri force or warmogs + atma.

Looking at half the builds in this forum... unless your dominating low-elo games w/ a bunch of noobs... it's going to take you forever to finish those builds. Try this build out.. it's worked well. Wukong is not a garen... nor a jarvan... please don't copy builds and expect them to work.


Guide Top

Laning

With some attack speed runes, wukong should make a pretty descent last-hitter. Harass when you need to, but farm up... you have 370 movement speed to start out with and zeals + berzerks should let you do some decent farming & quick in & out harassing. Wukong is pretty good at baiting melee opponents, decoy often allows your opponent's initiation ability go to waste. When they hit your decoy, go in while they're on cd, crush w/ q, nimbus in & auto attack a bit. Do that a few times... with flash / q / ignite / e / auto attack w/ 40% added attack speed... you should have a dead enemy.


Guide Top

Engaging in team fights

early Mid-game is when wukong really shines... by team fights at level 8+ ... you should have descent farm (even with no kills), you should have your last whisper. At this point, your looking at 90 armour pen w/ your q, a descent attack speed & if you have gotten cloak of agility, that should be 50% crit hit. Dealing around 250 dmg per crit hit at level 8-10. late game.. your looking at 400 per critical hit at 100% crit chance. -_-. What does this tell us... you don't have the tankiest champ.. big deal... Sneak into fights immediately after your tank causes some chaos. Focus their carries... Use up your r / q / e ... someone starting to focus you? use w and as soon as you can... go for your next q / e / auto hit & w again.

I'm not a big fan of GE, but i gotta so... in team fights of 5, GE actually works pretty well... most champions will die right after they revive... wukong has his w to automatically avoid another spray of enemy attacks. Why not? plus... with the armour + magic resist.. your looking at 200 armour + 100 magic resist + his passive addition... He's tanky enough.. I say to hell with the idea of a "hp tank"